Changed the timoeut of EQ 502s (no events) to 50 secs. The viewer post requests timeout in 60 secs.
There's plenty of room for improvement in handling the EQs. Some other time...cpu-performance
parent
8c6761c152
commit
27377194cd
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@ -118,7 +118,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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// The only purpose of this thread is to check the EQs for events.
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// If there are events, that thread will be placed in the "ready-to-serve" queue, m_requests.
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// If there are no events, that thread will be back to its "waiting" queue, m_longPollRequests.
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// All other types of tasks (Inventory handlers) don't have the long-poll nature,
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// All other types of tasks (Inventory handlers, http-in, etc) don't have the long-poll nature,
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// so if they aren't ready to be served by a worker thread (no events), they are placed
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// directly back in the "ready-to-serve" queue by the worker thread.
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while (m_running)
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@ -65,6 +65,13 @@ namespace OpenSim.Region.ClientStack.Linden
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/// </value>
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public int DebugLevel { get; set; }
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// Viewer post requests timeout in 60 secs
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// https://bitbucket.org/lindenlab/viewer-release/src/421c20423df93d650cc305dc115922bb30040999/indra/llmessage/llhttpclient.cpp?at=default#cl-44
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//
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private const int VIEWER_TIMEOUT = 60 * 1000;
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// Just to be safe, we work on a 10 sec shorter cycle
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private const int SERVER_EQ_TIME_NO_EVENTS = VIEWER_TIMEOUT - (10 * 1000);
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protected Scene m_scene;
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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@ -363,8 +370,8 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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caps.RegisterPollHandler(
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"EventQueueGet",
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
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"EventQueueGet",
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
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Random rnd = new Random(Environment.TickCount);
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lock (m_ids)
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