Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim)

zircon^2
MW 2007-05-19 18:32:01 +00:00
parent e0b724e9aa
commit 274ce6987e
7 changed files with 47 additions and 33 deletions

View File

@ -81,8 +81,29 @@ namespace OpenSim
this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
}
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
{
if (this.AgentCircuits.ContainsKey(circuitcode))
{
this.AgentCircuits[circuitcode].child = childstatus;
}
}
public bool GetAgentChildStatus(uint circuitcode)
{
if (this.AgentCircuits.ContainsKey(circuitcode))
{
return this.AgentCircuits[circuitcode].child;
}
return false;
}
}
}

View File

@ -34,6 +34,8 @@ namespace OpenSim
{
agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
agentData.child = false;
// Console.WriteLine("expect user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
this.AddNewCircuit(agentData.circuitcode, agentData);

View File

@ -118,7 +118,9 @@ namespace OpenSim
if (m_gridServer.GetName() == "Remote")
{
this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
//Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
}
else
{
@ -142,13 +144,15 @@ namespace OpenSim
# region Client Methods
public void UpgradeClient()
{
Console.WriteLine("updateclient being called");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
this.m_child = false;
this.m_world.RemoveViewerAgent(this);
if (!this.m_sandboxMode)
{
this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].startpos;
((RemoteGridBase)m_gridServer).agentcircuits[CircuitCode].child = false;
this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
//Console.WriteLine("upgrade start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
}
this.InitNewClient();
}

View File

@ -585,7 +585,7 @@ namespace OpenSim.world
}
if (agentClient.ClientAvatar.PhysActor != null)
{
this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
//this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
}
}
catch (Exception e)

View File

@ -17,12 +17,11 @@ namespace OpenSim.Servers
{
public class CheckSumServer : UDPServerBase
{
protected ConsoleBase m_console;
//protected ConsoleBase m_console;
public CheckSumServer(int port, ConsoleBase console)
public CheckSumServer(int port)
: base(port)
{
listenPort = port;
this.m_console = console;
}
protected override void OnReceivedData(IAsyncResult result)
@ -35,10 +34,8 @@ namespace OpenSim.Servers
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
// do we already have a circuit for this endpoint
if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
{
SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
checkreply.DataBlock.Checksum = 180572585;
@ -55,23 +52,21 @@ namespace OpenSim.Servers
SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
this.SendPacket(checkrequest, epSender);
*/
*/
}
else if (packet.Type == PacketType.TemplateChecksumReply)
{
//echo back the client checksum reply (Hegemon's method)
TemplateChecksumReplyPacket checksum = (TemplateChecksumReplyPacket)packet;
TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet;
TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
checkreply2.DataBlock.Checksum = checksum.DataBlock.Checksum;
checkreply2.DataBlock.Flags = checksum.DataBlock.Flags;
checkreply2.DataBlock.MajorVersion = checksum.DataBlock.MajorVersion;
checkreply2.DataBlock.MinorVersion = checksum.DataBlock.MinorVersion;
checkreply2.DataBlock.PatchVersion = checksum.DataBlock.PatchVersion;
checkreply2.DataBlock.ServerVersion = checksum.DataBlock.ServerVersion;
checkreply2.TokenBlock.Token = checksum.TokenBlock.Token;
checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum;
checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags;
checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion;
checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion;
checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion;
checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion;
checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token;
this.SendPacket(checkreply2, epSender);
}
else
{
@ -80,16 +75,13 @@ namespace OpenSim.Servers
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
private void SendPacket(Packet Pack, EndPoint endp)
{
if (!Pack.Header.Resent)
{
// Set the sequence number
Pack.Header.Sequence = 1;
}
byte[] ZeroOutBuffer = new byte[4096];
byte[] sendbuffer;
sendbuffer = Pack.ToBytes();

View File

@ -24,8 +24,9 @@ namespace OpenSim.Servers
protected AsyncCallback ReceivedData;
protected int listenPort;
public UDPServerBase()
public UDPServerBase(int port)
{
listenPort = port;
}
protected virtual void OnReceivedData(IAsyncResult result)
@ -38,8 +39,6 @@ namespace OpenSim.Servers
packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
@ -60,14 +59,10 @@ namespace OpenSim.Servers
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
}
public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
{
// find the endpoint for this circuit
}
}
}

View File

@ -100,7 +100,7 @@ namespace OpenSim
//Authenticate Session Handler
AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
this.AuthenticateSessionsHandler = authen;
this.checkServer = new CheckSumServer(12036, m_console);
this.checkServer = new CheckSumServer(12036);
this.checkServer.ServerListener();
}
else