* Adding example "NullStorage" DataStore engine.

afrisby
Adam Frisby 2007-07-15 14:58:23 +00:00
parent 593851eaa5
commit 275d8c0247
5 changed files with 128 additions and 1 deletions

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.Interfaces
void Initialise(string filename, string dbname); void Initialise(string filename, string dbname);
void StoreObject(SceneObject obj); void StoreObject(SceneObject obj);
void DeleteObject(LLUUID uuid); void RemoveObject(LLUUID uuid);
List<SceneObject> LoadObjects(); List<SceneObject> LoadObjects();

View File

@ -111,6 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup); m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate); m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
} }
/// <summary> /// <summary>
/// Processes backup /// Processes backup
/// </summary> /// </summary>

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@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment;
using OpenSim.Region.Interfaces;
using OpenSim.Framework.Console;
using libsecondlife;
namespace OpenSim.DataStore.NullStorage
{
class NullDataStore : IRegionDataStore
{
public void Initialise(string dbfile, string dbname)
{
return;
}
public void StoreObject(SceneObject obj)
{
}
public void RemoveObject(LLUUID obj)
{
}
public List<SceneObject> LoadObjects()
{
return null;
}
public void StoreTerrain(double[,] ter)
{
}
public double[,] LoadTerrain()
{
return null;
}
public void RemoveParcel(uint id)
{
}
public void StoreParcel(OpenSim.Region.Environment.Parcel parcel)
{
}
public List<OpenSim.Region.Environment.Parcel> LoadParcels()
{
return null;
}
public void Shutdown()
{
}
}
}

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@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.DataStore.NullStorage")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.DataStore.NullStorage")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("b4a1656d-de22-4080-a970-fd8166acbf16")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -177,6 +177,32 @@
</Project> </Project>
<!-- Storage Plug-ins --> <!-- Storage Plug-ins -->
<Project name="OpenSim.DataStore.NullStorage" path="OpenSim/Region/Storage/OpenSim.DataStore.NullStorage" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="Db4objects.Db4o.dll"/>
<Reference name="libsecondlife.dll"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Region.Enviroment"/>
<Reference name="OpenSim.Framework.Console"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.Storage.LocalStorageDb4o" path="OpenSim/Region/Storage/LocalStorageDb4o" type="Library"> <Project name="OpenSim.Region.Storage.LocalStorageDb4o" path="OpenSim/Region/Storage/LocalStorageDb4o" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>