* Adding example "NullStorage" DataStore engine.
parent
593851eaa5
commit
275d8c0247
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@ -47,7 +47,7 @@ namespace OpenSim.Region.Interfaces
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void Initialise(string filename, string dbname);
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void Initialise(string filename, string dbname);
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void StoreObject(SceneObject obj);
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void StoreObject(SceneObject obj);
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void DeleteObject(LLUUID uuid);
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void RemoveObject(LLUUID uuid);
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List<SceneObject> LoadObjects();
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List<SceneObject> LoadObjects();
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@ -111,6 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
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m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
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m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
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m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
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}
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}
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/// <summary>
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/// <summary>
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/// Processes backup
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/// Processes backup
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/// </summary>
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/// </summary>
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@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Interfaces;
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using OpenSim.Framework.Console;
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using libsecondlife;
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namespace OpenSim.DataStore.NullStorage
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{
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class NullDataStore : IRegionDataStore
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{
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public void Initialise(string dbfile, string dbname)
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{
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return;
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}
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public void StoreObject(SceneObject obj)
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{
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}
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public void RemoveObject(LLUUID obj)
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{
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}
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public List<SceneObject> LoadObjects()
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{
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return null;
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}
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public void StoreTerrain(double[,] ter)
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{
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}
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public double[,] LoadTerrain()
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{
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return null;
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}
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public void RemoveParcel(uint id)
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{
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}
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public void StoreParcel(OpenSim.Region.Environment.Parcel parcel)
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{
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}
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public List<OpenSim.Region.Environment.Parcel> LoadParcels()
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{
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return null;
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}
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public void Shutdown()
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{
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}
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}
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}
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@ -0,0 +1,35 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("OpenSim.DataStore.NullStorage")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("OpenSim.DataStore.NullStorage")]
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[assembly: AssemblyCopyright("Copyright © 2007")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("b4a1656d-de22-4080-a970-fd8166acbf16")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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26
prebuild.xml
26
prebuild.xml
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@ -177,6 +177,32 @@
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</Project>
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</Project>
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<!-- Storage Plug-ins -->
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<!-- Storage Plug-ins -->
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<Project name="OpenSim.DataStore.NullStorage" path="OpenSim/Region/Storage/OpenSim.DataStore.NullStorage" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Xml"/>
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<Reference name="Db4objects.Db4o.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Enviroment"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Region.Storage.LocalStorageDb4o" path="OpenSim/Region/Storage/LocalStorageDb4o" type="Library">
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<Project name="OpenSim.Region.Storage.LocalStorageDb4o" path="OpenSim/Region/Storage/LocalStorageDb4o" type="Library">
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<Configuration name="Debug">
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<Configuration name="Debug">
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<Options>
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<Options>
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