Think I've recovered my deleted files, so hopefully it works now.
parent
70fa302042
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public delegate void DownloadComplete(AssetCache.TextureSender sender);
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public class AssetCache : IAssetReceiver
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{
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// Fields
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private Thread _assetCacheThread;
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private IAssetServer _assetServer;
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public List<AssetRequest> AssetRequests;
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public Dictionary<LLUUID, AssetInfo> Assets;
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public Dictionary<LLUUID, AssetRequest> RequestedAssets;
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public Dictionary<LLUUID, AssetRequest> RequestedTextures;
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public Dictionary<LLUUID, TextureSender> SendingTextures;
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private LLUUID[] textureList;
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public List<AssetRequest> TextureRequests;
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public Dictionary<LLUUID, TextureImage> Textures;
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// Methods
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public AssetCache(IAssetServer assetServer)
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{
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this.AssetRequests = new List<AssetRequest>();
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this.TextureRequests = new List<AssetRequest>();
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this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
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this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
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this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
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this.textureList = new LLUUID[5];
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Console.WriteLine("Creating Asset cache");
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this._assetServer = assetServer;
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this._assetServer.SetReceiver(this);
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this.Assets = new Dictionary<LLUUID, AssetInfo>();
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this.Textures = new Dictionary<LLUUID, TextureImage>();
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this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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}
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public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
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{
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this.AssetRequests = new List<AssetRequest>();
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this.TextureRequests = new List<AssetRequest>();
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this.RequestedAssets = new Dictionary<LLUUID, AssetRequest>();
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this.RequestedTextures = new Dictionary<LLUUID, AssetRequest>();
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this.SendingTextures = new Dictionary<LLUUID, TextureSender>();
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this.textureList = new LLUUID[5];
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Console.WriteLine("Creating Asset cache");
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this._assetServer = this.LoadAssetDll(assetServerDLLName);
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this._assetServer.SetServerInfo(assetServerURL, assetServerKey);
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this._assetServer.SetReceiver(this);
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this.Assets = new Dictionary<LLUUID, AssetInfo>();
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this.Textures = new Dictionary<LLUUID, TextureImage>();
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this._assetCacheThread = new Thread(new ThreadStart(this.RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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}
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public void AddAsset(AssetBase asset)
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{
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if (asset.Type == 0)
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{
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if (!this.Textures.ContainsKey(asset.FullID))
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{
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TextureImage image = new TextureImage(asset);
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this.Textures.Add(image.FullID, image);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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else if (!this.Assets.ContainsKey(asset.FullID))
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{
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AssetInfo info = new AssetInfo(asset);
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this.Assets.Add(info.FullID, info);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
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{
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LLUUID assetID = new LLUUID(transferRequest.TransferInfo.Params, 0);
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if (!this.Assets.ContainsKey(assetID))
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{
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if (!this.RequestedAssets.ContainsKey(assetID))
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{
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestAssetID = assetID;
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request.TransferRequestID = transferRequest.TransferInfo.TransferID;
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this.RequestedAssets.Add(assetID, request);
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this._assetServer.RequestAsset(assetID, false);
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}
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}
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else
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{
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AssetInfo info = this.Assets[assetID];
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AssetRequest request2 = new AssetRequest();
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request2.RequestUser = userInfo;
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request2.RequestAssetID = assetID;
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request2.TransferRequestID = transferRequest.TransferInfo.TransferID;
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request2.AssetInf = info;
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if (info.Data.LongLength > 600)
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{
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request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
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}
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else
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{
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request2.NumPackets = 1;
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}
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this.AssetRequests.Add(request2);
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}
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}
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public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID)
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{
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if (!this.Textures.ContainsKey(imageID))
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{
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if (!this.RequestedTextures.ContainsKey(imageID))
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{
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AssetRequest request = new AssetRequest();
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request.RequestUser = userInfo;
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request.RequestAssetID = imageID;
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request.IsTextureRequest = true;
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this.RequestedTextures.Add(imageID, request);
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this._assetServer.RequestAsset(imageID, true);
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}
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}
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else
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{
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TextureImage image = this.Textures[imageID];
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AssetRequest request2 = new AssetRequest();
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request2.RequestUser = userInfo;
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request2.RequestAssetID = imageID;
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request2.IsTextureRequest = true;
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request2.ImageInfo = image;
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if (image.Data.LongLength > 600)
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{
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request2.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8);
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}
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else
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{
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request2.NumPackets = 1;
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}
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this.TextureRequests.Add(request2);
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}
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}
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public void AssetNotFound(AssetBase asset)
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{
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}
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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if (asset.FullID != LLUUID.Zero)
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{
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if (IsTexture)
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{
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TextureImage image = new TextureImage(asset);
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this.Textures.Add(image.FullID, image);
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if (this.RequestedTextures.ContainsKey(image.FullID))
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{
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AssetRequest request = this.RequestedTextures[image.FullID];
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request.ImageInfo = image;
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if (image.Data.LongLength > 600)
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{
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request.NumPackets = 1 + (((image.Data.Length - 600) + 0x3e7) / 0x3e8);
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}
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else
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{
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request.NumPackets = 1;
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}
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this.RequestedTextures.Remove(image.FullID);
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this.TextureRequests.Add(request);
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}
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}
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else
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{
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AssetInfo info = new AssetInfo(asset);
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this.Assets.Add(info.FullID, info);
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if (this.RequestedAssets.ContainsKey(info.FullID))
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{
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AssetRequest request2 = this.RequestedAssets[info.FullID];
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request2.AssetInf = info;
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if (info.Data.LongLength > 600)
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{
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request2.NumPackets = 1 + (((info.Data.Length - 600) + 0x3e7) / 0x3e8);
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}
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else
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{
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request2.NumPackets = 1;
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}
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this.RequestedAssets.Remove(info.FullID);
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this.AssetRequests.Add(request2);
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}
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}
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}
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}
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public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
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{
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AssetInfo info = new AssetInfo();
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info.Data = new byte[sourceAsset.Data.Length];
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Array.Copy(sourceAsset.Data, info.Data, sourceAsset.Data.Length);
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info.FullID = LLUUID.Random();
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info.Type = sourceAsset.Type;
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info.InvType = sourceAsset.InvType;
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return info;
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}
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public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
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{
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TextureImage image = new TextureImage();
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image.Data = new byte[source.Data.Length];
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Array.Copy(source.Data, image.Data, source.Data.Length);
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image.FullID = LLUUID.Random();
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image.Name = source.Name;
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return image;
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}
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public AssetBase[] CreateNewInventorySet(LLUUID agentID)
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{
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AssetBase[] baseArray = new AssetBase[this.textureList.Length];
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for (int i = 0; i < this.textureList.Length; i++)
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{
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if (this.Textures.ContainsKey(this.textureList[i]))
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{
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baseArray[i] = this.CloneImage(agentID, this.Textures[this.textureList[i]]);
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TextureImage asset = new TextureImage(baseArray[i]);
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this.Textures.Add(asset.FullID, asset);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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return baseArray;
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}
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public AssetBase GetAsset(LLUUID assetID)
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{
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AssetBase base2 = null;
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if (this.Textures.ContainsKey(assetID))
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{
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return this.Textures[assetID];
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}
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if (this.Assets.ContainsKey(assetID))
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{
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base2 = this.Assets[assetID];
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}
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return base2;
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}
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private IAssetServer LoadAssetDll(string dllName)
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{
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Assembly assembly = Assembly.LoadFrom(dllName);
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IAssetServer assetServer = null;
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foreach (Type type in assembly.GetTypes())
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{
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if (type.IsPublic && !type.IsAbstract)
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{
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if (type.GetInterface("IAssetPlugin", true) != null)
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{
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assetServer = ((IAssetPlugin)Activator.CreateInstance(assembly.GetType(type.ToString()))).GetAssetServer();
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break;
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}
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}
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}
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assembly = null;
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return assetServer;
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}
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public void LoadDefaultTextureSet()
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{
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this.textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
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this.textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
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this.textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
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this.textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
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this.textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
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for (int i = 0; i < this.textureList.Length; i++)
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{
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this._assetServer.RequestAsset(this.textureList[i], true);
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}
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}
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private void ProcessAssetQueue()
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{
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if (this.AssetRequests.Count != 0)
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{
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int num;
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if (this.AssetRequests.Count < 5)
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{
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num = this.AssetRequests.Count;
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}
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else
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{
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num = 5;
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}
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for (int i = 0; i < num; i++)
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{
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AssetRequest request = this.AssetRequests[i];
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TransferInfoPacket newPack = new TransferInfoPacket();
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newPack.TransferInfo.ChannelType = 2;
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newPack.TransferInfo.Status = 0;
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newPack.TransferInfo.TargetType = 0;
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newPack.TransferInfo.Params = request.RequestAssetID.GetBytes();
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newPack.TransferInfo.Size = request.AssetInf.Data.Length;
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newPack.TransferInfo.TransferID = request.TransferRequestID;
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request.RequestUser.OutPacket(newPack);
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if (request.NumPackets == 1)
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{
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TransferPacketPacket packet2 = new TransferPacketPacket();
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packet2.TransferData.Packet = 0;
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packet2.TransferData.ChannelType = 2;
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packet2.TransferData.TransferID = request.TransferRequestID;
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packet2.TransferData.Data = request.AssetInf.Data;
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packet2.TransferData.Status = 1;
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request.RequestUser.OutPacket(packet2);
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}
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else
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{
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TransferPacketPacket packet3 = new TransferPacketPacket();
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packet3.TransferData.Packet = 0;
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packet3.TransferData.ChannelType = 2;
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packet3.TransferData.TransferID = request.TransferRequestID;
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byte[] destinationArray = new byte[0x3e8];
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Array.Copy(request.AssetInf.Data, destinationArray, 0x3e8);
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packet3.TransferData.Data = destinationArray;
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packet3.TransferData.Status = 0;
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request.RequestUser.OutPacket(packet3);
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packet3 = new TransferPacketPacket();
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packet3.TransferData.Packet = 1;
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packet3.TransferData.ChannelType = 2;
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packet3.TransferData.TransferID = request.TransferRequestID;
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byte[] buffer2 = new byte[request.AssetInf.Data.Length - 0x3e8];
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Array.Copy(request.AssetInf.Data, 0x3e8, buffer2, 0, buffer2.Length);
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packet3.TransferData.Data = buffer2;
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packet3.TransferData.Status = 1;
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request.RequestUser.OutPacket(packet3);
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}
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}
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for (int j = 0; j < num; j++)
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{
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this.AssetRequests.RemoveAt(0);
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}
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}
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}
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private void ProcessTextureQueue()
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{
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if (this.TextureRequests.Count != 0)
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{
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int num = this.TextureRequests.Count;
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for (int i = 0; i < num; i++)
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{
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AssetRequest req = this.TextureRequests[i];
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if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
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{
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TextureSender sender = new TextureSender(req);
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sender.OnComplete += new DownloadComplete(this.TextureSent);
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lock (this.SendingTextures)
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{
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this.SendingTextures.Add(req.ImageInfo.FullID, sender);
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}
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}
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}
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this.TextureRequests.Clear();
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}
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}
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public void RunAssetManager()
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{
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Label_0000:
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try
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{
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this.ProcessAssetQueue();
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this.ProcessTextureQueue();
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Thread.Sleep(500);
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goto Label_0000;
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}
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catch (Exception exception)
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{
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Console.WriteLine(exception.Message);
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goto Label_0000;
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}
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}
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public void TextureSent(TextureSender sender)
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{
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if (this.SendingTextures.ContainsKey(sender.request.ImageInfo.FullID))
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{
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lock (this.SendingTextures)
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{
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this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
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}
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}
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}
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// Nested Types
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public class AssetInfo : AssetBase
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||||
{
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// Methods
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||||
public AssetInfo()
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||||
{
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||||
}
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||||
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public AssetInfo(AssetBase aBase)
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{
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base.Data = aBase.Data;
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base.FullID = aBase.FullID;
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||||
base.Type = aBase.Type;
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base.InvType = aBase.InvType;
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base.Name = aBase.Name;
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||||
base.Description = aBase.Description;
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||||
}
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||||
}
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||||
public class AssetRequest
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{
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// Fields
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public AssetCache.AssetInfo AssetInf;
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public long DataPointer;
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public AssetCache.TextureImage ImageInfo;
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public bool IsTextureRequest;
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public int NumPackets;
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public int PacketCounter;
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public LLUUID RequestAssetID;
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public IClientAPI RequestUser;
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||||
public LLUUID TransferRequestID;
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||||
}
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||||
|
||||
public class TextureImage : AssetBase
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||||
{
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||||
// Methods
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||||
public TextureImage()
|
||||
{
|
||||
}
|
||||
|
||||
public TextureImage(AssetBase aBase)
|
||||
{
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||||
base.Data = aBase.Data;
|
||||
base.FullID = aBase.FullID;
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||||
base.Type = aBase.Type;
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||||
base.InvType = aBase.InvType;
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||||
base.Name = aBase.Name;
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||||
base.Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureSender
|
||||
{
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||||
// Fields
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||||
private Thread m_thread;
|
||||
public AssetCache.AssetRequest request;
|
||||
|
||||
// Events
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||||
public event DownloadComplete OnComplete;
|
||||
|
||||
// Methods
|
||||
public TextureSender(AssetCache.AssetRequest req)
|
||||
{
|
||||
this.request = req;
|
||||
this.m_thread = new Thread(new ThreadStart(this.SendTexture));
|
||||
this.m_thread.IsBackground = true;
|
||||
this.m_thread.Start();
|
||||
}
|
||||
|
||||
public void SendPacket()
|
||||
{
|
||||
AssetCache.AssetRequest request = this.request;
|
||||
if (request.PacketCounter == 0)
|
||||
{
|
||||
if (request.NumPackets == 1)
|
||||
{
|
||||
ImageDataPacket newPack = new ImageDataPacket();
|
||||
newPack.ImageID.Packets = 1;
|
||||
newPack.ImageID.ID = request.ImageInfo.FullID;
|
||||
newPack.ImageID.Size = (uint)request.ImageInfo.Data.Length;
|
||||
newPack.ImageData.Data = request.ImageInfo.Data;
|
||||
newPack.ImageID.Codec = 2;
|
||||
request.RequestUser.OutPacket(newPack);
|
||||
request.PacketCounter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
ImageDataPacket packet2 = new ImageDataPacket();
|
||||
packet2.ImageID.Packets = (ushort)request.NumPackets;
|
||||
packet2.ImageID.ID = request.ImageInfo.FullID;
|
||||
packet2.ImageID.Size = (uint)request.ImageInfo.Data.Length;
|
||||
packet2.ImageData.Data = new byte[600];
|
||||
Array.Copy(request.ImageInfo.Data, 0, packet2.ImageData.Data, 0, 600);
|
||||
packet2.ImageID.Codec = 2;
|
||||
request.RequestUser.OutPacket(packet2);
|
||||
request.PacketCounter++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ImagePacketPacket packet3 = new ImagePacketPacket();
|
||||
packet3.ImageID.Packet = (ushort)request.PacketCounter;
|
||||
packet3.ImageID.ID = request.ImageInfo.FullID;
|
||||
int length = (request.ImageInfo.Data.Length - 600) - (0x3e8 * (request.PacketCounter - 1));
|
||||
if (length > 0x3e8)
|
||||
{
|
||||
length = 0x3e8;
|
||||
}
|
||||
packet3.ImageData.Data = new byte[length];
|
||||
Array.Copy(request.ImageInfo.Data, 600 + (0x3e8 * (request.PacketCounter - 1)), packet3.ImageData.Data, 0, length);
|
||||
request.RequestUser.OutPacket(packet3);
|
||||
request.PacketCounter++;
|
||||
}
|
||||
}
|
||||
|
||||
public void SendTexture()
|
||||
{
|
||||
while (this.request.PacketCounter != this.request.NumPackets)
|
||||
{
|
||||
this.SendPacket();
|
||||
Thread.Sleep(500);
|
||||
}
|
||||
if (this.OnComplete != null)
|
||||
{
|
||||
this.OnComplete(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,81 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class AssetTransactionManager
|
||||
{
|
||||
// Fields
|
||||
public Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions = new Dictionary<LLUUID, AgentAssetTransactions>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions AddUser(LLUUID userID)
|
||||
{
|
||||
if (!this.AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
AgentAssetTransactions transactions = new AgentAssetTransactions(userID);
|
||||
this.AgentTransactions.Add(userID, transactions);
|
||||
return transactions;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public AgentAssetTransactions GetUserTransActions(LLUUID userID)
|
||||
{
|
||||
if (this.AgentTransactions.ContainsKey(userID))
|
||||
{
|
||||
return this.AgentTransactions[userID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleInventoryFromTransaction()
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleUDPUploadRequest()
|
||||
{
|
||||
}
|
||||
|
||||
public void HandleXfer(IClientAPI remoteClient, uint xferID, uint packetID, byte[] data)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,275 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class AgentAssetTransactions
|
||||
{
|
||||
// Fields
|
||||
public List<AssetCapsUploader> CapsUploaders = new List<AssetCapsUploader>();
|
||||
public List<NoteCardCapsUpdate> NotecardUpdaters = new List<NoteCardCapsUpdate>();
|
||||
public LLUUID UserID;
|
||||
public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
|
||||
|
||||
// Methods
|
||||
public AgentAssetTransactions(LLUUID agentID)
|
||||
{
|
||||
this.UserID = agentID;
|
||||
}
|
||||
|
||||
public AssetCapsUploader RequestCapsUploader()
|
||||
{
|
||||
AssetCapsUploader uploader = new AssetCapsUploader();
|
||||
this.CapsUploaders.Add(uploader);
|
||||
return uploader;
|
||||
}
|
||||
|
||||
public NoteCardCapsUpdate RequestNoteCardUpdater()
|
||||
{
|
||||
NoteCardCapsUpdate update = new NoteCardCapsUpdate();
|
||||
this.NotecardUpdaters.Add(update);
|
||||
return update;
|
||||
}
|
||||
|
||||
public AssetXferUploader RequestXferUploader(LLUUID transactionID)
|
||||
{
|
||||
AssetXferUploader uploader = new AssetXferUploader();
|
||||
this.XferUploaders.Add(transactionID, uploader);
|
||||
return uploader;
|
||||
}
|
||||
|
||||
// Nested Types
|
||||
public class AssetCapsUploader
|
||||
{
|
||||
// Fields
|
||||
private BaseHttpServer httpListener;
|
||||
private LLUUID inventoryItemID;
|
||||
private string m_assetDescription = "";
|
||||
private string m_assetName = "";
|
||||
private LLUUID m_folderID;
|
||||
private LLUUID newAssetID;
|
||||
private bool SaveImages;
|
||||
private string uploaderPath = "";
|
||||
|
||||
// Events
|
||||
public event UpLoadedTexture OnUpLoad;
|
||||
|
||||
// Methods
|
||||
public void Initialise(string assetName, string assetDescription, LLUUID assetID, LLUUID inventoryItem, LLUUID folderID, string path, BaseHttpServer httpServer)
|
||||
{
|
||||
this.m_assetName = assetName;
|
||||
this.m_assetDescription = assetDescription;
|
||||
this.m_folderID = folderID;
|
||||
this.newAssetID = assetID;
|
||||
this.inventoryItemID = inventoryItem;
|
||||
this.uploaderPath = path;
|
||||
this.httpListener = httpServer;
|
||||
}
|
||||
|
||||
private void SaveImageToFile(string filename, byte[] data)
|
||||
{
|
||||
FileStream output = File.Create(filename);
|
||||
BinaryWriter writer = new BinaryWriter(output);
|
||||
writer.Write(data);
|
||||
writer.Close();
|
||||
output.Close();
|
||||
}
|
||||
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inventoryItemID = this.inventoryItemID;
|
||||
string text = "";
|
||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
||||
complete.new_asset = this.newAssetID.ToStringHyphenated();
|
||||
complete.new_inventory_item = inventoryItemID;
|
||||
complete.state = "complete";
|
||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
||||
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
|
||||
if (this.SaveImages)
|
||||
{
|
||||
this.SaveImageToFile(this.m_assetName + ".jp2", data);
|
||||
}
|
||||
if (this.OnUpLoad != null)
|
||||
{
|
||||
this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetXferUploader
|
||||
{
|
||||
// Fields
|
||||
public bool AddToInventory;
|
||||
public AssetBase Asset;
|
||||
public LLUUID InventFolder = LLUUID.Zero;
|
||||
private IClientAPI ourClient;
|
||||
public LLUUID TransactionID = LLUUID.Zero;
|
||||
public bool UploadComplete;
|
||||
public uint XferID;
|
||||
|
||||
// Methods
|
||||
public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
|
||||
{
|
||||
if (this.XferID == xferID)
|
||||
{
|
||||
if (this.Asset.Data.Length > 1)
|
||||
{
|
||||
byte[] destinationArray = new byte[this.Asset.Data.Length + data.Length];
|
||||
Array.Copy(this.Asset.Data, 0, destinationArray, 0, this.Asset.Data.Length);
|
||||
Array.Copy(data, 0, destinationArray, this.Asset.Data.Length, data.Length);
|
||||
this.Asset.Data = destinationArray;
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] buffer2 = new byte[data.Length - 4];
|
||||
Array.Copy(data, 4, buffer2, 0, data.Length - 4);
|
||||
this.Asset.Data = buffer2;
|
||||
}
|
||||
ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
|
||||
newPack.XferID.ID = xferID;
|
||||
newPack.XferID.Packet = packetID;
|
||||
this.ourClient.OutPacket(newPack);
|
||||
if ((packetID & 0x80000000) != 0)
|
||||
{
|
||||
this.SendCompleteMessage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
|
||||
{
|
||||
this.ourClient = remoteClient;
|
||||
this.Asset = new AssetBase();
|
||||
this.Asset.FullID = assetID;
|
||||
this.Asset.InvType = type;
|
||||
this.Asset.Type = type;
|
||||
this.Asset.Data = data;
|
||||
this.Asset.Name = "blank";
|
||||
this.Asset.Description = "empty";
|
||||
this.TransactionID = transaction;
|
||||
if (this.Asset.Data.Length > 2)
|
||||
{
|
||||
this.SendCompleteMessage();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.ReqestStartXfer();
|
||||
}
|
||||
}
|
||||
|
||||
protected void ReqestStartXfer()
|
||||
{
|
||||
this.UploadComplete = false;
|
||||
this.XferID = Util.GetNextXferID();
|
||||
RequestXferPacket newPack = new RequestXferPacket();
|
||||
newPack.XferID.ID = this.XferID;
|
||||
newPack.XferID.VFileType = this.Asset.Type;
|
||||
newPack.XferID.VFileID = this.Asset.FullID;
|
||||
newPack.XferID.FilePath = 0;
|
||||
newPack.XferID.Filename = new byte[0];
|
||||
this.ourClient.OutPacket(newPack);
|
||||
}
|
||||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
this.UploadComplete = true;
|
||||
AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
|
||||
newPack.AssetBlock.Type = this.Asset.Type;
|
||||
newPack.AssetBlock.Success = true;
|
||||
newPack.AssetBlock.UUID = this.Asset.FullID;
|
||||
this.ourClient.OutPacket(newPack);
|
||||
}
|
||||
}
|
||||
|
||||
public class NoteCardCapsUpdate
|
||||
{
|
||||
// Fields
|
||||
private BaseHttpServer httpListener;
|
||||
private LLUUID inventoryItemID;
|
||||
private string m_assetName = "";
|
||||
private LLUUID newAssetID;
|
||||
private bool SaveImages;
|
||||
private string uploaderPath = "";
|
||||
|
||||
// Events
|
||||
public event UpLoadedTexture OnUpLoad;
|
||||
|
||||
// Methods
|
||||
public void Initialise(LLUUID inventoryItem, string path, BaseHttpServer httpServer)
|
||||
{
|
||||
this.inventoryItemID = inventoryItem;
|
||||
this.uploaderPath = path;
|
||||
this.httpListener = httpServer;
|
||||
this.newAssetID = LLUUID.Random();
|
||||
}
|
||||
|
||||
private void SaveImageToFile(string filename, byte[] data)
|
||||
{
|
||||
FileStream output = File.Create(filename);
|
||||
BinaryWriter writer = new BinaryWriter(output);
|
||||
writer.Write(data);
|
||||
writer.Close();
|
||||
output.Close();
|
||||
}
|
||||
|
||||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
LLUUID inventoryItemID = this.inventoryItemID;
|
||||
string text = "";
|
||||
LLSDAssetUploadComplete complete = new LLSDAssetUploadComplete();
|
||||
complete.new_asset = this.newAssetID.ToStringHyphenated();
|
||||
complete.new_inventory_item = inventoryItemID;
|
||||
complete.state = "complete";
|
||||
text = LLSDHelpers.SerialiseLLSDReply(complete);
|
||||
this.httpListener.RemoveStreamHandler("POST", this.uploaderPath);
|
||||
if (this.SaveImages)
|
||||
{
|
||||
this.SaveImageToFile(this.m_assetName + "notecard.txt", data);
|
||||
}
|
||||
if (this.OnUpLoad != null)
|
||||
{
|
||||
this.OnUpLoad(this.m_assetName, this.newAssetID, inventoryItemID, data);
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class CachedUserInfo
|
||||
{
|
||||
// Fields
|
||||
public InventoryFolder RootFolder;
|
||||
public UserProfileData UserProfile;
|
||||
|
||||
// Methods
|
||||
public void FolderReceive(LLUUID userID, InventoryFolder folderInfo)
|
||||
{
|
||||
if (userID == this.UserProfile.UUID)
|
||||
{
|
||||
if (this.RootFolder == null)
|
||||
{
|
||||
if (folderInfo.parentID == LLUUID.Zero)
|
||||
{
|
||||
this.RootFolder = folderInfo;
|
||||
}
|
||||
}
|
||||
else if (this.RootFolder.folderID == folderInfo.parentID)
|
||||
{
|
||||
this.RootFolder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = this.RootFolder.HasSubFolder(folderInfo.parentID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.SubFolders.Add(folderInfo.folderID, folderInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ItemReceive(LLUUID userID, InventoryItemBase itemInfo)
|
||||
{
|
||||
if ((userID == this.UserProfile.UUID) && (this.RootFolder != null))
|
||||
{
|
||||
if (itemInfo.parentFolderID == this.RootFolder.folderID)
|
||||
{
|
||||
this.RootFolder.Items.Add(itemInfo.inventoryID, itemInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = this.RootFolder.HasSubFolder(itemInfo.parentFolderID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.Items.Add(itemInfo.inventoryID, itemInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
public class InventoryFolder : InventoryFolderBase
|
||||
{
|
||||
// Fields
|
||||
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
|
||||
public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
|
||||
|
||||
// Methods
|
||||
public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
|
||||
{
|
||||
InventoryFolder subFold = new InventoryFolder();
|
||||
subFold.name = folderName;
|
||||
subFold.folderID = folderID;
|
||||
subFold.type = type;
|
||||
subFold.parentID = this.folderID;
|
||||
subFold.agentID = this.agentID;
|
||||
this.SubFolders.Add(subFold.folderID, subFold);
|
||||
return subFold;
|
||||
}
|
||||
|
||||
public InventoryItemBase HasItem(LLUUID itemID)
|
||||
{
|
||||
InventoryItemBase base2 = null;
|
||||
if (this.Items.ContainsKey(itemID))
|
||||
{
|
||||
return this.Items[itemID];
|
||||
}
|
||||
foreach (InventoryFolder folder in this.SubFolders.Values)
|
||||
{
|
||||
base2 = folder.HasItem(itemID);
|
||||
if (base2 != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return base2;
|
||||
}
|
||||
|
||||
public InventoryFolder HasSubFolder(LLUUID folderID)
|
||||
{
|
||||
InventoryFolder returnFolder = null;
|
||||
if (this.SubFolders.ContainsKey(folderID))
|
||||
{
|
||||
returnFolder = this.SubFolders[folderID];
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (InventoryFolder folder in this.SubFolders.Values)
|
||||
{
|
||||
returnFolder = folder.HasSubFolder(folderID);
|
||||
if (returnFolder != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return returnFolder;
|
||||
}
|
||||
|
||||
public List<InventoryItemBase> RequestListOfItems()
|
||||
{
|
||||
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
|
||||
foreach (InventoryItemBase item in this.Items.Values)
|
||||
{
|
||||
itemList.Add(item);
|
||||
}
|
||||
return itemList;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,170 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Caches
|
||||
{
|
||||
|
||||
public class UserProfileCache
|
||||
{
|
||||
// Fields
|
||||
private CommunicationsManager m_parent;
|
||||
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
|
||||
|
||||
// Methods
|
||||
public UserProfileCache(CommunicationsManager parent)
|
||||
{
|
||||
this.m_parent = parent;
|
||||
}
|
||||
|
||||
public void AddNewUser(LLUUID userID)
|
||||
{
|
||||
if (!this.UserProfiles.ContainsKey(userID))
|
||||
{
|
||||
CachedUserInfo userInfo = new CachedUserInfo();
|
||||
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
|
||||
if (userInfo.UserProfile != null)
|
||||
{
|
||||
this.RequestInventoryForUser(userID, userInfo);
|
||||
this.UserProfiles.Add(userID, userInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("UserProfileCache.cs: user profile for user not found");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddNewUser(string firstName, string lastName)
|
||||
{
|
||||
}
|
||||
|
||||
public CachedUserInfo GetUserDetails(LLUUID userID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(userID))
|
||||
{
|
||||
return this.UserProfiles[userID];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
|
||||
if (info.RootFolder.folderID == parentID)
|
||||
{
|
||||
info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.CreateNewSubFolder(folderID, folderName, folderType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
|
||||
if (info.RootFolder.folderID == folderID)
|
||||
{
|
||||
if (fetchItems)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
InventoryFolder folder = info.RootFolder.HasSubFolder(folderID);
|
||||
if ((folder != null) && fetchItems)
|
||||
{
|
||||
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
|
||||
{
|
||||
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
|
||||
{
|
||||
InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
remoteClient.SendInventoryItemDetails(ownerID, item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
|
||||
{
|
||||
InventoryFolder folderInfo = new InventoryFolder();
|
||||
folderInfo.agentID = userID;
|
||||
folderInfo.folderID = userInfo.UserProfile.rootInventoryFolderID;
|
||||
folderInfo.name = "My Inventory";
|
||||
folderInfo.parentID = LLUUID.Zero;
|
||||
folderInfo.type = 8;
|
||||
folderInfo.version = 1;
|
||||
userInfo.FolderReceive(userID, folderInfo);
|
||||
}
|
||||
|
||||
private UserProfileData RequestUserProfileForUser(LLUUID userID)
|
||||
{
|
||||
return this.m_parent.UserServer.GetUserProfile(userID);
|
||||
}
|
||||
|
||||
private void UpdateInventoryToServer(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
private void UpdateUserProfileToServer(LLUUID userID)
|
||||
{
|
||||
}
|
||||
|
||||
public void UserLogOut(LLUUID userID)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{2D3DE8E4-9202-46A4-857B-3579B70E8356}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Region.Physics.BulletXPlugin</RootNamespace>
|
||||
<AssemblyName>OpenSim.Region.Physics.BulletXPlugin</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\..\..\bin\Physics\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs" />
|
||||
<Compile Include="BulletXPlugin.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Axiom.MathLib.dll">
|
||||
<HintPath>..\..\..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Modified.XnaDevRu.BulletX, Version=2.50.149.21894, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\bin\Modified.XnaDevRu.BulletX.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoXnaCompactMaths, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\bin\MonoXnaCompactMaths.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenSim.Region.Physics.Manager, Version=1.0.2741.37128, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\bin\OpenSim.Region.Physics.Manager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue