minor: Move debug xengine script console command to Debug help section where other debug commands live.

bullet-2.82
Justin Clark-Casey (justincc) 2014-07-11 00:18:39 +01:00
parent 15b38f0036
commit 2766bf3fef
1 changed files with 1 additions and 1 deletions

View File

@ -392,7 +392,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script", "Debug", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a particular script.",
"Activates or deactivates extra debug logging for the given script.\n" "Activates or deactivates extra debug logging for the given script.\n"
+ "Level == 0, deactivate extra debug logging.\n" + "Level == 0, deactivate extra debug logging.\n"
+ "Level >= 1, log state changes.\n" + "Level >= 1, log state changes.\n"