remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this are still merge issues
parent
36f7e96392
commit
278687b1e8
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@ -311,6 +311,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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// Determine which listen event filters match the given set of arguments, this results
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// in a limited set of listeners, each belonging a host. If the host is in range, add them
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// to the pending queue.
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foreach (ListenerInfo li
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in m_listenerManager.GetListeners(UUID.Zero, channel,
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name, id, msg))
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@ -386,6 +387,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
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return true;
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}
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// for now messages to prims don't cross regions
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if(sp.IsChildAgent)
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return false;
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List<SceneObjectGroup> attachments = sp.GetAttachments();
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if (attachments.Count == 0)
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@ -1264,8 +1264,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.Region, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false);
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// debug channel is also sent to avatars
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if (channelID == ScriptBaseClass.DEBUG_CHANNEL)
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{
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World.SimChat(Utils.StringToBytes(text),
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ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
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}
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if (wComm != null)
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@ -1280,16 +1285,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.AddScriptLPS(1);
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if (channel == ScriptBaseClass.DEBUG_CHANNEL)
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{
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return;
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}
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UUID TargetID;
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UUID.TryParse(target, out TargetID);
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World.SimChatToAgent(TargetID, Utils.StringToBytes(msg),
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channel, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
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IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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if (wComm != null)
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wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg);
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