Commit 1 in of this branch feature. This is one of many...
parent
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commit
27a0b3ecbd
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using System;
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using System.Net.Sockets;
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namespace OpenSim.Region.ClientStack.TCPJSONStream
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{
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/// <summary>
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/// Invoked when a client have been accepted by the <see cref="HttpListener"/>
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/// </summary>
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/// <remarks>
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/// Can be used to revoke incoming connections
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/// </remarks>
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public class ClientAcceptedEventArgs : EventArgs
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{
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private readonly Socket _socket;
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private bool _revoke;
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/// <summary>
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/// Initializes a new instance of the <see cref="ClientAcceptedEventArgs"/> class.
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/// </summary>
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/// <param name="socket">The socket.</param>
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public ClientAcceptedEventArgs(Socket socket)
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{
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_socket = socket;
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}
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/// <summary>
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/// Accepted socket.
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/// </summary>
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public Socket Socket
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{
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get { return _socket; }
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}
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/// <summary>
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/// Client should be revoked.
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/// </summary>
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public bool Revoked
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{
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get { return _revoke; }
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}
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/// <summary>
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/// Client may not be handled.
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/// </summary>
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public void Revoke()
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{
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_revoke = true;
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}
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}
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}
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@ -0,0 +1,143 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace OpenSim.Region.ClientStack.TCPJSONStream
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{
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public class ClientNetworkContext
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{
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private Socket _socket;
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private string _remoteAddress;
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private string _remotePort;
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private WebSocketConnectionStage _wsConnectionStatus = WebSocketConnectionStage.Accept;
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private int _bytesLeft;
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private NetworkStream _stream;
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private byte[] _buffer;
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public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { };
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public ClientNetworkContext(IPEndPoint endPoint, int port, Stream stream, int buffersize, Socket sock)
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{
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_socket = sock;
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_remoteAddress = endPoint.Address.ToString();
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_remotePort = port.ToString();
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_stream = stream as NetworkStream;
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_buffer = new byte[buffersize];
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}
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public void BeginRead()
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{
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_wsConnectionStatus = WebSocketConnectionStage.Http;
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try
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{
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_stream.BeginRead(_buffer, 0, _buffer.Length, OnReceive, _wsConnectionStatus);
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}
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catch (IOException err)
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{
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//m_log.Debug(err.ToString());
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}
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}
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private void OnReceive(IAsyncResult ar)
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{
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try
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{
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int bytesRead = _stream.EndRead(ar);
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if (bytesRead == 0)
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{
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Disconnected(this, new DisconnectedEventArgs(SocketError.ConnectionReset));
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return;
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}
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}
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}
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/// <summary>
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/// send a whole buffer
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/// </summary>
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/// <param name="buffer">buffer to send</param>
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/// <exception cref="ArgumentNullException"></exception>
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public void Send(byte[] buffer)
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{
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if (buffer == null)
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throw new ArgumentNullException("buffer");
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Send(buffer, 0, buffer.Length);
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}
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/// <summary>
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/// Send data using the stream
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/// </summary>
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/// <param name="buffer">Contains data to send</param>
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/// <param name="offset">Start position in buffer</param>
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/// <param name="size">number of bytes to send</param>
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/// <exception cref="ArgumentNullException"></exception>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public void Send(byte[] buffer, int offset, int size)
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{
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if (offset + size > buffer.Length)
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throw new ArgumentOutOfRangeException("offset", offset, "offset + size is beyond end of buffer.");
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if (_stream != null && _stream.CanWrite)
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{
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try
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{
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_stream.Write(buffer, offset, size);
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}
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catch (IOException)
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{
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}
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}
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}
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private void Reset()
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{
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if (_stream == null)
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return;
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_stream.Dispose();
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_stream = null;
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if (_socket == null)
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return;
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if (_socket.Connected)
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_socket.Disconnect(true);
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_socket = null;
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}
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}
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public enum WebSocketConnectionStage
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{
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Reuse,
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Accept,
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Http,
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WebSocket,
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Closed
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}
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public enum FrameOpCodesRFC6455
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{
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Continue = 0x0,
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Text = 0x1,
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Binary = 0x2,
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Close = 0x8,
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Ping = 0x9,
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Pong = 0xA
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}
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public enum DataState
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{
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Empty = 0,
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Waiting = 1,
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Receiving = 2,
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Complete = 3,
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Closed = 4,
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Ping = 5,
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Pong = 6
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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namespace OpenSim.Region.ClientStack.TCPJSONStream
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{
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public class DisconnectedEventArgs:EventArgs
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{
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public SocketError Error { get; private set; }
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public DisconnectedEventArgs(SocketError err)
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{
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Error = err;
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}
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}
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}
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@ -0,0 +1,73 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack.TCPJSONStream
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{
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public sealed class TCPJsonWebSocketBase : IClientNetworkServer
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{
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private TCPJsonWebSocketServer m_tcpServer;
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public TCPJsonWebSocketBase()
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{
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}
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public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager authenticateClass)
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{
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m_tcpServer = new TCPJsonWebSocketServer(_listenIP,ref port, proxyPortOffsetParm, allow_alternate_port,configSource,authenticateClass);
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}
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public void NetworkStop()
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{
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m_tcpServer.Stop();
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}
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public bool HandlesRegion(Location x)
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{
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return m_tcpServer.HandlesRegion(x);
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}
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public void AddScene(IScene x)
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{
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m_tcpServer.AddScene(x);
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}
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public void Start()
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{
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m_tcpServer.Start();
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}
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public void Stop()
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{
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m_tcpServer.Stop();
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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namespace OpenSim.Region.ClientStack.TCPJSONStream
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{
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public delegate void ExceptionHandler(object source, Exception exception);
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public class TCPJsonWebSocketServer
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{
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private readonly IPAddress _address;
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private readonly int _port;
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private readonly ManualResetEvent _shutdownEvent = new ManualResetEvent(false);
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private TcpListener _listener;
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private int _pendingAccepts;
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private bool _shutdown;
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private int _backlogAcceptQueueLength = 5;
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private Scene m_scene;
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private Location m_location;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public event EventHandler<ClientAcceptedEventArgs> Accepted = delegate { };
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public TCPJsonWebSocketServer(IPAddress _listenIP, ref uint port, int proxyPortOffsetParm,
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bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass)
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{
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_address = _listenIP;
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_port = (int)port; //Why is a uint passed in?
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}
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public void Stop()
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{
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_shutdown = true;
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_listener.Stop();
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if (!_shutdownEvent.WaitOne())
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m_log.Error("[WEBSOCKETSERVER]: Failed to shutdown listener properly.");
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_listener = null;
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}
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public bool HandlesRegion(Location x)
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{
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return x == m_location;
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}
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public void AddScene(IScene scene)
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{
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if (m_scene != null)
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{
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m_log.Debug("[WEBSOCKETSERVER]: AddScene() called but I already have a scene.");
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return;
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}
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if (!(scene is Scene))
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{
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m_log.Error("[WEBSOCKETSERVER]: AddScene() called with an unrecognized scene type " + scene.GetType());
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return;
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}
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m_scene = (Scene)scene;
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m_location = new Location(m_scene.RegionInfo.RegionHandle);
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}
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public void Start()
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{
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_listener = new TcpListener(_address, _port);
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_listener.Start(_backlogAcceptQueueLength);
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Interlocked.Increment(ref _pendingAccepts);
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_listener.BeginAcceptSocket(OnAccept, null);
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}
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private void OnAccept(IAsyncResult ar)
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{
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bool beginAcceptCalled = false;
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try
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{
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int count = Interlocked.Decrement(ref _pendingAccepts);
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if (_shutdown)
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{
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if (count == 0)
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_shutdownEvent.Set();
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return;
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}
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Interlocked.Increment(ref _pendingAccepts);
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_listener.BeginAcceptSocket(OnAccept, null);
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beginAcceptCalled = true;
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Socket socket = _listener.EndAcceptSocket(ar);
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if (!OnAcceptingSocket(socket))
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{
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socket.Disconnect(true);
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return;
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}
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ClientNetworkContext context = new ClientNetworkContext((IPEndPoint) socket.RemoteEndPoint, _port,
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new NetworkStream(socket), 16384, socket);
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HttpRequestParser parser;
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context.BeginRead();
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}
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catch (Exception err)
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{
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if (ExceptionThrown == null)
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#if DEBUG
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throw;
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#else
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_logWriter.Write(this, LogPrio.Fatal, err.Message);
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// we can't really do anything but close the connection
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#endif
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if (ExceptionThrown != null)
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ExceptionThrown(this, err);
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if (!beginAcceptCalled)
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RetryBeginAccept();
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}
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}
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private void RetryBeginAccept()
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{
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try
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{
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_listener.BeginAcceptSocket(OnAccept, null);
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}
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catch (Exception err)
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{
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if (ExceptionThrown == null)
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#if DEBUG
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throw;
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#else
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// we can't really do anything but close the connection
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#endif
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if (ExceptionThrown != null)
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ExceptionThrown(this, err);
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}
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}
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private bool OnAcceptingSocket(Socket sock)
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{
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ClientAcceptedEventArgs args = new ClientAcceptedEventArgs(sock);
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Accepted(this, args);
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return !args.Revoked;
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}
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/// <summary>
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/// Catch exceptions not handled by the listener.
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/// </summary>
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/// <remarks>
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/// Exceptions will be thrown during debug mode if this event is not used,
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/// exceptions will be printed to console and suppressed during release mode.
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/// </remarks>
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public event ExceptionHandler ExceptionThrown = delegate { };
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}
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}
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45
prebuild.xml
45
prebuild.xml
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@ -1466,6 +1466,8 @@
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.LindenCaps" path="OpenSim/Region/ClientStack/Linden/Caps" type="Library">
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<Configuration name="Debug">
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<Options>
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@ -1508,6 +1510,49 @@
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</Files>
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</Project>
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<Project frameworkVersion="v3_5" name="OpenSim.Region.ClientStack.TCPJSONStream" path="OpenSim/Region/ClientStack/TCPJSONStream" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="System.Core"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Web"/>
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<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
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<Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
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<Reference name="OpenMetaverse" path="../../../../bin/"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Monitoring"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers.HttpServer"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Communications"/>
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<Reference name="OpenSim.Region.ClientStack"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Services.Interfaces"/>
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<Reference name="Nini" path="../../../../bin/"/>
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<Reference name="log4net" path="../../../../bin/"/>
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<Reference name="C5" path="../../../../bin/"/>
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<Reference name="Nini" path="../../../../bin/"/>
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||||
<Files>
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||||
<Match pattern="*.cs" recurse="true">
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||||
<Exclude name="Tests" pattern="Tests"/>
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||||
</Match>
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||||
</Files>
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||||
</Project>
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||||
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||||
<Project frameworkVersion="v3_5" name="OpenSim.Region.CoreModules" path="OpenSim/Region/CoreModules" type="Library">
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||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
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