From 27a7ba3e6a437e99c14c49ca442a602259c75540 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 8 Jun 2012 04:12:22 +0100 Subject: [PATCH] Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead. This is slightly better thread-race wise --- .../ClientStack/Linden/UDP/LLUDPServer.cs | 31 ++++++------------- 1 file changed, 10 insertions(+), 21 deletions(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index e1fccb58a6..7f86491f4c 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -560,7 +560,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { m_log.Warn("[LLUDPSERVER]: Ack timeout, disconnecting " + udpClient.AgentID); StatsManager.SimExtraStats.AddAbnormalClientThreadTermination(); - RemoveClient(udpClient); + RemoveClient(client); return; } @@ -1110,26 +1110,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP return client; } - private void RemoveClient(LLUDPClient udpClient) + private void RemoveClient(IClientAPI client) { - // Remove this client from the scene - IClientAPI client; - if (m_scene.TryGetClient(udpClient.AgentID, out client)) - { - // We must set IsLoggingOut synchronously so that we can stop the packet loop reinvoking this method. - client.IsLoggingOut = true; + // We must set IsLoggingOut synchronously so that we can stop the packet loop reinvoking this method. + client.IsLoggingOut = true; - // Fire this out on a different thread so that we don't hold up outgoing packet processing for - // everybody else if this is being called due to an ack timeout. - // This is the same as processing as the async process of a logout request. - Util.FireAndForget(o => client.Close()); - } - else - { - m_log.WarnFormat( - "[LLUDPSERVER]: Tried to remove client with id {0} but not such client in {1}", - udpClient.AgentID, m_scene.RegionInfo.RegionName); - } + // Fire this out on a different thread so that we don't hold up outgoing packet processing for + // everybody else if this is being called due to an ack timeout. + // This is the same as processing as the async process of a logout request. + Util.FireAndForget(o => client.Close()); } private void IncomingPacketHandler() @@ -1443,8 +1432,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP protected void LogoutHandler(IClientAPI client) { client.SendLogoutPacket(); - if (client.IsActive) - RemoveClient(((LLClientView)client).UDPClient); + if (!client.IsLoggingOut) + RemoveClient(client); } } } \ No newline at end of file