Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
parent
d88c9756a7
commit
27abe040bd
|
@ -482,21 +482,14 @@ namespace OpenSim.Framework
|
||||||
set { m_LoadedCreationID = value; }
|
set { m_LoadedCreationID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// Connected Telehub object
|
/// <summary>
|
||||||
private UUID m_TelehubObject = UUID.Zero;
|
/// Connected Telehub object
|
||||||
public UUID TelehubObject
|
/// </summary>
|
||||||
{
|
public UUID TelehubObject { get; set; }
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_TelehubObject;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TelehubObject = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Our Connected Telehub's SpawnPoints
|
/// <summary>
|
||||||
|
/// Our connected Telehub's SpawnPoints
|
||||||
|
/// </summary>
|
||||||
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
|
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
|
||||||
|
|
||||||
// Add a SpawnPoint
|
// Add a SpawnPoint
|
||||||
|
|
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
|
|
||||||
public void Initialise()
|
public void Initialise()
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
|
// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
|
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
|
||||||
"set terrain texture <number> <uuid> [<x>] [<y>]",
|
"set terrain texture <number> <uuid> [<x>] [<y>]",
|
||||||
|
|
|
@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
|
||||||
{
|
{
|
||||||
SceneObjectPart part;
|
SceneObjectPart part;
|
||||||
|
|
||||||
|
@ -742,6 +742,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (client != null)
|
||||||
SendTelehubInfo(client);
|
SendTelehubInfo(client);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1207,7 +1209,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
|
||||||
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
|
||||||
client.OnEstateChangeInfo += handleEstateChangeInfo;
|
client.OnEstateChangeInfo += handleEstateChangeInfo;
|
||||||
client.OnEstateManageTelehub += handleOnEstateManageTelehub;
|
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
|
||||||
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
|
||||||
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
|
||||||
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
|
||||||
|
|
|
@ -3946,12 +3946,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
|
||||||
|
// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
|
||||||
|
|
||||||
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
|
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
|
||||||
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
|
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
|
||||||
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
|
RegionInfo.EstateSettings.AllowDirectTeleport == false &&
|
||||||
!viahome && !godlike)
|
!viahome && !godlike)
|
||||||
{
|
{
|
||||||
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
|
||||||
|
|
||||||
|
if (telehub != null)
|
||||||
|
{
|
||||||
// Can have multiple SpawnPoints
|
// Can have multiple SpawnPoints
|
||||||
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
|
||||||
if (spawnpoints.Count > 1)
|
if (spawnpoints.Count > 1)
|
||||||
|
@ -3968,11 +3975,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
telehub.GroupRotation
|
telehub.GroupRotation
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else
|
else if (spawnpoints.Count == 1)
|
||||||
{
|
{
|
||||||
// We have a single SpawnPoint and will route the agent to it
|
// We have a single SpawnPoint and will route the agent to it
|
||||||
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
|
||||||
|
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
|
||||||
|
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,119 @@
|
||||||
|
/*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.World.Estate;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Scene telehub tests
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
|
||||||
|
/// in the case of an error condition
|
||||||
|
/// </remarks>
|
||||||
|
[TestFixture]
|
||||||
|
public class SceneTelehubTests : OpenSimTestCase
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Test for desired behaviour when a telehub has no spawn points
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestNoTelehubSpawnPoints()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
EstateManagementModule emm = new EstateManagementModule();
|
||||||
|
|
||||||
|
SceneHelpers sh = new SceneHelpers();
|
||||||
|
Scene scene = sh.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(scene, emm);
|
||||||
|
|
||||||
|
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
|
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
|
||||||
|
|
||||||
|
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
||||||
|
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||||
|
|
||||||
|
// Must still be possible to successfully log in
|
||||||
|
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
||||||
|
|
||||||
|
UserAccount ua
|
||||||
|
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
||||||
|
|
||||||
|
SceneHelpers.AddScenePresence(scene, ua);
|
||||||
|
|
||||||
|
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestNoTelehubSceneObject()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
EstateManagementModule emm = new EstateManagementModule();
|
||||||
|
|
||||||
|
SceneHelpers sh = new SceneHelpers();
|
||||||
|
Scene scene = sh.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(scene, emm);
|
||||||
|
|
||||||
|
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
|
||||||
|
|
||||||
|
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
|
||||||
|
SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
|
||||||
|
|
||||||
|
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
|
||||||
|
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
|
||||||
|
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
|
||||||
|
|
||||||
|
scene.DeleteSceneObject(telehubSo, false);
|
||||||
|
|
||||||
|
// Must still be possible to successfully log in
|
||||||
|
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
|
||||||
|
|
||||||
|
UserAccount ua
|
||||||
|
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
|
||||||
|
|
||||||
|
SceneHelpers.AddScenePresence(scene, ua);
|
||||||
|
|
||||||
|
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
{
|
{
|
||||||
OnRegionHandShakeReply(this);
|
OnRegionHandShakeReply(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (OnCompleteMovementToRegion != null)
|
|
||||||
{
|
|
||||||
OnCompleteMovementToRegion(this, true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
|
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
|
||||||
|
|
|
@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
|
||||||
/// Parse a UUID stem into a full UUID.
|
/// Parse a UUID stem into a full UUID.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
|
|
||||||
/// UUIDs are conceptually not hexadecmial numbers.
|
|
||||||
/// The fragment will come at the start of the UUID. The rest will be 0s
|
/// The fragment will come at the start of the UUID. The rest will be 0s
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
|
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
|
||||||
{
|
{
|
||||||
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
|
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Parse a UUID tail section into a full UUID.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// The fragment will come at the end of the UUID. The rest will be 0s
|
||||||
|
/// </remarks>
|
||||||
|
/// <returns></returns>
|
||||||
|
/// <param name='frag'>
|
||||||
|
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
|
||||||
|
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
|
||||||
|
/// given as the 'fragment'.
|
||||||
|
/// </param>
|
||||||
|
public static UUID ParseTail(string stem)
|
||||||
|
{
|
||||||
|
string rawUuid = stem.PadLeft(32, '0');
|
||||||
|
|
||||||
|
return UUID.Parse(rawUuid);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue