Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.

0.7.6-extended
Justin Clark-Casey (justincc) 2014-01-20 19:16:19 +00:00
parent d88c9756a7
commit 27abe040bd
7 changed files with 186 additions and 40 deletions

View File

@ -482,21 +482,14 @@ namespace OpenSim.Framework
set { m_LoadedCreationID = value; } set { m_LoadedCreationID = value; }
} }
// Connected Telehub object /// <summary>
private UUID m_TelehubObject = UUID.Zero; /// Connected Telehub object
public UUID TelehubObject /// </summary>
{ public UUID TelehubObject { get; set; }
get
{
return m_TelehubObject;
}
set
{
m_TelehubObject = value;
}
}
// Our Connected Telehub's SpawnPoints /// <summary>
/// Our connected Telehub's SpawnPoints
/// </summary>
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
// Add a SpawnPoint // Add a SpawnPoint

View File

@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public void Initialise() public void Initialise()
{ {
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); // m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]", "set terrain texture <number> <uuid> [<x>] [<y>]",

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@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
} }
} }
public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{ {
SceneObjectPart part; SceneObjectPart part;
@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
default: default:
break; break;
} }
SendTelehubInfo(client);
if (client != null)
SendTelehubInfo(client);
} }
private void SendSimulatorBlueBoxMessage( private void SendSimulatorBlueBoxMessage(
@ -1207,7 +1209,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += handleEstateChangeInfo; client.OnEstateChangeInfo += handleEstateChangeInfo;
client.OnEstateManageTelehub += handleOnEstateManageTelehub; client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;

View File

@ -3946,32 +3946,52 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
// m_log.DebugFormat(
// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
RegionInfo.EstateSettings.AllowDirectTeleport == false && RegionInfo.EstateSettings.AllowDirectTeleport == false &&
!viahome && !godlike) !viahome && !godlike)
{ {
SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
// Can have multiple SpawnPoints
List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); if (telehub != null)
if (spawnpoints.Count > 1)
{ {
// We have multiple SpawnPoints, Route the agent to a random or sequential one // Can have multiple SpawnPoints
if (SpawnPointRouting == "random") List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( if (spawnpoints.Count > 1)
telehub.AbsolutePosition, {
telehub.GroupRotation // We have multiple SpawnPoints, Route the agent to a random or sequential one
); if (SpawnPointRouting == "random")
acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
telehub.AbsolutePosition,
telehub.GroupRotation
);
else
acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
telehub.AbsolutePosition,
telehub.GroupRotation
);
}
else if (spawnpoints.Count == 1)
{
// We have a single SpawnPoint and will route the agent to it
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
}
else else
acd.startpos = spawnpoints[SpawnPoint()].GetLocation( {
telehub.AbsolutePosition, m_log.DebugFormat(
telehub.GroupRotation "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
); RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
}
} }
else else
{ {
// We have a single SpawnPoint and will route the agent to it m_log.DebugFormat(
acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
} }
return true; return true;

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@ -0,0 +1,119 @@
/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Estate;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene telehub tests
/// </summary>
/// <remarks>
/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
/// in the case of an error condition
/// </remarks>
[TestFixture]
public class SceneTelehubTests : OpenSimTestCase
{
/// <summary>
/// Test for desired behaviour when a telehub has no spawn points
/// </summary>
[Test]
public void TestNoTelehubSpawnPoints()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
/// <summary>
/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
/// </summary>
[Test]
public void TestNoTelehubSceneObject()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
EstateManagementModule emm = new EstateManagementModule();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
SceneHelpers.SetupSceneModules(scene, emm);
UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
scene.DeleteSceneObject(telehubSo, false);
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
}
}
}

View File

@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
{ {
OnRegionHandShakeReply(this); OnRegionHandShakeReply(this);
} }
if (OnCompleteMovementToRegion != null)
{
OnCompleteMovementToRegion(this, true);
}
} }
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)

View File

@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
/// Parse a UUID stem into a full UUID. /// Parse a UUID stem into a full UUID.
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
/// UUIDs are conceptually not hexadecmial numbers.
/// The fragment will come at the start of the UUID. The rest will be 0s /// The fragment will come at the start of the UUID. The rest will be 0s
/// </remarks> /// </remarks>
/// <returns></returns> /// <returns></returns>
@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
{ {
return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail)); return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
} }
/// <summary>
/// Parse a UUID tail section into a full UUID.
/// </summary>
/// <remarks>
/// The fragment will come at the end of the UUID. The rest will be 0s
/// </remarks>
/// <returns></returns>
/// <param name='frag'>
/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
/// given as the 'fragment'.
/// </param>
public static UUID ParseTail(string stem)
{
string rawUuid = stem.PadLeft(32, '0');
return UUID.Parse(rawUuid);
}
} }
} }