Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
parent
d88c9756a7
commit
27abe040bd
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@ -482,21 +482,14 @@ namespace OpenSim.Framework
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set { m_LoadedCreationID = value; }
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set { m_LoadedCreationID = value; }
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}
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}
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// Connected Telehub object
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/// <summary>
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private UUID m_TelehubObject = UUID.Zero;
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/// Connected Telehub object
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public UUID TelehubObject
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/// </summary>
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{
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public UUID TelehubObject { get; set; }
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get
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{
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return m_TelehubObject;
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}
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set
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{
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m_TelehubObject = value;
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}
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}
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// Our Connected Telehub's SpawnPoints
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/// <summary>
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/// Our connected Telehub's SpawnPoints
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/// </summary>
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public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
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public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
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// Add a SpawnPoint
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// Add a SpawnPoint
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@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void Initialise()
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public void Initialise()
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{
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{
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m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
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m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
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m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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"set terrain texture <number> <uuid> [<x>] [<y>]",
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@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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}
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}
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}
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}
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public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
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{
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{
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SceneObjectPart part;
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SceneObjectPart part;
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@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
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default:
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default:
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break;
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break;
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}
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}
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SendTelehubInfo(client);
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if (client != null)
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SendTelehubInfo(client);
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}
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}
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private void SendSimulatorBlueBoxMessage(
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private void SendSimulatorBlueBoxMessage(
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@ -1207,7 +1209,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
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client.OnEstateRestartSimRequest += handleEstateRestartSimRequest;
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client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
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client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest;
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client.OnEstateChangeInfo += handleEstateChangeInfo;
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client.OnEstateChangeInfo += handleEstateChangeInfo;
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client.OnEstateManageTelehub += handleOnEstateManageTelehub;
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client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
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client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
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client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest;
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client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
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client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
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client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
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client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
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@ -3946,32 +3946,52 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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// m_log.DebugFormat(
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// "[SCENE]: Found telehub object {0} for new user connection {1} to {2}",
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// RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
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// Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
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if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
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if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
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RegionInfo.EstateSettings.AllowDirectTeleport == false &&
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RegionInfo.EstateSettings.AllowDirectTeleport == false &&
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!viahome && !godlike)
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!viahome && !godlike)
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{
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{
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SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
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SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
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// Can have multiple SpawnPoints
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List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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if (telehub != null)
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if (spawnpoints.Count > 1)
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{
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{
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// We have multiple SpawnPoints, Route the agent to a random or sequential one
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// Can have multiple SpawnPoints
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if (SpawnPointRouting == "random")
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List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
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acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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if (spawnpoints.Count > 1)
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telehub.AbsolutePosition,
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{
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telehub.GroupRotation
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// We have multiple SpawnPoints, Route the agent to a random or sequential one
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);
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if (SpawnPointRouting == "random")
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acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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else
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acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
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telehub.AbsolutePosition,
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telehub.GroupRotation
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);
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}
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else if (spawnpoints.Count == 1)
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{
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// We have a single SpawnPoint and will route the agent to it
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acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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}
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else
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else
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acd.startpos = spawnpoints[SpawnPoint()].GetLocation(
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{
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telehub.AbsolutePosition,
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m_log.DebugFormat(
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telehub.GroupRotation
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"[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.",
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);
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RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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}
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}
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}
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else
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else
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{
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{
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// We have a single SpawnPoint and will route the agent to it
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m_log.DebugFormat(
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acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
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"[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.",
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RegionInfo.RegionSettings.TelehubObject, acd.Name, Name);
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}
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}
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return true;
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return true;
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@ -0,0 +1,119 @@
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/*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Estate;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Framework.Scenes.Tests
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{
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/// <summary>
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/// Scene telehub tests
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/// </summary>
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/// <remarks>
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/// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
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/// in the case of an error condition
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/// </remarks>
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[TestFixture]
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public class SceneTelehubTests : OpenSimTestCase
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{
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/// <summary>
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/// Test for desired behaviour when a telehub has no spawn points
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/// </summary>
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[Test]
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public void TestNoTelehubSpawnPoints()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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EstateManagementModule emm = new EstateManagementModule();
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SceneHelpers sh = new SceneHelpers();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, emm);
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UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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// Must still be possible to successfully log in
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UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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SceneHelpers.AddScenePresence(scene, ua);
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Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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}
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/// <summary>
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/// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
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/// </summary>
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[Test]
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public void TestNoTelehubSceneObject()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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EstateManagementModule emm = new EstateManagementModule();
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SceneHelpers sh = new SceneHelpers();
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Scene scene = sh.SetupScene();
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SceneHelpers.SetupSceneModules(scene, emm);
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UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
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SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
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SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
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emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
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scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
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scene.DeleteSceneObject(telehubSo, false);
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// Must still be possible to successfully log in
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UUID loggingInUserId = TestHelpers.ParseTail(0x2);
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UserAccount ua
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= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
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SceneHelpers.AddScenePresence(scene, ua);
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Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
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}
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}
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}
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@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock
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{
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{
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OnRegionHandShakeReply(this);
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OnRegionHandShakeReply(this);
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}
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}
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if (OnCompleteMovementToRegion != null)
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{
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OnCompleteMovementToRegion(this, true);
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}
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}
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}
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
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@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common
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/// Parse a UUID stem into a full UUID.
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/// Parse a UUID stem into a full UUID.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it,
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/// UUIDs are conceptually not hexadecmial numbers.
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/// The fragment will come at the start of the UUID. The rest will be 0s
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/// The fragment will come at the start of the UUID. The rest will be 0s
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/// </remarks>
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/// </remarks>
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/// <returns></returns>
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/// <returns></returns>
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@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common
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{
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{
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return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
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return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail));
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}
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}
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/// <summary>
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/// Parse a UUID tail section into a full UUID.
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/// </summary>
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/// <remarks>
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/// The fragment will come at the end of the UUID. The rest will be 0s
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/// </remarks>
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/// <returns></returns>
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/// <param name='frag'>
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/// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain
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/// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is
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/// given as the 'fragment'.
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/// </param>
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public static UUID ParseTail(string stem)
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{
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string rawUuid = stem.PadLeft(32, '0');
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return UUID.Parse(rawUuid);
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}
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}
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}
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}
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}
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