Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
						commit
						27b8d13057
					
				| 
						 | 
				
			
			@ -85,6 +85,8 @@
 | 
			
		|||
  </exec>
 | 
			
		||||
  <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" /> 
 | 
			
		||||
 | 
			
		||||
  <delete dir="%temp%"/>
 | 
			
		||||
 | 
			
		||||
</target>
 | 
			
		||||
 | 
			
		||||
<target name="test-cov" depends="build">
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,50 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Data
 | 
			
		||||
{
 | 
			
		||||
    // This MUST be a ref type!
 | 
			
		||||
    public class UserGridData
 | 
			
		||||
    {
 | 
			
		||||
        public string UserID;
 | 
			
		||||
        public Dictionary<string, string> Data;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// An interface for connecting to the user grid datastore
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public interface IUserGridData 
 | 
			
		||||
    {
 | 
			
		||||
        UserGridData GetUserGridData(string userID);        
 | 
			
		||||
        bool StoreUserGridData(UserGridData data);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -197,8 +197,7 @@ namespace OpenSim.Data.MySQL
 | 
			
		|||
        public virtual T[] Get(string where)
 | 
			
		||||
        {
 | 
			
		||||
            using (MySqlCommand cmd = new MySqlCommand())
 | 
			
		||||
            {
 | 
			
		||||
            
 | 
			
		||||
            {            
 | 
			
		||||
                string query = String.Format("select * from {0} where {1}",
 | 
			
		||||
                                             m_Realm, where);
 | 
			
		||||
                
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,64 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Data;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using log4net;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using MySql.Data.MySqlClient;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Data.MySQL
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// A MySQL Interface for user grid data
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class MySQLUserGridData : MySQLGenericTableHandler<UserGridData>, IUserGridData
 | 
			
		||||
    {
 | 
			
		||||
//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public MySQLUserGridData(string connectionString, string realm) : base(connectionString, realm, "UserGrid") {}
 | 
			
		||||
 | 
			
		||||
        public UserGridData GetUserGridData(string userID)
 | 
			
		||||
        {
 | 
			
		||||
            UserGridData[] ret = Get("UserID", userID);
 | 
			
		||||
 | 
			
		||||
            if (ret.Length == 0)
 | 
			
		||||
                return null;
 | 
			
		||||
 | 
			
		||||
            return ret[0];
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        public bool StoreUserGridData(UserGridData data)
 | 
			
		||||
        {
 | 
			
		||||
            return Store(data);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,257 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
 | 
			
		||||
{        
 | 
			
		||||
    public class AttachmentsModule : IAttachmentsModule, IRegionModule
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
        
 | 
			
		||||
        protected Scene m_scene = null;
 | 
			
		||||
 | 
			
		||||
        public void Initialise(Scene scene, IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            scene.RegisterModuleInterface<IAttachmentsModule>(this);
 | 
			
		||||
            m_scene = scene;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return "Attachments Module"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool IsSharedModule
 | 
			
		||||
        {
 | 
			
		||||
            get { return false; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool AttachObject(
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
 | 
			
		||||
            if (group != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
 | 
			
		||||
                {
 | 
			
		||||
                    // If the attachment point isn't the same as the one previously used
 | 
			
		||||
                    // set it's offset position = 0 so that it appears on the attachment point
 | 
			
		||||
                    // and not in a weird location somewhere unknown.
 | 
			
		||||
                    if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
 | 
			
		||||
                    {
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // AttachmentPt 0 means the client chose to 'wear' the attachment.
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Check object for stored attachment point
 | 
			
		||||
                        AttachmentPt = (uint)group.GetAttachmentPoint();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // if we still didn't find a suitable attachment point.......
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Stick it on left hand with Zero Offset from the attachment point.
 | 
			
		||||
                        AttachmentPt = (uint)AttachmentPoint.LeftHand;
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    group.SetAttachmentPoint((byte)AttachmentPt);
 | 
			
		||||
                    group.AbsolutePosition = attachPos;
 | 
			
		||||
 | 
			
		||||
                    // Saves and gets itemID
 | 
			
		||||
                    UUID itemId;
 | 
			
		||||
 | 
			
		||||
                    if (group.GetFromItemID() == UUID.Zero)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        itemId = group.GetFromItemID();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
 | 
			
		||||
 | 
			
		||||
                    group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
 | 
			
		||||
                    
 | 
			
		||||
                    // In case it is later dropped again, don't let
 | 
			
		||||
                    // it get cleaned up
 | 
			
		||||
                    group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
 | 
			
		||||
                    group.HasGroupChanged = false;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    remoteClient.SendAgentAlertMessage(
 | 
			
		||||
                        "You don't have sufficient permissions to attach this object", false);
 | 
			
		||||
                    
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public UUID SetAttachmentInventoryStatus(
 | 
			
		||||
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat(
 | 
			
		||||
                "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
 | 
			
		||||
                remoteClient.Name, att.Name, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (!att.IsDeleted)
 | 
			
		||||
                AttachmentPt = att.RootPart.AttachmentPoint;
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = m_scene.InventoryService.GetItem(item);
 | 
			
		||||
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            return att.UUID;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to reflect an attachment
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        public void SetAttachmentInventoryStatus(
 | 
			
		||||
            IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
 | 
			
		||||
        {
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 
 | 
			
		||||
//                att.Name, remoteClient.Name, AttachmentPt, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (UUID.Zero == itemID)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (0 == AttachmentPt)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (null == att.RootPart)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                // XXYY!!
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = m_scene.InventoryService.GetItem(item);
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
 | 
			
		||||
 | 
			
		||||
                if (m_scene.AvatarFactory != null)
 | 
			
		||||
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                presence.Appearance.DetachAttachment(itemID);
 | 
			
		||||
 | 
			
		||||
                // Save avatar attachment information
 | 
			
		||||
                if (m_scene.AvatarFactory != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
 | 
			
		||||
                    m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
        }        
 | 
			
		||||
 | 
			
		||||
        // What makes this method odd and unique is it tries to detach using an UUID....     Yay for standards.
 | 
			
		||||
        // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
 | 
			
		||||
        protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            if (itemID == UUID.Zero) // If this happened, someone made a mistake....
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            // We can NOT use the dictionries here, as we are looking
 | 
			
		||||
            // for an entity by the fromAssetID, which is NOT the prim UUID
 | 
			
		||||
            List<EntityBase> detachEntities = m_scene.GetEntities();
 | 
			
		||||
            SceneObjectGroup group;
 | 
			
		||||
 | 
			
		||||
            foreach (EntityBase entity in detachEntities)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity is SceneObjectGroup)
 | 
			
		||||
                {
 | 
			
		||||
                    group = (SceneObjectGroup)entity;
 | 
			
		||||
                    if (group.GetFromItemID() == itemID)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
 | 
			
		||||
                        group.DetachToInventoryPrep();
 | 
			
		||||
                        m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
 | 
			
		||||
                        m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
 | 
			
		||||
                        m_scene.DeleteSceneObject(group, false);
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }        
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,139 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using log4net;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Region.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
using OpenSim.Server.Base;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserGrid
 | 
			
		||||
{
 | 
			
		||||
    public class LocalUserGridServicesConnector : ISharedRegionModule, IUserGridService
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        private IUserGridService m_service;
 | 
			
		||||
 | 
			
		||||
        private bool m_Enabled = false;
 | 
			
		||||
 | 
			
		||||
        public Type ReplaceableInterface 
 | 
			
		||||
        {
 | 
			
		||||
            get { return null; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return "LocalUserGridServicesConnector"; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Initialise(IConfigSource source)
 | 
			
		||||
        {
 | 
			
		||||
            IConfig moduleConfig = source.Configs["Modules"];
 | 
			
		||||
            if (moduleConfig != null)
 | 
			
		||||
            {
 | 
			
		||||
                string name = moduleConfig.GetString("UserGridServices", "");
 | 
			
		||||
                if (name == Name)
 | 
			
		||||
                {
 | 
			
		||||
                    IConfig userConfig = source.Configs["UserGridService"];
 | 
			
		||||
                    if (userConfig == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: UserGridService missing from ini files");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
 | 
			
		||||
 | 
			
		||||
                    if (serviceDll == String.Empty)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: No LocalServiceModule named in section UserGridService");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    Object[] args = new Object[] { source };
 | 
			
		||||
                    m_service = ServerUtils.LoadPlugin<IUserGridService>(serviceDll, args);
 | 
			
		||||
 | 
			
		||||
                    if (m_service == null)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: Can't load UserGrid service");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                    m_Enabled = true;
 | 
			
		||||
                    m_log.Info("[LOCAL USER GRID SERVICE CONNECTOR]: Local UserGrid connector enabled");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void PostInitialise()
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void Close()
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            scene.RegisterModuleInterface<IUserGridService>(m_service);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RemoveRegion(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RegionLoaded(Scene scene)
 | 
			
		||||
        {
 | 
			
		||||
            if (!m_Enabled)
 | 
			
		||||
                return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserGridInfo GetUserGridInfo(string userID)
 | 
			
		||||
        {
 | 
			
		||||
            return m_service.GetUserGridInfo(userID);
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public bool StoreUserGridInfo(UserGridInfo info)
 | 
			
		||||
        {
 | 
			
		||||
            return m_service.StoreUserGridInfo(info);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,72 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Region.Framework.Scenes;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.Framework.Interfaces
 | 
			
		||||
{        
 | 
			
		||||
    public interface IAttachmentsModule
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach an object to an avatar.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="controllingClient"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="attachPoint"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the object was successfully attached, false otherwise</returns>        
 | 
			
		||||
        bool AttachObject(
 | 
			
		||||
            IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to the attachment of an item
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns></returns>        
 | 
			
		||||
        UUID SetAttachmentInventoryStatus(
 | 
			
		||||
            SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to show a detach.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="itemID">
 | 
			
		||||
        /// A <see cref="UUID"/>
 | 
			
		||||
        /// </param>
 | 
			
		||||
        /// <param name="remoteClient">
 | 
			
		||||
        /// A <see cref="IClientAPI"/>
 | 
			
		||||
        /// </param>
 | 
			
		||||
        void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1858,39 +1858,11 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
            if (att == null)
 | 
			
		||||
            {
 | 
			
		||||
                DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
                AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
 | 
			
		||||
                return UUID.Zero;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update the user inventory to reflect an attachment
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
 | 
			
		||||
        {
 | 
			
		||||
            m_log.DebugFormat(
 | 
			
		||||
                "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 
 | 
			
		||||
                remoteClient.Name, att.Name, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (!att.IsDeleted)
 | 
			
		||||
                AttachmentPt = att.RootPart.AttachmentPoint;
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = InventoryService.GetItem(item);
 | 
			
		||||
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
 | 
			
		||||
            }
 | 
			
		||||
            return att.UUID;
 | 
			
		||||
            return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
 | 
			
		||||
| 
						 | 
				
			
			@ -1902,65 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach an object.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="controllingClient"></param>
 | 
			
		||||
        /// <param name="localID"></param>
 | 
			
		||||
        /// <param name="attachPoint"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="pos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the object was successfully attached, false otherwise</returns>
 | 
			
		||||
        public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// This registers the item as attached in a user's inventory
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="itemID"></param>
 | 
			
		||||
        /// <param name="att"></param>
 | 
			
		||||
        public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
 | 
			
		||||
        {
 | 
			
		||||
//            m_log.DebugFormat(
 | 
			
		||||
//                "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", 
 | 
			
		||||
//                att.Name, remoteClient.Name, AttachmentPt, itemID);
 | 
			
		||||
            
 | 
			
		||||
            if (UUID.Zero == itemID)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (0 == AttachmentPt)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (null == att.RootPart)
 | 
			
		||||
            {
 | 
			
		||||
                m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
 | 
			
		||||
                return;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                // XXYY!!
 | 
			
		||||
                InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
 | 
			
		||||
                item = InventoryService.GetItem(item);
 | 
			
		||||
                presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
 | 
			
		||||
 | 
			
		||||
                if (m_AvatarFactory != null)
 | 
			
		||||
                    m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectPart part = GetSceneObjectPart(itemID);
 | 
			
		||||
| 
						 | 
				
			
			@ -1991,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence presence;
 | 
			
		||||
            if (TryGetAvatar(remoteClient.AgentId, out presence))
 | 
			
		||||
            {
 | 
			
		||||
                presence.Appearance.DetachAttachment(itemID);
 | 
			
		||||
 | 
			
		||||
                // Save avatar attachment information
 | 
			
		||||
                if (m_AvatarFactory != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
 | 
			
		||||
                    m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
 | 
			
		||||
        {
 | 
			
		||||
            EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        
 | 
			
		||||
        protected IXMLRPC m_xmlrpcModule;
 | 
			
		||||
        protected IWorldComm m_worldCommModule;
 | 
			
		||||
        public IAttachmentsModule AttachmentsModule { get; set; }
 | 
			
		||||
        protected IAvatarFactory m_AvatarFactory;
 | 
			
		||||
        public IAvatarFactory AvatarFactory
 | 
			
		||||
        {
 | 
			
		||||
| 
						 | 
				
			
			@ -1212,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            m_worldCommModule = RequestModuleInterface<IWorldComm>();
 | 
			
		||||
            XferManager = RequestModuleInterface<IXfer>();
 | 
			
		||||
            m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
 | 
			
		||||
            AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
 | 
			
		||||
            m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
 | 
			
		||||
            m_dialogModule = RequestModuleInterface<IDialogModule>();
 | 
			
		||||
            m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
 | 
			
		||||
| 
						 | 
				
			
			@ -2402,9 +2404,11 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                    //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
 | 
			
		||||
                    m_log.DebugFormat(
 | 
			
		||||
                        "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
 | 
			
		||||
 | 
			
		||||
                    if (AttachmentsModule != null)
 | 
			
		||||
                        AttachmentsModule.AttachObject(
 | 
			
		||||
                            sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
 | 
			
		||||
                    
 | 
			
		||||
                    AttachObject(
 | 
			
		||||
                        sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
 | 
			
		||||
                    RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
 | 
			
		||||
                    grp.SendGroupFullUpdate();
 | 
			
		||||
                }
 | 
			
		||||
| 
						 | 
				
			
			@ -2639,10 +2643,12 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
 | 
			
		||||
            client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;            
 | 
			
		||||
            client.OnObjectAttach += m_sceneGraph.AttachObject;
 | 
			
		||||
            client.OnObjectDetach += m_sceneGraph.DetachObject;
 | 
			
		||||
 | 
			
		||||
            if (AttachmentsModule != null)
 | 
			
		||||
                client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			@ -2689,8 +2695,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        protected virtual void UnsubscribeToClientEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            
 | 
			
		||||
        {            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
| 
						 | 
				
			
			@ -2712,7 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
 | 
			
		||||
            UnSubscribeToClientNetworkEvents(client);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            // EventManager.TriggerOnNewClient(client);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -2792,12 +2796,14 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
 | 
			
		||||
        {
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
 | 
			
		||||
        {            
 | 
			
		||||
            client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
 | 
			
		||||
            client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
 | 
			
		||||
            client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;            
 | 
			
		||||
            client.OnObjectAttach -= m_sceneGraph.AttachObject;
 | 
			
		||||
            client.OnObjectDetach -= m_sceneGraph.DetachObject;
 | 
			
		||||
 | 
			
		||||
            if (AttachmentsModule != null)               
 | 
			
		||||
                client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            if (group != null)
 | 
			
		||||
            {
 | 
			
		||||
                //group.DetachToGround();
 | 
			
		||||
                m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
 | 
			
		||||
                m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                return;
 | 
			
		||||
 | 
			
		||||
            // Calls attach with a Zero position
 | 
			
		||||
            if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
 | 
			
		||||
            if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
 | 
			
		||||
            {
 | 
			
		||||
                m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
 | 
			
		||||
    
 | 
			
		||||
| 
						 | 
				
			
			@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
                    if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
 | 
			
		||||
                        tainted = true;
 | 
			
		||||
 | 
			
		||||
                    AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
 | 
			
		||||
                    m_parentScene.AttachmentsModule.AttachObject(
 | 
			
		||||
                        remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
 | 
			
		||||
                    //objatt.ScheduleGroupForFullUpdate();
 | 
			
		||||
                    
 | 
			
		||||
                    if (tainted)
 | 
			
		||||
                        objatt.HasGroupChanged = true;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -572,119 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
 | 
			
		|||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // What makes this method odd and unique is it tries to detach using an UUID....     Yay for standards.
 | 
			
		||||
        // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
 | 
			
		||||
        public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            if (itemID == UUID.Zero) // If this happened, someone made a mistake....
 | 
			
		||||
                return;
 | 
			
		||||
 | 
			
		||||
            // We can NOT use the dictionries here, as we are looking
 | 
			
		||||
            // for an entity by the fromAssetID, which is NOT the prim UUID
 | 
			
		||||
            //
 | 
			
		||||
            List<EntityBase> detachEntities = GetEntities();
 | 
			
		||||
            SceneObjectGroup group;
 | 
			
		||||
 | 
			
		||||
            foreach (EntityBase entity in detachEntities)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity is SceneObjectGroup)
 | 
			
		||||
                {
 | 
			
		||||
                    group = (SceneObjectGroup)entity;
 | 
			
		||||
                    if (group.GetFromItemID() == itemID)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
 | 
			
		||||
                        group.DetachToInventoryPrep();
 | 
			
		||||
                        m_log.Debug("[DETACH]: Saving attachpoint: " +
 | 
			
		||||
                                ((uint)group.GetAttachmentPoint()).ToString());
 | 
			
		||||
                        m_parentScene.UpdateKnownItem(remoteClient, group,
 | 
			
		||||
                                group.GetFromItemID(), group.OwnerID);
 | 
			
		||||
                        m_parentScene.DeleteSceneObject(group, false);
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Attach a scene object to an avatar.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remoteClient"></param>
 | 
			
		||||
        /// <param name="objectLocalID"></param>
 | 
			
		||||
        /// <param name="AttachmentPt"></param>
 | 
			
		||||
        /// <param name="rot"></param>
 | 
			
		||||
        /// <param name="attachPos"></param>
 | 
			
		||||
        /// <param name="silent"></param>
 | 
			
		||||
        /// <returns>true if the attachment was successful, false otherwise</returns>
 | 
			
		||||
        protected internal bool AttachObject(
 | 
			
		||||
            IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
 | 
			
		||||
        {
 | 
			
		||||
            SceneObjectGroup group = GetGroupByPrim(objectLocalID);
 | 
			
		||||
            if (group != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
 | 
			
		||||
                {
 | 
			
		||||
                    // If the attachment point isn't the same as the one previously used
 | 
			
		||||
                    // set it's offset position = 0 so that it appears on the attachment point
 | 
			
		||||
                    // and not in a weird location somewhere unknown.
 | 
			
		||||
                    if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
 | 
			
		||||
                    {
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // AttachmentPt 0 means the client chose to 'wear' the attachment.
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Check object for stored attachment point
 | 
			
		||||
                        AttachmentPt = (uint)group.GetAttachmentPoint();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    // if we still didn't find a suitable attachment point.......
 | 
			
		||||
                    if (AttachmentPt == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        // Stick it on left hand with Zero Offset from the attachment point.
 | 
			
		||||
                        AttachmentPt = (uint)AttachmentPoint.LeftHand;
 | 
			
		||||
                        attachPos = Vector3.Zero;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    group.SetAttachmentPoint((byte)AttachmentPt);
 | 
			
		||||
                    group.AbsolutePosition = attachPos;
 | 
			
		||||
 | 
			
		||||
                    // Saves and gets itemID
 | 
			
		||||
                    UUID itemId;
 | 
			
		||||
 | 
			
		||||
                    if (group.GetFromItemID() == UUID.Zero)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        itemId = group.GetFromItemID();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
 | 
			
		||||
 | 
			
		||||
                    group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
 | 
			
		||||
                    // In case it is later dropped again, don't let
 | 
			
		||||
                    // it get cleaned up
 | 
			
		||||
                    //
 | 
			
		||||
                    group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
 | 
			
		||||
                    group.HasGroupChanged = false;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
 | 
			
		||||
                    return false;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
 | 
			
		||||
        {
 | 
			
		||||
            ScenePresence newAvatar = null;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -2896,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
 | 
			
		||||
                ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
 | 
			
		||||
 | 
			
		||||
                m_ScriptEngine.World.AttachObject(presence.ControllingClient,
 | 
			
		||||
                        grp.LocalId, (uint)attachment, Quaternion.Identity,
 | 
			
		||||
                        Vector3.Zero, false);
 | 
			
		||||
                IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
 | 
			
		||||
                if (attachmentsModule != null)
 | 
			
		||||
                    attachmentsModule.AttachObject(
 | 
			
		||||
                        presence.ControllingClient, grp.LocalId, 
 | 
			
		||||
                        (uint)attachment, Quaternion.Identity, Vector3.Zero, false);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -2929,8 +2931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
 | 
			
		|||
 | 
			
		||||
                ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
 | 
			
		||||
 | 
			
		||||
                m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID,
 | 
			
		||||
                        presence.ControllingClient);
 | 
			
		||||
                IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
 | 
			
		||||
                if (attachmentsModule != null)
 | 
			
		||||
                    attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -0,0 +1,38 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Connectors
 | 
			
		||||
{     
 | 
			
		||||
    public class UserGridServiceConnector
 | 
			
		||||
    {       
 | 
			
		||||
        public UserGridServiceConnector()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,75 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.Interfaces
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Records user information specific to a grid but which is not part of a user's account.
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class UserGridInfo
 | 
			
		||||
    {
 | 
			
		||||
        public string UserID;
 | 
			
		||||
        public UUID HomeRegionID;
 | 
			
		||||
        public Vector3 HomePosition;
 | 
			
		||||
        public Vector3 HomeLookAt;
 | 
			
		||||
 | 
			
		||||
        public UserGridInfo() {}
 | 
			
		||||
        
 | 
			
		||||
        public UserGridInfo(Dictionary<string, object> kvp)
 | 
			
		||||
        {
 | 
			
		||||
            if (kvp.ContainsKey("UserID"))
 | 
			
		||||
                UserID = kvp["UserID"].ToString();
 | 
			
		||||
            if (kvp.ContainsKey("HomeRegionID"))
 | 
			
		||||
                UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
 | 
			
		||||
            if (kvp.ContainsKey("HomePosition"))
 | 
			
		||||
                Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
 | 
			
		||||
            if (kvp.ContainsKey("HomeLookAt"))
 | 
			
		||||
                Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Dictionary<string, object> ToKeyValuePairs()
 | 
			
		||||
        {
 | 
			
		||||
            Dictionary<string, object> result = new Dictionary<string, object>();
 | 
			
		||||
            result["UserID"] = UserID;
 | 
			
		||||
            result["HomeRegionID"] = HomeRegionID.ToString();
 | 
			
		||||
            result["HomePosition"] = HomePosition.ToString();
 | 
			
		||||
            result["HomeLookAt"] = HomeLookAt.ToString();
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public interface IUserGridService
 | 
			
		||||
    {
 | 
			
		||||
        UserGridInfo GetUserGridInfo(string userID);
 | 
			
		||||
        bool StoreUserGridInfo(UserGridInfo info);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,76 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Data;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
 | 
			
		||||
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using log4net;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.UserAccountService
 | 
			
		||||
{
 | 
			
		||||
    public class UserGridService : UserGridServiceBase, IUserGridService
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
 | 
			
		||||
 | 
			
		||||
        public UserGridService(IConfigSource config) : base(config) 
 | 
			
		||||
        {
 | 
			
		||||
            m_log.Debug("[USER GRID SERVICE]: Starting user grid service");
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public UserGridInfo GetUserGridInfo(string userID)
 | 
			
		||||
        {
 | 
			
		||||
            UserGridData d = m_Database.GetUserGridData(userID);
 | 
			
		||||
            
 | 
			
		||||
            UserGridInfo info = new UserGridInfo();
 | 
			
		||||
            info.UserID = d.UserID;
 | 
			
		||||
            info.HomeRegionID = new UUID(d.Data["HomeRegionID"]);
 | 
			
		||||
            info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
 | 
			
		||||
            info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
 | 
			
		||||
 | 
			
		||||
            return info;            
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public bool StoreUserGridInfo(UserGridInfo info)
 | 
			
		||||
        {
 | 
			
		||||
            UserGridData d = new UserGridData();
 | 
			
		||||
 | 
			
		||||
            d.Data["UserID"] = info.UserID;
 | 
			
		||||
            d.Data["HomeRegionID"] = info.HomeRegionID.ToString();
 | 
			
		||||
            d.Data["HomePosition"] = info.HomePosition.ToString();
 | 
			
		||||
            d.Data["HomeLookAt"] = info.HomeLookAt.ToString();
 | 
			
		||||
 | 
			
		||||
            return m_Database.StoreUserGridData(d);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,82 @@
 | 
			
		|||
/*
 | 
			
		||||
 * Copyright (c) Contributors, http://opensimulator.org/
 | 
			
		||||
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
 *
 | 
			
		||||
 * Redistribution and use in source and binary forms, with or without
 | 
			
		||||
 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
 | 
			
		||||
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using Nini.Config;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Data;
 | 
			
		||||
using OpenSim.Services.Interfaces;
 | 
			
		||||
using OpenSim.Services.Base;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Services.UserAccountService
 | 
			
		||||
{
 | 
			
		||||
    public class UserGridServiceBase : ServiceBase
 | 
			
		||||
    {
 | 
			
		||||
        protected IUserGridData m_Database = null;
 | 
			
		||||
 | 
			
		||||
        public UserGridServiceBase(IConfigSource config) : base(config)
 | 
			
		||||
        {
 | 
			
		||||
            string dllName = String.Empty;
 | 
			
		||||
            string connString = String.Empty;
 | 
			
		||||
            string realm = "UserGrid";
 | 
			
		||||
 | 
			
		||||
            //
 | 
			
		||||
            // Try reading the [DatabaseService] section, if it exists
 | 
			
		||||
            //
 | 
			
		||||
            IConfig dbConfig = config.Configs["DatabaseService"];
 | 
			
		||||
            if (dbConfig != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (dllName == String.Empty)
 | 
			
		||||
                    dllName = dbConfig.GetString("StorageProvider", String.Empty);
 | 
			
		||||
                if (connString == String.Empty)
 | 
			
		||||
                    connString = dbConfig.GetString("ConnectionString", String.Empty);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //
 | 
			
		||||
            // [PresenceService] section overrides [DatabaseService], if it exists
 | 
			
		||||
            //
 | 
			
		||||
            IConfig presenceConfig = config.Configs["PresenceService"];
 | 
			
		||||
            if (presenceConfig != null)
 | 
			
		||||
            {
 | 
			
		||||
                dllName = presenceConfig.GetString("StorageProvider", dllName);
 | 
			
		||||
                connString = presenceConfig.GetString("ConnectionString", connString);
 | 
			
		||||
                realm = presenceConfig.GetString("Realm", realm);
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            //
 | 
			
		||||
            // We tried, but this doesn't exist. We can't proceed.
 | 
			
		||||
            //
 | 
			
		||||
            if (dllName.Equals(String.Empty))
 | 
			
		||||
                throw new Exception("No StorageProvider configured");
 | 
			
		||||
 | 
			
		||||
            m_Database = LoadPlugin<IUserGridData>(dllName, new Object[] { connString, realm });
 | 
			
		||||
            if (m_Database == null)
 | 
			
		||||
                throw new Exception("Could not find a storage interface in the given module " + dllName);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
		Loading…
	
		Reference in New Issue