Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
27b8d13057
|
@ -85,6 +85,8 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.mysql.tests)==0}" />
|
||||
|
||||
<delete dir="%temp%"/>
|
||||
|
||||
</target>
|
||||
|
||||
<target name="test-cov" depends="build">
|
||||
|
|
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data
|
||||
{
|
||||
// This MUST be a ref type!
|
||||
public class UserGridData
|
||||
{
|
||||
public string UserID;
|
||||
public Dictionary<string, string> Data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An interface for connecting to the user grid datastore
|
||||
/// </summary>
|
||||
public interface IUserGridData
|
||||
{
|
||||
UserGridData GetUserGridData(string userID);
|
||||
bool StoreUserGridData(UserGridData data);
|
||||
}
|
||||
}
|
|
@ -198,7 +198,6 @@ namespace OpenSim.Data.MySQL
|
|||
{
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
|
||||
string query = String.Format("select * from {0} where {1}",
|
||||
m_Realm, where);
|
||||
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
{
|
||||
/// <summary>
|
||||
/// A MySQL Interface for user grid data
|
||||
/// </summary>
|
||||
public class MySQLUserGridData : MySQLGenericTableHandler<UserGridData>, IUserGridData
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySQLUserGridData(string connectionString, string realm) : base(connectionString, realm, "UserGrid") {}
|
||||
|
||||
public UserGridData GetUserGridData(string userID)
|
||||
{
|
||||
UserGridData[] ret = Get("UserID", userID);
|
||||
|
||||
if (ret.Length == 0)
|
||||
return null;
|
||||
|
||||
return ret[0];
|
||||
}
|
||||
|
||||
public bool StoreUserGridData(UserGridData data)
|
||||
{
|
||||
return Store(data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,257 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||
{
|
||||
public class AttachmentsModule : IAttachmentsModule, IRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Scene m_scene = null;
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
scene.RegisterModuleInterface<IAttachmentsModule>(this);
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Attachments Module"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
|
||||
{
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Check object for stored attachment point
|
||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
||||
}
|
||||
|
||||
// if we still didn't find a suitable attachment point.......
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Stick it on left hand with Zero Offset from the attachment point.
|
||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
group.SetAttachmentPoint((byte)AttachmentPt);
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
// Saves and gets itemID
|
||||
UUID itemId;
|
||||
|
||||
if (group.GetFromItemID() == UUID.Zero)
|
||||
{
|
||||
m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemId = group.GetFromItemID();
|
||||
}
|
||||
|
||||
SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group);
|
||||
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
|
||||
|
||||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
group.HasGroupChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage(
|
||||
"You don't have sufficient permissions to attach this object", false);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
}
|
||||
|
||||
return att.UUID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to reflect an attachment
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="att"></param>
|
||||
public void SetAttachmentInventoryStatus(
|
||||
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (0 == AttachmentPt)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (null == att.RootPart)
|
||||
{
|
||||
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
|
||||
return;
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
// XXYY!!
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
||||
|
||||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
// Save avatar attachment information
|
||||
if (m_scene.AvatarFactory != null)
|
||||
{
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
||||
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
||||
protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
|
||||
// We can NOT use the dictionries here, as we are looking
|
||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||
List<EntityBase> detachEntities = m_scene.GetEntities();
|
||||
SceneObjectGroup group;
|
||||
|
||||
foreach (EntityBase entity in detachEntities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
group = (SceneObjectGroup)entity;
|
||||
if (group.GetFromItemID() == itemID)
|
||||
{
|
||||
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
|
||||
group.DetachToInventoryPrep();
|
||||
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
||||
m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
|
||||
m_scene.DeleteSceneObject(group, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Server.Base;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserGrid
|
||||
{
|
||||
public class LocalUserGridServicesConnector : ISharedRegionModule, IUserGridService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IUserGridService m_service;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "LocalUserGridServicesConnector"; }
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig moduleConfig = source.Configs["Modules"];
|
||||
if (moduleConfig != null)
|
||||
{
|
||||
string name = moduleConfig.GetString("UserGridServices", "");
|
||||
if (name == Name)
|
||||
{
|
||||
IConfig userConfig = source.Configs["UserGridService"];
|
||||
if (userConfig == null)
|
||||
{
|
||||
m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: UserGridService missing from ini files");
|
||||
return;
|
||||
}
|
||||
|
||||
string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty);
|
||||
|
||||
if (serviceDll == String.Empty)
|
||||
{
|
||||
m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: No LocalServiceModule named in section UserGridService");
|
||||
return;
|
||||
}
|
||||
|
||||
Object[] args = new Object[] { source };
|
||||
m_service = ServerUtils.LoadPlugin<IUserGridService>(serviceDll, args);
|
||||
|
||||
if (m_service == null)
|
||||
{
|
||||
m_log.Error("[LOCAL USER GRID SERVICE CONNECTOR]: Can't load UserGrid service");
|
||||
return;
|
||||
}
|
||||
m_Enabled = true;
|
||||
m_log.Info("[LOCAL USER GRID SERVICE CONNECTOR]: Local UserGrid connector enabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
scene.RegisterModuleInterface<IUserGridService>(m_service);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public UserGridInfo GetUserGridInfo(string userID)
|
||||
{
|
||||
return m_service.GetUserGridInfo(userID);
|
||||
}
|
||||
|
||||
public bool StoreUserGridInfo(UserGridInfo info)
|
||||
{
|
||||
return m_service.StoreUserGridInfo(info);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IAttachmentsModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Attach an object to an avatar.
|
||||
/// </summary>
|
||||
/// <param name="controllingClient"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(
|
||||
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to the attachment of an item
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to show a detach.
|
||||
/// </summary>
|
||||
/// <param name="itemID">
|
||||
/// A <see cref="UUID"/>
|
||||
/// </param>
|
||||
/// <param name="remoteClient">
|
||||
/// A <see cref="IClientAPI"/>
|
||||
/// </param>
|
||||
void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
|
||||
}
|
||||
}
|
|
@ -1858,39 +1858,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (att == null)
|
||||
{
|
||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the user inventory to reflect an attachment
|
||||
/// </summary>
|
||||
/// <param name="att"></param>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <returns></returns>
|
||||
public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
|
||||
remoteClient.Name, att.Name, itemID);
|
||||
|
||||
if (!att.IsDeleted)
|
||||
AttachmentPt = att.RootPart.AttachmentPoint;
|
||||
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
||||
}
|
||||
return att.UUID;
|
||||
return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
|
||||
}
|
||||
|
||||
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
|
||||
|
@ -1902,65 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach an object.
|
||||
/// </summary>
|
||||
/// <param name="controllingClient"></param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="attachPoint"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
|
||||
{
|
||||
return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This registers the item as attached in a user's inventory
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="itemID"></param>
|
||||
/// <param name="att"></param>
|
||||
public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
||||
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
||||
|
||||
if (UUID.Zero == itemID)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (0 == AttachmentPt)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (null == att.RootPart)
|
||||
{
|
||||
m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
|
||||
return;
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
// XXYY!!
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
||||
|
||||
if (m_AvatarFactory != null)
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectPart part = GetSceneObjectPart(itemID);
|
||||
|
@ -1991,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
|
||||
}
|
||||
|
||||
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (TryGetAvatar(remoteClient.AgentId, out presence))
|
||||
{
|
||||
presence.Appearance.DetachAttachment(itemID);
|
||||
|
||||
// Save avatar attachment information
|
||||
if (m_AvatarFactory != null)
|
||||
{
|
||||
m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
||||
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
||||
}
|
||||
}
|
||||
|
||||
m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
|
||||
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
|
||||
{
|
||||
EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
|
||||
|
|
|
@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected IXMLRPC m_xmlrpcModule;
|
||||
protected IWorldComm m_worldCommModule;
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
protected IAvatarFactory m_AvatarFactory;
|
||||
public IAvatarFactory AvatarFactory
|
||||
{
|
||||
|
@ -1212,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_worldCommModule = RequestModuleInterface<IWorldComm>();
|
||||
XferManager = RequestModuleInterface<IXfer>();
|
||||
m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
|
||||
AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
|
||||
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
|
||||
m_dialogModule = RequestModuleInterface<IDialogModule>();
|
||||
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
|
||||
|
@ -2403,8 +2405,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.DebugFormat(
|
||||
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
|
||||
|
||||
AttachObject(
|
||||
if (AttachmentsModule != null)
|
||||
AttachmentsModule.AttachObject(
|
||||
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
|
||||
|
||||
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
grp.SendGroupFullUpdate();
|
||||
}
|
||||
|
@ -2640,9 +2644,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
|
||||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
|
||||
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
|
||||
client.OnObjectAttach += m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach += m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
|
||||
|
@ -2690,7 +2696,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2712,7 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
UnSubscribeToClientNetworkEvents(client);
|
||||
|
||||
|
||||
// EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
||||
|
@ -2793,11 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
|
||||
{
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
|
||||
client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
|
||||
client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
|
||||
client.OnObjectAttach -= m_sceneGraph.AttachObject;
|
||||
client.OnObjectDetach -= m_sceneGraph.DetachObject;
|
||||
|
||||
if (AttachmentsModule != null)
|
||||
client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
|
||||
|
|
|
@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (group != null)
|
||||
{
|
||||
//group.DetachToGround();
|
||||
m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
|
||||
m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
// Calls attach with a Zero position
|
||||
if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||
if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
|
||||
{
|
||||
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
|
||||
|
||||
|
@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
|
||||
tainted = true;
|
||||
|
||||
AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
m_parentScene.AttachmentsModule.AttachObject(
|
||||
remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
|
||||
//objatt.ScheduleGroupForFullUpdate();
|
||||
|
||||
if (tainted)
|
||||
objatt.HasGroupChanged = true;
|
||||
|
||||
|
@ -572,119 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return null;
|
||||
}
|
||||
|
||||
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
||||
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
||||
public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
||||
{
|
||||
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
||||
return;
|
||||
|
||||
// We can NOT use the dictionries here, as we are looking
|
||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||
//
|
||||
List<EntityBase> detachEntities = GetEntities();
|
||||
SceneObjectGroup group;
|
||||
|
||||
foreach (EntityBase entity in detachEntities)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
group = (SceneObjectGroup)entity;
|
||||
if (group.GetFromItemID() == itemID)
|
||||
{
|
||||
m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
|
||||
group.DetachToInventoryPrep();
|
||||
m_log.Debug("[DETACH]: Saving attachpoint: " +
|
||||
((uint)group.GetAttachmentPoint()).ToString());
|
||||
m_parentScene.UpdateKnownItem(remoteClient, group,
|
||||
group.GetFromItemID(), group.OwnerID);
|
||||
m_parentScene.DeleteSceneObject(group, false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach a scene object to an avatar.
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="objectLocalID"></param>
|
||||
/// <param name="AttachmentPt"></param>
|
||||
/// <param name="rot"></param>
|
||||
/// <param name="attachPos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the attachment was successful, false otherwise</returns>
|
||||
protected internal bool AttachObject(
|
||||
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
|
||||
{
|
||||
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
|
||||
if (group != null)
|
||||
{
|
||||
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
|
||||
{
|
||||
// If the attachment point isn't the same as the one previously used
|
||||
// set it's offset position = 0 so that it appears on the attachment point
|
||||
// and not in a weird location somewhere unknown.
|
||||
if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
|
||||
{
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
// AttachmentPt 0 means the client chose to 'wear' the attachment.
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Check object for stored attachment point
|
||||
AttachmentPt = (uint)group.GetAttachmentPoint();
|
||||
}
|
||||
|
||||
// if we still didn't find a suitable attachment point.......
|
||||
if (AttachmentPt == 0)
|
||||
{
|
||||
// Stick it on left hand with Zero Offset from the attachment point.
|
||||
AttachmentPt = (uint)AttachmentPoint.LeftHand;
|
||||
attachPos = Vector3.Zero;
|
||||
}
|
||||
|
||||
group.SetAttachmentPoint((byte)AttachmentPt);
|
||||
group.AbsolutePosition = attachPos;
|
||||
|
||||
// Saves and gets itemID
|
||||
UUID itemId;
|
||||
|
||||
if (group.GetFromItemID() == UUID.Zero)
|
||||
{
|
||||
m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
|
||||
}
|
||||
else
|
||||
{
|
||||
itemId = group.GetFromItemID();
|
||||
}
|
||||
|
||||
m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
|
||||
|
||||
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
|
||||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
//
|
||||
group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
group.HasGroupChanged = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
|
|
@ -2896,9 +2896,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
m_ScriptEngine.World.AttachObject(presence.ControllingClient,
|
||||
grp.LocalId, (uint)attachment, Quaternion.Identity,
|
||||
Vector3.Zero, false);
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
attachmentsModule.AttachObject(
|
||||
presence.ControllingClient, grp.LocalId,
|
||||
(uint)attachment, Quaternion.Identity, Vector3.Zero, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2929,8 +2931,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
m_ScriptEngine.World.DetachSingleAttachmentToInv(itemID,
|
||||
presence.ControllingClient);
|
||||
IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
|
||||
if (attachmentsModule != null)
|
||||
attachmentsModule.ShowDetachInUserInventory(itemID, presence.ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim.Services.Connectors
|
||||
{
|
||||
public class UserGridServiceConnector
|
||||
{
|
||||
public UserGridServiceConnector()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Services.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// Records user information specific to a grid but which is not part of a user's account.
|
||||
/// </summary>
|
||||
public class UserGridInfo
|
||||
{
|
||||
public string UserID;
|
||||
public UUID HomeRegionID;
|
||||
public Vector3 HomePosition;
|
||||
public Vector3 HomeLookAt;
|
||||
|
||||
public UserGridInfo() {}
|
||||
|
||||
public UserGridInfo(Dictionary<string, object> kvp)
|
||||
{
|
||||
if (kvp.ContainsKey("UserID"))
|
||||
UserID = kvp["UserID"].ToString();
|
||||
if (kvp.ContainsKey("HomeRegionID"))
|
||||
UUID.TryParse(kvp["HomeRegionID"].ToString(), out HomeRegionID);
|
||||
if (kvp.ContainsKey("HomePosition"))
|
||||
Vector3.TryParse(kvp["HomePosition"].ToString(), out HomePosition);
|
||||
if (kvp.ContainsKey("HomeLookAt"))
|
||||
Vector3.TryParse(kvp["HomeLookAt"].ToString(), out HomeLookAt);
|
||||
}
|
||||
|
||||
public Dictionary<string, object> ToKeyValuePairs()
|
||||
{
|
||||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
result["UserID"] = UserID;
|
||||
result["HomeRegionID"] = HomeRegionID.ToString();
|
||||
result["HomePosition"] = HomePosition.ToString();
|
||||
result["HomeLookAt"] = HomeLookAt.ToString();
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IUserGridService
|
||||
{
|
||||
UserGridInfo GetUserGridInfo(string userID);
|
||||
bool StoreUserGridInfo(UserGridInfo info);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework.Console;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Services.UserAccountService
|
||||
{
|
||||
public class UserGridService : UserGridServiceBase, IUserGridService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public UserGridService(IConfigSource config) : base(config)
|
||||
{
|
||||
m_log.Debug("[USER GRID SERVICE]: Starting user grid service");
|
||||
}
|
||||
|
||||
public UserGridInfo GetUserGridInfo(string userID)
|
||||
{
|
||||
UserGridData d = m_Database.GetUserGridData(userID);
|
||||
|
||||
UserGridInfo info = new UserGridInfo();
|
||||
info.UserID = d.UserID;
|
||||
info.HomeRegionID = new UUID(d.Data["HomeRegionID"]);
|
||||
info.HomePosition = Vector3.Parse(d.Data["HomePosition"]);
|
||||
info.HomeLookAt = Vector3.Parse(d.Data["HomeLookAt"]);
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
public bool StoreUserGridInfo(UserGridInfo info)
|
||||
{
|
||||
UserGridData d = new UserGridData();
|
||||
|
||||
d.Data["UserID"] = info.UserID;
|
||||
d.Data["HomeRegionID"] = info.HomeRegionID.ToString();
|
||||
d.Data["HomePosition"] = info.HomePosition.ToString();
|
||||
d.Data["HomeLookAt"] = info.HomeLookAt.ToString();
|
||||
|
||||
return m_Database.StoreUserGridData(d);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Base;
|
||||
|
||||
namespace OpenSim.Services.UserAccountService
|
||||
{
|
||||
public class UserGridServiceBase : ServiceBase
|
||||
{
|
||||
protected IUserGridData m_Database = null;
|
||||
|
||||
public UserGridServiceBase(IConfigSource config) : base(config)
|
||||
{
|
||||
string dllName = String.Empty;
|
||||
string connString = String.Empty;
|
||||
string realm = "UserGrid";
|
||||
|
||||
//
|
||||
// Try reading the [DatabaseService] section, if it exists
|
||||
//
|
||||
IConfig dbConfig = config.Configs["DatabaseService"];
|
||||
if (dbConfig != null)
|
||||
{
|
||||
if (dllName == String.Empty)
|
||||
dllName = dbConfig.GetString("StorageProvider", String.Empty);
|
||||
if (connString == String.Empty)
|
||||
connString = dbConfig.GetString("ConnectionString", String.Empty);
|
||||
}
|
||||
|
||||
//
|
||||
// [PresenceService] section overrides [DatabaseService], if it exists
|
||||
//
|
||||
IConfig presenceConfig = config.Configs["PresenceService"];
|
||||
if (presenceConfig != null)
|
||||
{
|
||||
dllName = presenceConfig.GetString("StorageProvider", dllName);
|
||||
connString = presenceConfig.GetString("ConnectionString", connString);
|
||||
realm = presenceConfig.GetString("Realm", realm);
|
||||
}
|
||||
|
||||
//
|
||||
// We tried, but this doesn't exist. We can't proceed.
|
||||
//
|
||||
if (dllName.Equals(String.Empty))
|
||||
throw new Exception("No StorageProvider configured");
|
||||
|
||||
m_Database = LoadPlugin<IUserGridData>(dllName, new Object[] { connString, realm });
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module " + dllName);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue