New constants for llGetObjectDetails

New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
user_profiles
Talun 2013-01-14 18:17:33 +00:00 committed by Justin Clark-Casey (justincc)
parent 4f70e423df
commit 27e2ec177a
2 changed files with 92 additions and 0 deletions

View File

@ -10590,6 +10590,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case ScriptBaseClass.OBJECT_PHYSICS_COST: case ScriptBaseClass.OBJECT_PHYSICS_COST:
ret.Add(new LSL_Float(0)); ret.Add(new LSL_Float(0));
break; break;
case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_ROOT:
SceneObjectPart p = av.ParentPart;
if (p != null)
{
ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString()));
}
else
{
ret.Add(new LSL_String(id));
}
break;
case ScriptBaseClass.OBJECT_ATTACHED_POINT:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding
ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR));
break;
case ScriptBaseClass.OBJECT_PHYSICS:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_PHANTOM:
ret.Add(new LSL_Integer(0));
break;
case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
ret.Add(new LSL_Integer(0));
break;
default: default:
// Invalid or unhandled constant. // Invalid or unhandled constant.
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
@ -10685,6 +10714,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// The value returned in SL for normal prims looks like the prim count // The value returned in SL for normal prims looks like the prim count
ret.Add(new LSL_Float(0)); ret.Add(new LSL_Float(0));
break; break;
case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
ret.Add(new LSL_Float(0));
break;
case ScriptBaseClass.OBJECT_ROOT:
ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString()));
break;
case ScriptBaseClass.OBJECT_ATTACHED_POINT:
ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint));
break;
case ScriptBaseClass.OBJECT_PATHFINDING_TYPE:
byte pcode = obj.Shape.PCode;
if (obj.ParentGroup.AttachmentPoint != 0
|| pcode == (byte)PCode.Grass
|| pcode == (byte)PCode.Tree
|| pcode == (byte)PCode.NewTree)
{
ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER));
}
else
{
ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET));
}
break;
case ScriptBaseClass.OBJECT_PHYSICS:
if (obj.ParentGroup.AttachmentPoint != 0)
{
ret.Add(new LSL_Integer(0)); // Always false if attached
}
else
{
ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0));
}
break;
case ScriptBaseClass.OBJECT_PHANTOM:
if (obj.ParentGroup.AttachmentPoint != 0)
{
ret.Add(new LSL_Integer(0)); // Always false if attached
}
else
{
ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0));
}
break;
case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0));
break;
default: default:
// Invalid or unhandled constant. // Invalid or unhandled constant.
ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));

View File

@ -556,6 +556,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int OBJECT_SERVER_COST = 14; public const int OBJECT_SERVER_COST = 14;
public const int OBJECT_STREAMING_COST = 15; public const int OBJECT_STREAMING_COST = 15;
public const int OBJECT_PHYSICS_COST = 16; public const int OBJECT_PHYSICS_COST = 16;
public const int OBJECT_CHARACTER_TIME = 17;
public const int OBJECT_ROOT = 18;
public const int OBJECT_ATTACHED_POINT = 19;
public const int OBJECT_PATHFINDING_TYPE = 20;
public const int OBJECT_PHYSICS = 21;
public const int OBJECT_PHANTOM = 22;
public const int OBJECT_TEMP_ON_REZ = 23;
// Pathfinding types
public const int OPT_OTHER = -1;
public const int OPT_LEGACY_LINKSET = 0;
public const int OPT_AVATAR = 1;
public const int OPT_CHARACTER = 2;
public const int OPT_WALKABLE = 3;
public const int OPT_STATIC_OBSTACLE = 4;
public const int OPT_MATERIAL_VOLUME = 5;
public const int OPT_EXCLUSION_VOLUME = 6;
// for llGetAgentList // for llGetAgentList
public const int AGENT_LIST_PARCEL = 1; public const int AGENT_LIST_PARCEL = 1;