New constants for llGetObjectDetails
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetailsuser_profiles
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4f70e423df
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27e2ec177a
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@ -10590,6 +10590,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case ScriptBaseClass.OBJECT_PHYSICS_COST:
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case ScriptBaseClass.OBJECT_PHYSICS_COST:
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ret.Add(new LSL_Float(0));
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ret.Add(new LSL_Float(0));
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break;
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break;
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case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_ROOT:
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SceneObjectPart p = av.ParentPart;
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if (p != null)
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{
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ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString()));
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}
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else
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{
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ret.Add(new LSL_String(id));
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}
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break;
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case ScriptBaseClass.OBJECT_ATTACHED_POINT:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding
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ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR));
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break;
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case ScriptBaseClass.OBJECT_PHYSICS:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_PHANTOM:
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ret.Add(new LSL_Integer(0));
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break;
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case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
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ret.Add(new LSL_Integer(0));
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break;
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default:
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default:
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// Invalid or unhandled constant.
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// Invalid or unhandled constant.
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ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
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ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
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@ -10685,6 +10714,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// The value returned in SL for normal prims looks like the prim count
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// The value returned in SL for normal prims looks like the prim count
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ret.Add(new LSL_Float(0));
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ret.Add(new LSL_Float(0));
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break;
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break;
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case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding
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ret.Add(new LSL_Float(0));
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break;
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case ScriptBaseClass.OBJECT_ROOT:
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ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString()));
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break;
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case ScriptBaseClass.OBJECT_ATTACHED_POINT:
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ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint));
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break;
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case ScriptBaseClass.OBJECT_PATHFINDING_TYPE:
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byte pcode = obj.Shape.PCode;
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if (obj.ParentGroup.AttachmentPoint != 0
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|| pcode == (byte)PCode.Grass
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|| pcode == (byte)PCode.Tree
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|| pcode == (byte)PCode.NewTree)
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{
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ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER));
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}
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else
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{
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ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET));
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}
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break;
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case ScriptBaseClass.OBJECT_PHYSICS:
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if (obj.ParentGroup.AttachmentPoint != 0)
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{
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ret.Add(new LSL_Integer(0)); // Always false if attached
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}
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else
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{
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ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0));
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}
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break;
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case ScriptBaseClass.OBJECT_PHANTOM:
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if (obj.ParentGroup.AttachmentPoint != 0)
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{
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ret.Add(new LSL_Integer(0)); // Always false if attached
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}
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else
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{
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ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0));
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}
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break;
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case ScriptBaseClass.OBJECT_TEMP_ON_REZ:
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ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0));
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break;
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default:
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default:
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// Invalid or unhandled constant.
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// Invalid or unhandled constant.
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ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
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ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL));
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@ -556,6 +556,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int OBJECT_SERVER_COST = 14;
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public const int OBJECT_SERVER_COST = 14;
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public const int OBJECT_STREAMING_COST = 15;
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public const int OBJECT_STREAMING_COST = 15;
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public const int OBJECT_PHYSICS_COST = 16;
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public const int OBJECT_PHYSICS_COST = 16;
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public const int OBJECT_CHARACTER_TIME = 17;
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public const int OBJECT_ROOT = 18;
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public const int OBJECT_ATTACHED_POINT = 19;
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public const int OBJECT_PATHFINDING_TYPE = 20;
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public const int OBJECT_PHYSICS = 21;
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public const int OBJECT_PHANTOM = 22;
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public const int OBJECT_TEMP_ON_REZ = 23;
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// Pathfinding types
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public const int OPT_OTHER = -1;
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public const int OPT_LEGACY_LINKSET = 0;
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public const int OPT_AVATAR = 1;
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public const int OPT_CHARACTER = 2;
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public const int OPT_WALKABLE = 3;
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public const int OPT_STATIC_OBSTACLE = 4;
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public const int OPT_MATERIAL_VOLUME = 5;
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public const int OPT_EXCLUSION_VOLUME = 6;
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// for llGetAgentList
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// for llGetAgentList
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public const int AGENT_LIST_PARCEL = 1;
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public const int AGENT_LIST_PARCEL = 1;
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