Introduces the message transfer module. It splits the transfer mechanics off

the IM module and makes it into a module of it's own, which can be used by
all other modules. Removes some ugly hacks. Refer to the IM module to see
how it's used. Also fixes the persistence issue (Mantis #2598)
0.6.1-post-fixes
Melanie Thielker 2008-11-16 00:47:21 +00:00
parent a3f785e978
commit 27e557eb98
11 changed files with 798 additions and 754 deletions

View File

@ -33,26 +33,60 @@ namespace OpenSim.Framework
[Serializable]
public class GridInstantMessage
{
public byte[] binaryBucket;
public byte dialog;
public Guid fromAgentID;
public string fromAgentName;
public Guid fromAgentSession;
public Guid toAgentID;
public byte dialog;
public bool fromGroup;
public Guid imSessionID;
public string message;
public Guid imSessionID;
public byte offline;
public Vector3 Position;
public byte[] binaryBucket;
public uint ParentEstateID;
public Vector3 Position;
public Guid RegionID;
public uint timestamp;
public Guid toAgentID;
public GridInstantMessage()
{
binaryBucket = new byte[0];
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _fromAgentSession, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,
UUID _imSessionID, bool _offline, Vector3 _position,
byte[] _binaryBucket)
{
fromAgentID = _fromAgentID.Guid;
fromAgentName = _fromAgentName;
fromAgentSession = _fromAgentSession.Guid;
toAgentID = _toAgentID.Guid;
dialog = _dialog;
fromGroup = _fromGroup;
message = _message;
imSessionID = _imSessionID.Guid;
if (_offline)
offline = 1;
else
offline = 0;
Position = _position;
binaryBucket = _binaryBucket;
ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID;
RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid;
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _toAgentID, byte _dialog,
string _message, bool _offline,
Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
UUID.Zero, _toAgentID, _dialog, false, _message,
_fromAgentID ^ _toAgentID, _offline, _position, new byte[0])
{
}
}

View File

@ -4023,6 +4023,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
break;
case PacketType.ImprovedInstantMessage:
ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
Console.WriteLine(msgpack.ToString());
string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
string IMmessage = Utils.BytesToString(msgpack.MessageBlock.Message);
handlerInstantMessage = OnInstantMessage;
@ -6171,7 +6172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
case PacketType.ObjectBuy:
ObjectBuyPacket objectBuyPacket = (ObjectBuyPacket)Pack;
handlerObjectBuy = OnObjectBuy;
Console.WriteLine(objectBuyPacket.ToString());
if (handlerObjectBuy != null)
{
foreach (ObjectBuyPacket.ObjectDataBlock d

View File

@ -1,54 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim.Region.Environment
{
/// <summary>
/// Bit Vector for Which Modules to send an instant message to from the Scene or an Associated Module
/// </summary>
// This prevents the Modules from sending Instant messages to other modules through the scene
// and then receiving the same messages
// This is mostly here because on LLSL and the SecondLife Client, IMs,Groups and friends are linked
// inseparably
[Flags]
public enum InstantMessageReceiver : uint
{
/// <summary>None of them.. here for posterity and amusement</summary>
None = 0,
/// <summary>The IM Module</summary>
IMModule = 0x00000001,
/// <summary>The Friends Module</summary>
FriendsModule = 0x00000002,
/// <summary>The Groups Module</summary>
GroupsModule = 0x00000004
}
}

View File

@ -36,6 +36,7 @@ using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@ -105,6 +106,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
private Scene m_initialScene; // saves a lookup if we don't have a specific scene
private Dictionary<ulong, Scene> m_scenes = new Dictionary<ulong,Scene>();
private IMessageTransferModule m_TransferModule = null;
#region IRegionModule Members
@ -124,7 +126,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
m_scenes[scene.RegionInfo.RegionHandle] = scene;
}
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnGridInstantMessage += OnGridInstantMessage;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnClientClosed += ClientClosed;
@ -132,6 +134,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
public void PostInitialise()
{
List<Scene> scenes = new List<Scene>(m_scenes.Values);
m_TransferModule = scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[FRIENDS]: Unable to find a message transfer module, friendship offers will not work");
}
public void Close()
@ -434,11 +440,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// we don't want to get that new IM into here if we aren't local, as only on the destination
// should receive it. If we *are* local, *we* are the destination, so we have to receive it.
// As grid-IMs are routed to all modules (in contrast to local IMs), we have to decide here.
InstantMessageReceiver recv = InstantMessageReceiver.IMModule;
if (GetAnyPresenceFromAgentID(toAgentID) != null) recv |= InstantMessageReceiver.FriendsModule;
// We don't really care which local scene we pipe it through.
m_initialScene.TriggerGridInstantMessage(msg, recv);
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {}
);
}
}
else
{
@ -531,17 +540,20 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
}
}
private void OnGridInstantMessage(GridInstantMessage msg, InstantMessageReceiver whichModule)
private void OnGridInstantMessage(GridInstantMessage msg)
{
if ((whichModule & InstantMessageReceiver.FriendsModule) == 0)
return;
// Trigger the above event handler
OnInstantMessage(null, new UUID(msg.fromAgentID), new UUID(msg.fromAgentSession),
new UUID(msg.toAgentID), new UUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new Vector3(msg.Position.X, msg.Position.Y, msg.Position.Z), new UUID(msg.RegionID),
msg.binaryBucket);
// Just call the IM handler above
// This event won't be raised unless we have that agent,
// so we can depend on the above not trying to send
// via grid again
//
OnInstantMessage(null, new UUID(msg.fromAgentID),
new UUID(msg.fromAgentSession),
new UUID(msg.toAgentID), new UUID(msg.imSessionID),
msg.timestamp, msg.fromAgentName, msg.message,
msg.dialog, msg.fromGroup, msg.offline,
msg.ParentEstateID, msg.Position,
new UUID(msg.RegionID), msg.binaryBucket);
}
private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID transactionID, List<UUID> callingCardFolders)
@ -607,12 +619,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// we don't want to get that new IM into here if we aren't local, as only on the destination
// should receive it. If we *are* local, *we* are the destination, so we have to receive it.
// As grid-IMs are routed to all modules (in contrast to local IMs), we have to decide here.
InstantMessageReceiver recv = InstantMessageReceiver.IMModule;
if (GetAnyPresenceFromAgentID(friendID) != null) recv |= InstantMessageReceiver.FriendsModule;
// now we have to inform the agent about the friend. For the opposite direction, this happens in the handler
// of the type 39 IM
SceneAgentIn.TriggerGridInstantMessage(msg, recv);
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {}
);
}
// tell client that new friend is online
client.SendAgentOnline(new UUID[] { friendID });
@ -664,12 +679,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
// we don't want to get that new IM into here if we aren't local, as only on the destination
// should receive it. If we *are* local, *we* are the destination, so we have to receive it.
// As grid-IMs are routed to all modules (in contrast to local IMs), we have to decide here.
InstantMessageReceiver recv = InstantMessageReceiver.IMModule;
if (GetAnyPresenceFromAgentID(friendID) != null) recv |= InstantMessageReceiver.FriendsModule;
// now we have to inform the agent about the friend. For the opposite direction, this happens in the handler
// of the type 39 IM
SceneAgentIn.TriggerGridInstantMessage(msg, recv);
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(msg,
delegate(bool success) {}
);
}
}
private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)

View File

@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnClientClosed += OnClientClosed;
scene.EventManager.OnGridInstantMessage +=
scene.EventManager.OnIncomingInstantMessage +=
OnGridInstantMessage;
}
@ -187,11 +187,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
{
}
private void OnGridInstantMessage(GridInstantMessage msg, InstantMessageReceiver whichModule)
private void OnGridInstantMessage(GridInstantMessage msg)
{
if ((whichModule & InstantMessageReceiver.GroupsModule) == 0)
return;
// Trigger the above event handler
OnInstantMessage(null, new UUID(msg.fromAgentID),
new UUID(msg.fromAgentSession),

View File

@ -36,6 +36,7 @@ using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@ -46,12 +47,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly List<Scene> m_scenes = new List<Scene>();
private Dictionary<UUID, ulong> m_userRegionMap = new Dictionary<UUID, ulong>();
#region IRegionModule Members
private bool gridmode = false;
private IMessageTransferModule m_TransferModule = null;
public void Initialise(Scene scene, IConfigSource config)
{
@ -65,18 +66,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
lock (m_scenes)
{
if (m_scenes.Count == 0)
{
//scene.AddXmlRPCHandler("avatar_location_update", processPresenceUpdate);
scene.AddXmlRPCHandler("grid_instant_message", processXMLRPCGridInstantMessage);
ReadConfig(config);
}
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
scene.EventManager.OnClientConnect += OnClientConnect;
scene.EventManager.OnGridInstantMessage += OnGridInstantMessage;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
}
}
}
@ -90,17 +84,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
}
}
private void ReadConfig(IConfigSource config)
{
IConfig cnf = config.Configs["Startup"];
if (cnf != null)
{
gridmode = cnf.GetBoolean("gridmode", false);
}
}
public void PostInitialise()
{
m_TransferModule =
m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
if (m_TransferModule == null)
m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
"IM will not work!");
}
public void Close()
@ -120,639 +111,71 @@ namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
#endregion
private void OnInstantMessage(IClientAPI client, UUID fromAgentID,
UUID fromAgentSession, UUID toAgentID,
UUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, Vector3 Position, UUID RegionID,
byte[] binaryBucket)
UUID fromAgentSession, UUID toAgentID,
UUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, Vector3 Position, UUID RegionID,
byte[] binaryBucket)
{
bool dialogHandledElsewhere
= ( dialog == (byte) InstantMessageDialog.FriendshipOffered
|| dialog == (byte) InstantMessageDialog.FriendshipAccepted
|| dialog == (byte) InstantMessageDialog.FriendshipDeclined
|| dialog == (byte) InstantMessageDialog.InventoryOffered
|| dialog == (byte) InstantMessageDialog.InventoryAccepted
|| dialog == (byte) InstantMessageDialog.InventoryDeclined
|| dialog == (byte) InstantMessageDialog.GroupNoticeInventoryAccepted
|| dialog == (byte) InstantMessageDialog.GroupNoticeInventoryDeclined
|| dialog == (byte) InstantMessageDialog.GroupInvitationAccept
|| dialog == (byte) InstantMessageDialog.GroupInvitationDecline
|| dialog == (byte) InstantMessageDialog.GroupNotice);
// IM dialogs need to be pre-processed and have their sessionID filled by the server
// so the sim can match the transaction on the return packet.
// Don't process IMs that are handled elsewhere (e.g. friend dialog
// IMs) with a non-UUID.Zero agent session, as those have been send
// by a client (either directly or from another region via
// inter-region communication) and will be processed in another
// module (e.g. the friends-module).
// IMs with fromAgentSession == UUID.Zero come from the server, and
// have to be passed to the matching viewer
if (!dialogHandledElsewhere || fromAgentSession == UUID.Zero)
// This module handles exclusively private text IM from user
// to user. All others will be caught in other modules
//
if ( dialog != (byte)InstantMessageDialog.MessageFromAgent
&& dialog != (byte)InstantMessageDialog.StartTyping
&& dialog != (byte)InstantMessageDialog.StopTyping)
{
// Try root avatar only first
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
user.ControllingClient.SendInstantMessage(fromAgentID, message,
toAgentID, fromAgentName, dialog,
timestamp, imSessionID, fromGroup, binaryBucket);
// Message sent
return;
}
}
}
// try child avatar second
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
user.ControllingClient.SendInstantMessage(fromAgentID, message,
toAgentID, fromAgentName, dialog,
timestamp, imSessionID, fromGroup, binaryBucket);
// Message sent
return;
}
}
if (gridmode)
{
// Still here, try send via Grid
// don't send session drop yet, as it's not reliable somehow.
if (dialog != (byte)InstantMessageDialog.SessionDrop)
{
SendGridInstantMessageViaXMLRPC(client, fromAgentID,
fromAgentSession, toAgentID,
imSessionID, timestamp, fromAgentName,
message, dialog, fromGroup, offline,
ParentEstateID, Position, RegionID,
binaryBucket, getLocalRegionHandleFromUUID(RegionID), 0);
}
}
else
{
if (client != null)
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, "Unable to send instant message. User is not logged in.", fromAgentID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
}
return;
}
GridInstantMessage im = new GridInstantMessage(client.Scene,
fromAgentID, fromAgentName, fromAgentSession, toAgentID,
dialog, fromGroup, message, imSessionID,
offline != 0 ? true : false, Position,
binaryBucket);
if (m_TransferModule != null)
{
m_TransferModule.SendInstantMessage(im,
delegate(bool success)
{
if (dialog == (uint)InstantMessageDialog.StartTyping ||
dialog == (uint)InstantMessageDialog.StopTyping)
{
return;
}
if ((client != null) && !success)
{
client.SendInstantMessage(toAgentID,
"Unable to send instant message. "+
"User is not logged in.",
fromAgentID, "System",
(byte)InstantMessageDialog.BusyAutoResponse,
(uint)Util.UnixTimeSinceEpoch());
}
}
);
}
}
// Trusty OSG1 called method. This method also gets called from the FriendsModule
// Turns out the sim has to send an instant message to the user to get it to show an accepted friend.
/// <summary>
///
/// </summary>
/// <param name="msg"></param>
private void OnGridInstantMessage(GridInstantMessage msg, InstantMessageReceiver which)
private void OnGridInstantMessage(GridInstantMessage msg)
{
if ((which & InstantMessageReceiver.IMModule) == 0)
return;
// Trigger the above event handler
OnInstantMessage(null, new UUID(msg.fromAgentID), new UUID(msg.fromAgentSession),
new UUID(msg.toAgentID), new UUID(msg.imSessionID), msg.timestamp, msg.fromAgentName,
msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID,
new Vector3(msg.Position.X, msg.Position.Y, msg.Position.Z), new UUID(msg.RegionID),
msg.binaryBucket);
// Just call the Text IM handler above
// This event won't be raised unless we have that agent,
// so we can depend on the above not trying to send
// via grid again
//
OnInstantMessage(null, new UUID(msg.fromAgentID),
new UUID(msg.fromAgentSession),
new UUID(msg.toAgentID), new UUID(msg.imSessionID),
msg.timestamp, msg.fromAgentName, msg.message,
msg.dialog, msg.fromGroup, msg.offline,
msg.ParentEstateID, msg.Position,
new UUID(msg.RegionID), msg.binaryBucket);
}
/// <summary>
/// Process a XMLRPC Grid Instant Message
/// </summary>
/// <param name="request">XMLRPC parameters from_agent_id from_agent_session to_agent_id im_session_id timestamp
/// from_agent_name message dialog from_group offline parent_estate_id position_x position_y position_z region_id
/// binary_bucket region_handle</param>
/// <returns>Nothing much</returns>
protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request)
{
bool successful = false;
// various rational defaults
UUID fromAgentID = UUID.Zero;
UUID fromAgentSession = UUID.Zero;
UUID toAgentID = UUID.Zero;
UUID imSessionID = UUID.Zero;
uint timestamp = 0;
string fromAgentName = "";
string message = "";
byte dialog = (byte)0;
bool fromGroup = false;
byte offline = (byte)0;
uint ParentEstateID=0;
Vector3 Position = Vector3.Zero;
UUID RegionID = UUID.Zero ;
byte[] binaryBucket = new byte[0];
float pos_x = 0;
float pos_y = 0;
float pos_z = 0;
//m_log.Info("Processing IM");
Hashtable requestData = (Hashtable)request.Params[0];
// Check if it's got all the data
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
&& requestData.ContainsKey("from_group")
&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
&& requestData.ContainsKey("binary_bucket") && requestData.ContainsKey("region_handle"))
{
// Do the easy way of validating the UUIDs
UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
UUID.TryParse((string)requestData["from_agent_session"], out fromAgentSession);
UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
UUID.TryParse((string)requestData["region_id"], out RegionID);
# region timestamp
try
{
timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
# endregion
fromAgentName = (string)requestData["from_agent_name"];
message = (string)requestData["message"];
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
string requestData1 = (string)requestData["dialog"];
if (string.IsNullOrEmpty(requestData1))
{
dialog = 0;
}
else
{
byte[] dialogdata = Convert.FromBase64String(requestData1);
dialog = dialogdata[0];
}
if ((string)requestData["from_group"] == "TRUE")
fromGroup = true;
string requestData2 = (string)requestData["offline"];
if (String.IsNullOrEmpty(requestData2))
{
offline = 0;
}
else
{
byte[] offlinedata = Convert.FromBase64String(requestData2);
offline = offlinedata[0];
}
# region ParentEstateID
try
{
ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
# endregion
# region pos_x
try
{
pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
# endregion
# region pos_y
try
{
pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
# endregion
# region pos_z
try
{
pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
# endregion
Position = new Vector3(pos_x, pos_y, pos_z);
string requestData3 = (string)requestData["binary_bucket"];
if (string.IsNullOrEmpty(requestData3))
{
binaryBucket = new byte[0];
}
else
{
binaryBucket = Convert.FromBase64String(requestData3);
}
// Create a New GridInstantMessageObject the the data
GridInstantMessage gim = new GridInstantMessage();
gim.fromAgentID = fromAgentID.Guid;
gim.fromAgentName = fromAgentName;
gim.fromAgentSession = fromAgentSession.Guid;
gim.fromGroup = fromGroup;
gim.imSessionID = imSessionID.Guid;
gim.RegionID = RegionID.Guid;
gim.timestamp = timestamp;
gim.toAgentID = toAgentID.Guid;
gim.message = message;
gim.dialog = dialog;
gim.offline = offline;
gim.ParentEstateID = ParentEstateID;
gim.Position = Position;
gim.binaryBucket = binaryBucket;
// Trigger the Instant message in the scene.
foreach (Scene scene in m_scenes)
{
if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerGridInstantMessage(gim, InstantMessageReceiver.FriendsModule | InstantMessageReceiver.GroupsModule | InstantMessageReceiver.IMModule);
successful = true;
}
}
}
//OnGridInstantMessage(gim);
}
//Send response back to region calling if it was successful
// calling region uses this to know when to look up a user's location again.
XmlRpcResponse resp = new XmlRpcResponse();
Hashtable respdata = new Hashtable();
if (successful)
respdata["success"] = "TRUE";
else
respdata["success"] = "FALSE";
resp.Value = respdata;
return resp;
}
#region Asynchronous setup
/// <summary>
/// delegate for sending a grid instant message asynchronously
/// </summary>
/// <param name="client"></param>
/// <param name="fromAgentID"></param>
/// <param name="fromAgentSession"></param>
/// <param name="toAgentID"></param>
/// <param name="imSessionID"></param>
/// <param name="timestamp"></param>
/// <param name="fromAgentName"></param>
/// <param name="message"></param>
/// <param name="dialog"></param>
/// <param name="fromGroup"></param>
/// <param name="offline"></param>
/// <param name="ParentEstateID"></param>
/// <param name="Position"></param>
/// <param name="RegionID"></param>
/// <param name="binaryBucket"></param>
/// <param name="regionhandle"></param>
/// <param name="prevRegionHandle"></param>
public delegate void GridInstantMessageDelegate(IClientAPI client, UUID fromAgentID,
UUID fromAgentSession, UUID toAgentID,
UUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, Vector3 Position, UUID RegionID,
byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle);
private void GridInstantMessageCompleted(IAsyncResult iar)
{
GridInstantMessageDelegate icon = (GridInstantMessageDelegate)iar.AsyncState;
icon.EndInvoke(iar);
}
protected virtual void SendGridInstantMessageViaXMLRPC(IClientAPI client, UUID fromAgentID,
UUID fromAgentSession, UUID toAgentID,
UUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, Vector3 Position, UUID RegionID,
byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle)
{
GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync;
d.BeginInvoke(client,fromAgentID,
fromAgentSession,toAgentID,
imSessionID,timestamp, fromAgentName,
message, dialog, fromGroup, offline,
ParentEstateID, Position, RegionID,
binaryBucket, regionhandle, prevRegionHandle,
GridInstantMessageCompleted,
d);
}
#endregion
/// <summary>
/// Recursive SendGridInstantMessage over XMLRPC method. The prevRegionHandle contains the last regionhandle tried
/// if it's the same as the user's looked up region handle, then we end the recursive loop
/// </summary>
/// <param name="prevRegionHandle"></param>
protected virtual void SendGridInstantMessageViaXMLRPCAsync(IClientAPI client, UUID fromAgentID,
UUID fromAgentSession, UUID toAgentID,
UUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog, bool fromGroup, byte offline,
uint ParentEstateID, Vector3 Position, UUID RegionID,
byte[] binaryBucket, ulong regionhandle, ulong prevRegionHandle)
{
UserAgentData upd = null;
bool lookupAgent = false;
lock (m_userRegionMap)
{
if (m_userRegionMap.ContainsKey(toAgentID) && prevRegionHandle == 0)
{
upd = new UserAgentData();
upd.AgentOnline = true;
upd.Handle = m_userRegionMap[toAgentID];
}
else
{
lookupAgent = true;
}
}
// Are we needing to look-up an agent?
if (lookupAgent)
{
// Non-cached user agent lookup.
upd = m_scenes[0].CommsManager.UserService.GetAgentByUUID(toAgentID);
if (upd != null)
{
// check if we've tried this before.. This is one way to end the recursive loop
if (upd.Handle == prevRegionHandle)
{
m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
if (client != null)
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, "Unable to send instant message", fromAgentID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());
}
return;
}
}
else
{
m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
if (client != null)
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, "Unable to send instant message", fromAgentID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());
}
return;
}
}
if (upd != null)
{
if (upd.AgentOnline)
{
RegionInfo reginfo = m_scenes[0].SceneGridService.RequestNeighbouringRegionInfo(upd.Handle);
if (reginfo != null)
{
GridInstantMessage msg = new GridInstantMessage();
msg.fromAgentID = fromAgentID.Guid;
msg.fromAgentSession = fromAgentSession.Guid;
msg.toAgentID = toAgentID.Guid;
msg.imSessionID = imSessionID.Guid;
msg.timestamp = timestamp;
msg.fromAgentName = fromAgentName;
msg.message = message;
msg.dialog = dialog;
msg.fromGroup = fromGroup;
msg.offline = offline;
msg.ParentEstateID = ParentEstateID;
msg.Position = Position;
msg.RegionID = RegionID.Guid;
msg.binaryBucket = binaryBucket;
Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(msg);
msgdata["region_handle"] = getLocalRegionHandleFromUUID(RegionID);
bool imresult = doIMSending(reginfo, msgdata);
if (imresult)
{
// IM delivery successful, so store the Agent's location in our local cache.
lock (m_userRegionMap)
{
if (m_userRegionMap.ContainsKey(toAgentID))
{
m_userRegionMap[toAgentID] = upd.Handle;
}
else
{
m_userRegionMap.Add(toAgentID, upd.Handle);
}
}
//m_log.Info("[GRID INSTANT MESSAGE]: Successfully sent a message");
}
else
{
// try again, but lookup user this time.
// Warning, this must call the Async version
// of this method or we'll be making thousands of threads
// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
// This is recursive!!!!!
SendGridInstantMessageViaXMLRPCAsync(client, fromAgentID,
fromAgentSession, toAgentID,
imSessionID, timestamp, fromAgentName,
message, dialog, fromGroup, offline,
ParentEstateID, Position, RegionID,
binaryBucket, regionhandle, upd.Handle);
}
}
}
else
{
// send Agent Offline message
if (client != null)
{
if (dialog != (byte)InstantMessageDialog.StartTyping && dialog != (byte)InstantMessageDialog.StopTyping && dialog != (byte)InstantMessageDialog.SessionDrop)
client.SendInstantMessage(toAgentID, "Unable to send instant message: Agent Offline", fromAgentID, "System", (byte)InstantMessageDialog.BusyAutoResponse, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
}
}
else
{
// send Agent doesn't exist message
if (client != null)
client.SendInstantMessage(toAgentID, "Unable to send instant message: Are you sure this agent exists anymore?", fromAgentID, "System", (byte)InstantMessageDialog.MessageFromObject, (uint)Util.UnixTimeSinceEpoch());// SendAlertMessage("Unable to send instant message");
}
}
/// <summary>
/// This actually does the XMLRPC Request
/// </summary>
/// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param>
/// <param name="xmlrpcdata">The Instant Message data Hashtable</param>
/// <returns>Bool if the message was successfully delivered at the other side.</returns>
private bool doIMSending(RegionInfo reginfo, Hashtable xmlrpcdata)
{
ArrayList SendParams = new ArrayList();
SendParams.Add(xmlrpcdata);
XmlRpcRequest GridReq = new XmlRpcRequest("grid_instant_message", SendParams);
try
{
XmlRpcResponse GridResp = GridReq.Send("http://" + reginfo.ExternalHostName + ":" + reginfo.HttpPort, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("success"))
{
if ((string)responseData["success"] == "TRUE")
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
catch (WebException e)
{
m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to http://{0}:{1} the host didn't respond ({2})",
reginfo.ExternalHostName, reginfo.HttpPort, e.Message);
}
return false;
}
/// <summary>
/// Get ulong region handle for region by it's Region UUID.
/// We use region handles over grid comms because there's all sorts of free and cool caching.
/// </summary>
/// <param name="regionID">UUID of region to get the region handle for</param>
/// <returns></returns>
private ulong getLocalRegionHandleFromUUID(UUID regionID)
{
ulong returnhandle = 0;
lock (m_scenes)
{
foreach (Scene sn in m_scenes)
{
if (sn.RegionInfo.RegionID == regionID)
{
returnhandle = sn.RegionInfo.RegionHandle;
break;
}
}
}
return returnhandle;
}
/// <summary>
/// Takes a GridInstantMessage and converts it into a Hashtable for XMLRPC
/// </summary>
/// <param name="msg">The GridInstantMessage object</param>
/// <returns>Hashtable containing the XMLRPC request</returns>
private Hashtable ConvertGridInstantMessageToXMLRPC(GridInstantMessage msg)
{
Hashtable gim = new Hashtable();
gim["from_agent_id"] = msg.fromAgentID.ToString();
gim["from_agent_session"] = msg.fromAgentSession.ToString();
gim["to_agent_id"] = msg.toAgentID.ToString();
gim["im_session_id"] = msg.imSessionID.ToString();
gim["timestamp"] = msg.timestamp.ToString();
gim["from_agent_name"] = msg.fromAgentName;
gim["message"] = msg.message;
byte[] dialogdata = new byte[1];dialogdata[0] = msg.dialog;
gim["dialog"] = Convert.ToBase64String(dialogdata,Base64FormattingOptions.None);
if (msg.fromGroup)
gim["from_group"] = "TRUE";
else
gim["from_group"] = "FALSE";
byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline;
gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None);
gim["parent_estate_id"] = msg.ParentEstateID.ToString();
gim["position_x"] = msg.Position.X.ToString();
gim["position_y"] = msg.Position.Y.ToString();
gim["position_z"] = msg.Position.Z.ToString();
gim["region_id"] = msg.RegionID.ToString();
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
return gim;
}
}
}

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@ -0,0 +1,626 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Net;
using System.Threading;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Client;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Avatar.InstantMessage
{
public class MessageTransferModule : IRegionModule, IMessageTransferModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private bool m_Gridmode = false;
private List<Scene> m_Scenes = new List<Scene>();
private Dictionary<UUID, ulong> m_UserRegionMap = new Dictionary<UUID, ulong>();
public void Initialise(Scene scene, IConfigSource config)
{
if (config.Configs["Messaging"] != null)
{
IConfig cnf = config.Configs["Messaging"];
if (cnf == null || cnf.GetString(
"MessageTransferModule", "MessageTransferModule") !=
"MessageTransferModule")
return;
cnf = config.Configs["Startup"];
if (cnf != null)
m_Gridmode = cnf.GetBoolean("m_Gridmode", false);
m_Enabled = true;
}
lock (m_Scenes)
{
if (m_Scenes.Count == 0)
{
scene.AddXmlRPCHandler("grid_instant_message", processXMLRPCGridInstantMessage);
scene.RegisterModuleInterface<IMessageTransferModule>(this);
}
m_Scenes.Add(scene);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "MessageTransferModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void SendInstantMessage(GridInstantMessage im, MessageResultNotification result)
{
UUID toAgentID = new UUID(im.toAgentID);
m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM fromn {0} to {1}", im.fromAgentName, toAgentID.ToString());
// Try root avatar only first
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
user.ControllingClient.SendInstantMessage(
new UUID(im.fromAgentID),
im.message,
new UUID(im.toAgentID),
im.fromAgentName,
im.dialog,
im.timestamp,
new UUID(im.imSessionID),
im.fromGroup,
im.binaryBucket);
// Message sent
result(true);
return;
}
}
}
// try child avatar second
foreach (Scene scene in m_Scenes)
{
m_log.DebugFormat("[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
// Local message
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client");
user.ControllingClient.SendInstantMessage(
new UUID(im.fromAgentID),
im.message,
new UUID(im.toAgentID),
im.fromAgentName,
im.dialog,
im.timestamp,
new UUID(im.imSessionID),
im.fromGroup,
im.binaryBucket);
// Message sent
result(true);
return;
}
}
if (m_Gridmode)
{
m_log.DebugFormat("[INSTANT MESSAGE]: Delivering via grid");
// Still here, try send via Grid
SendGridInstantMessageViaXMLRPC(im, result);
return;
}
m_log.DebugFormat("[INSTANT MESSAGE]: Undeliverable");
result(false);
return;
}
/// <summary>
/// Process a XMLRPC Grid Instant Message
/// </summary>
/// <param name="request">XMLRPC parameters
/// </param>
/// <returns>Nothing much</returns>
protected virtual XmlRpcResponse processXMLRPCGridInstantMessage(XmlRpcRequest request)
{
bool successful = false;
// various rational defaults
UUID fromAgentID = UUID.Zero;
UUID fromAgentSession = UUID.Zero;
UUID toAgentID = UUID.Zero;
UUID imSessionID = UUID.Zero;
uint timestamp = 0;
string fromAgentName = "";
string message = "";
byte dialog = (byte)0;
bool fromGroup = false;
byte offline = (byte)0;
uint ParentEstateID=0;
Vector3 Position = Vector3.Zero;
UUID RegionID = UUID.Zero ;
byte[] binaryBucket = new byte[0];
float pos_x = 0;
float pos_y = 0;
float pos_z = 0;
//m_log.Info("Processing IM");
Hashtable requestData = (Hashtable)request.Params[0];
// Check if it's got all the data
if (requestData.ContainsKey("from_agent_id") && requestData.ContainsKey("from_agent_session")
&& requestData.ContainsKey("to_agent_id") && requestData.ContainsKey("im_session_id")
&& requestData.ContainsKey("timestamp") && requestData.ContainsKey("from_agent_name")
&& requestData.ContainsKey("message") && requestData.ContainsKey("dialog")
&& requestData.ContainsKey("from_group")
&& requestData.ContainsKey("offline") && requestData.ContainsKey("parent_estate_id")
&& requestData.ContainsKey("position_x") && requestData.ContainsKey("position_y")
&& requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id")
&& requestData.ContainsKey("binary_bucket"))
{
// Do the easy way of validating the UUIDs
UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID);
UUID.TryParse((string)requestData["from_agent_session"], out fromAgentSession);
UUID.TryParse((string)requestData["to_agent_id"], out toAgentID);
UUID.TryParse((string)requestData["im_session_id"], out imSessionID);
UUID.TryParse((string)requestData["region_id"], out RegionID);
try
{
timestamp = (uint)Convert.ToInt32((string)requestData["timestamp"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
fromAgentName = (string)requestData["from_agent_name"];
message = (string)requestData["message"];
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
string requestData1 = (string)requestData["dialog"];
if (string.IsNullOrEmpty(requestData1))
{
dialog = 0;
}
else
{
byte[] dialogdata = Convert.FromBase64String(requestData1);
dialog = dialogdata[0];
}
if ((string)requestData["from_group"] == "TRUE")
fromGroup = true;
string requestData2 = (string)requestData["offline"];
if (String.IsNullOrEmpty(requestData2))
{
offline = 0;
}
else
{
byte[] offlinedata = Convert.FromBase64String(requestData2);
offline = offlinedata[0];
}
try
{
ParentEstateID = (uint)Convert.ToInt32((string)requestData["parent_estate_id"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
try
{
pos_x = (uint)Convert.ToInt32((string)requestData["position_x"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
try
{
pos_y = (uint)Convert.ToInt32((string)requestData["position_y"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
try
{
pos_z = (uint)Convert.ToInt32((string)requestData["position_z"]);
}
catch (ArgumentException)
{
}
catch (FormatException)
{
}
catch (OverflowException)
{
}
Position = new Vector3(pos_x, pos_y, pos_z);
string requestData3 = (string)requestData["binary_bucket"];
if (string.IsNullOrEmpty(requestData3))
{
binaryBucket = new byte[0];
}
else
{
binaryBucket = Convert.FromBase64String(requestData3);
}
// Create a New GridInstantMessageObject the the data
GridInstantMessage gim = new GridInstantMessage();
gim.fromAgentID = fromAgentID.Guid;
gim.fromAgentName = fromAgentName;
gim.fromAgentSession = fromAgentSession.Guid;
gim.fromGroup = fromGroup;
gim.imSessionID = imSessionID.Guid;
gim.RegionID = RegionID.Guid;
gim.timestamp = timestamp;
gim.toAgentID = toAgentID.Guid;
gim.message = message;
gim.dialog = dialog;
gim.offline = offline;
gim.ParentEstateID = ParentEstateID;
gim.Position = Position;
gim.binaryBucket = binaryBucket;
// Trigger the Instant message in the scene.
foreach (Scene scene in m_Scenes)
{
if (scene.Entities.ContainsKey(toAgentID) &&
scene.Entities[toAgentID] is ScenePresence)
{
ScenePresence user =
(ScenePresence)scene.Entities[toAgentID];
if (!user.IsChildAgent)
{
scene.EventManager.TriggerIncomingInstantMessage(gim);
successful = true;
}
}
}
if (!successful)
{
// If the message can't be delivered to an agent, it
// is likely to be a group IM. On a group IM, the
// imSessionID = toAgentID = group id. Raise the
// unhandled IM event to give the groups module
// a chance to pick it up. We raise that in a random
// scene, since the groups module is shared.
//
m_Scenes[0].EventManager.TriggerUnhandledInstantMessage(gim);
}
}
//Send response back to region calling if it was successful
// calling region uses this to know when to look up a user's location again.
XmlRpcResponse resp = new XmlRpcResponse();
Hashtable respdata = new Hashtable();
if (successful)
respdata["success"] = "TRUE";
else
respdata["success"] = "FALSE";
resp.Value = respdata;
return resp;
}
/// <summary>
/// delegate for sending a grid instant message asynchronously
/// </summary>
public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, ulong prevRegionHandle);
private void GridInstantMessageCompleted(IAsyncResult iar)
{
GridInstantMessageDelegate icon =
(GridInstantMessageDelegate)iar.AsyncState;
icon.EndInvoke(iar);
}
protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
{
GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync;
d.BeginInvoke(im, result, 0, GridInstantMessageCompleted, d);
}
/// <summary>
/// Recursive SendGridInstantMessage over XMLRPC method.
/// </summary>
/// <param name="prevRegionHandle"></param>
protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, ulong prevRegionHandle)
{
UUID toAgentID = new UUID(im.toAgentID);
UserAgentData upd = null;
bool lookupAgent = false;
lock (m_UserRegionMap)
{
if (m_UserRegionMap.ContainsKey(toAgentID))
{
upd = new UserAgentData();
upd.AgentOnline = true;
upd.Handle = m_UserRegionMap[toAgentID];
}
else
{
lookupAgent = true;
}
}
// Are we needing to look-up an agent?
if (lookupAgent)
{
// Non-cached user agent lookup.
upd = m_Scenes[0].CommsManager.UserService.GetAgentByUUID(toAgentID);
if (upd != null)
{
// check if we've tried this before..
// This is one way to end the recursive loop
//
if (upd.Handle == prevRegionHandle)
{
m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
result(false);
return;
}
}
else
{
m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
result(false);
return;
}
}
if (upd != null)
{
if (upd.AgentOnline)
{
RegionInfo reginfo = m_Scenes[0].SceneGridService.RequestNeighbouringRegionInfo(upd.Handle);
if (reginfo != null)
{
Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im);
// Not actually used anymore, left in for compatibility
// Remove at next interface change
//
msgdata["region_handle"] = 0;
bool imresult = doIMSending(reginfo, msgdata);
if (imresult)
{
// IM delivery successful, so store the Agent's location in our local cache.
lock (m_UserRegionMap)
{
if (m_UserRegionMap.ContainsKey(toAgentID))
{
m_UserRegionMap[toAgentID] = upd.Handle;
}
else
{
m_UserRegionMap.Add(toAgentID, upd.Handle);
}
}
result(true);
}
else
{
// try again, but lookup user this time.
// Warning, this must call the Async version
// of this method or we'll be making thousands of threads
// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
// This is recursive!!!!!
SendGridInstantMessageViaXMLRPCAsync(im, result,
upd.Handle);
}
}
}
else
{
result(false);
}
}
else
{
result(false);
}
}
/// <summary>
/// This actually does the XMLRPC Request
/// </summary>
/// <param name="reginfo">RegionInfo we pull the data out of to send the request to</param>
/// <param name="xmlrpcdata">The Instant Message data Hashtable</param>
/// <returns>Bool if the message was successfully delivered at the other side.</returns>
private bool doIMSending(RegionInfo reginfo, Hashtable xmlrpcdata)
{
ArrayList SendParams = new ArrayList();
SendParams.Add(xmlrpcdata);
XmlRpcRequest GridReq = new XmlRpcRequest("grid_instant_message", SendParams);
try
{
XmlRpcResponse GridResp = GridReq.Send("http://" + reginfo.ExternalHostName + ":" + reginfo.HttpPort, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("success"))
{
if ((string)responseData["success"] == "TRUE")
{
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
catch (WebException e)
{
m_log.ErrorFormat("[GRID INSTANT MESSAGE]: Error sending message to http://{0}:{1} the host didn't respond ({2})",
reginfo.ExternalHostName, reginfo.HttpPort, e.Message);
}
return false;
}
/// <summary>
/// Get ulong region handle for region by it's Region UUID.
/// We use region handles over grid comms because there's all sorts of free and cool caching.
/// </summary>
/// <param name="regionID">UUID of region to get the region handle for</param>
/// <returns></returns>
private ulong getLocalRegionHandleFromUUID(UUID regionID)
{
ulong returnhandle = 0;
lock (m_Scenes)
{
foreach (Scene sn in m_Scenes)
{
if (sn.RegionInfo.RegionID == regionID)
{
returnhandle = sn.RegionInfo.RegionHandle;
break;
}
}
}
return returnhandle;
}
/// <summary>
/// Takes a GridInstantMessage and converts it into a Hashtable for XMLRPC
/// </summary>
/// <param name="msg">The GridInstantMessage object</param>
/// <returns>Hashtable containing the XMLRPC request</returns>
private Hashtable ConvertGridInstantMessageToXMLRPC(GridInstantMessage msg)
{
Hashtable gim = new Hashtable();
gim["from_agent_id"] = msg.fromAgentID.ToString();
gim["from_agent_session"] = msg.fromAgentSession.ToString();
gim["to_agent_id"] = msg.toAgentID.ToString();
gim["im_session_id"] = msg.imSessionID.ToString();
gim["timestamp"] = msg.timestamp.ToString();
gim["from_agent_name"] = msg.fromAgentName;
gim["message"] = msg.message;
byte[] dialogdata = new byte[1];dialogdata[0] = msg.dialog;
gim["dialog"] = Convert.ToBase64String(dialogdata,Base64FormattingOptions.None);
if (msg.fromGroup)
gim["from_group"] = "TRUE";
else
gim["from_group"] = "FALSE";
byte[] offlinedata = new byte[1]; offlinedata[0] = msg.offline;
gim["offline"] = Convert.ToBase64String(offlinedata, Base64FormattingOptions.None);
gim["parent_estate_id"] = msg.ParentEstateID.ToString();
gim["position_x"] = msg.Position.X.ToString();
gim["position_y"] = msg.Position.Y.ToString();
gim["position_z"] = msg.Position.Z.ToString();
gim["region_id"] = msg.RegionID.ToString();
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
return gim;
}
}
}

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@ -144,9 +144,11 @@ namespace OpenSim.Region.Environment.Scenes
public event SignificantClientMovement OnSignificantClientMovement;
public delegate void NewGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule);
public delegate void IncomingInstantMessage(GridInstantMessage message);
public event NewGridInstantMessage OnGridInstantMessage;
public event IncomingInstantMessage OnIncomingInstantMessage;
public event IncomingInstantMessage OnUnhandledInstantMessage;
public delegate void ClientClosed(UUID clientID);
@ -352,7 +354,8 @@ namespace OpenSim.Region.Environment.Scenes
private LandObjectAdded handlerLandObjectAdded = null; //OnLandObjectAdded;
private LandObjectRemoved handlerLandObjectRemoved = null; //OnLandObjectRemoved;
private AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = null; //OnAvatarEnteringNewParcel;
private NewGridInstantMessage handlerGridInstantMessage = null; //OnGridInstantMessage;
private IncomingInstantMessage handlerIncomingInstantMessage = null; //OnIncomingInstantMessage;
private IncomingInstantMessage handlerUnhandledInstantMessage = null; //OnUnhandledInstantMessage;
private ClientClosed handlerClientClosed = null; //OnClientClosed;
private OnMakeChildAgentDelegate handlerMakeChildAgent = null; //OnMakeChildAgent;
private OnMakeRootAgentDelegate handlerMakeRootAgent = null; //OnMakeRootAgent;
@ -641,15 +644,21 @@ namespace OpenSim.Region.Environment.Scenes
}
}
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
///<param name="message">Object containing the Instant Message Data</param>
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
public void TriggerIncomingInstantMessage(GridInstantMessage message)
{
handlerGridInstantMessage = OnGridInstantMessage;
if (handlerGridInstantMessage != null)
handlerIncomingInstantMessage = OnIncomingInstantMessage;
if (handlerIncomingInstantMessage != null)
{
handlerGridInstantMessage(message, whichModule);
handlerIncomingInstantMessage(message);
}
}
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
{
handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
if (handlerUnhandledInstantMessage != null)
{
handlerUnhandledInstantMessage(message);
}
}

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@ -993,7 +993,8 @@ namespace OpenSim.Region.Environment.Scenes
else
msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to parcel auto return", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName);
TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
// TODO: Send IM
// TriggerGridInstantMessage(msg);
}
}
@ -3304,21 +3305,6 @@ namespace OpenSim.Region.Environment.Scenes
return UUID.Zero;
}
/// <summary>
/// This method is a way for the Friends Module to create an instant
/// message to the avatar and for Instant Messages that travel across
/// gridcomms to make it to the Instant Message Module.
///
/// Friendship establishment and groups are unfortunately tied with instant messaging and
/// there's no way to separate them completely.
/// </summary>
/// <param name="message">object containing the instant message data</param>
/// <returns>void</returns>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver options)
{
m_eventManager.TriggerGridInstantMessage(message, options);
}
public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms)
{
// TODO: m_sceneGridService.DoStuff;

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@ -1211,6 +1211,9 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="datastore"></param>
public void ProcessBackup(IRegionDataStore datastore)
{
if (!m_isBackedUp)
return;
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
// any exception propogate upwards.

View File

@ -2645,7 +2645,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
msg.binaryBucket = new byte[0];// binaryBucket;
World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
// TODO: Send IM
// World.TriggerGridInstantMessage(msg);
// ScriptSleep(2000);
}