Part 1 of a commit. This revision will not compile, part 2 will be added in a couple of minutes that should fix that.

Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule. 
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
afrisby
MW 2007-12-01 14:20:37 +00:00
parent 6aef4a09f9
commit 27f182ac54
5 changed files with 104 additions and 32 deletions

View File

@ -172,8 +172,33 @@ namespace OpenSim.Framework
} }
} }
public class AvatarWearingArgs : EventArgs
{
private List<Wearable> m_nowWearing = new List<Wearable>();
public List<Wearable> NowWearing
{
get { return m_nowWearing; }
set { m_nowWearing = value; }
}
public class Wearable
{
public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
public byte Type = 0;
public Wearable(LLUUID itemId, byte type)
{
ItemID = itemId;
Type = type;
}
}
}
public delegate void TextureRequest(Object sender, TextureRequestArgs e); public delegate void TextureRequest(Object sender, TextureRequestArgs e);
public delegate void AvatarNowWearing(Object sender, AvatarWearingArgs e);
public delegate void ImprovedInstantMessage( public delegate void ImprovedInstantMessage(
LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp,
string fromAgentName, string message, byte dialog); // Cut down from full list string fromAgentName, string message, byte dialog); // Cut down from full list
@ -314,6 +339,7 @@ namespace OpenSim.Framework
event RezObject OnRezObject; event RezObject OnRezObject;
event ModifyTerrain OnModifyTerrain; event ModifyTerrain OnModifyTerrain;
event SetAppearance OnSetAppearance; event SetAppearance OnSetAppearance;
event AvatarNowWearing OnAvatarNowWearing;
event StartAnim OnStartAnim; event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects; event LinkObjects OnLinkObjects;
event DelinkObjects OnDelinkObjects; event DelinkObjects OnDelinkObjects;

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@ -568,6 +568,7 @@ namespace OpenSim.Region.ClientStack
public event Action<IClientAPI> OnRegionHandShakeReply; public event Action<IClientAPI> OnRegionHandShakeReply;
public event GenericCall2 OnRequestWearables; public event GenericCall2 OnRequestWearables;
public event SetAppearance OnSetAppearance; public event SetAppearance OnSetAppearance;
public event AvatarNowWearing OnAvatarNowWearing;
public event GenericCall2 OnCompleteMovementToRegion; public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate; public event UpdateAgent OnAgentUpdate;
public event AgentRequestSit OnAgentRequestSit; public event AgentRequestSit OnAgentRequestSit;
@ -2662,6 +2663,19 @@ namespace OpenSim.Region.ClientStack
OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam); OnSetAppearance(appear.ObjectData.TextureEntry, appear.VisualParam);
} }
break; break;
case PacketType.AgentIsNowWearing:
if (OnAvatarNowWearing != null)
{
AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
for (int i = 0; i < nowWearing.WearableData.Length; i++)
{
AvatarWearingArgs.Wearable wearable = new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID, nowWearing.WearableData[i].WearableType);
wearingArgs.NowWearing.Add(wearable);
}
OnAvatarNowWearing(this, wearingArgs);
}
break;
case PacketType.SetAlwaysRun: case PacketType.SetAlwaysRun:
SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack; SetAlwaysRunPacket run = (SetAlwaysRunPacket)Pack;
@ -3604,10 +3618,6 @@ namespace OpenSim.Region.ClientStack
// Parhaps this should be processed on the Sim to determine whether or not to drop a dead client // Parhaps this should be processed on the Sim to determine whether or not to drop a dead client
// Dumping it to the verbose console until it's handled properly. // Dumping it to the verbose console until it's handled properly.
OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString());
break;
case PacketType.AgentIsNowWearing:
// AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString());
break; break;
case PacketType.ObjectScale: case PacketType.ObjectScale:

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@ -1,3 +1,4 @@
using System;
using libsecondlife; using libsecondlife;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
@ -8,6 +9,8 @@ namespace OpenSim.Region.Environment.Modules
{ {
public class AvatarFactoryModule : IAvatarFactory public class AvatarFactoryModule : IAvatarFactory
{ {
private Scene m_scene = null;
public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables, public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables,
out byte[] visualParams) out byte[] visualParams)
{ {
@ -18,6 +21,12 @@ namespace OpenSim.Region.Environment.Modules
public void Initialise(Scene scene, IConfigSource source) public void Initialise(Scene scene, IConfigSource source)
{ {
scene.RegisterModuleInterface<IAvatarFactory>(this); scene.RegisterModuleInterface<IAvatarFactory>(this);
// scene.EventManager.OnNewClient += NewClient;
if (m_scene == null)
{
m_scene = scene;
}
} }
public void PostInitialise() public void PostInitialise()
@ -38,6 +47,27 @@ namespace OpenSim.Region.Environment.Modules
get { return true; } get { return true; }
} }
public void NewClient(IClientAPI client)
{
// client.OnAvatarNowWearing += AvatarIsWearing;
}
public void RemoveClient(IClientAPI client)
{
// client.OnAvatarNowWearing -= AvatarIsWearing;
}
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI) sender;
//Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs
// then store assetid and itemId and wearable type in a database
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
LLUUID assetID = m_scene.CommsManager.UserProfileCache.GetUserDetails(clientView.AgentId).RootFolder.HasItem(wear.ItemID).assetID;
}
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{ {
visualParams = new byte[218]; visualParams = new byte[218];

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@ -362,7 +362,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
/// <param name="packet"></param> /// <param name="packet"></param>
/// <param name="simClient"></param> /// <param name="simClient"></param>
public void DeRezObject(Packet packet, IClientAPI remoteClient) public virtual void DeRezObject(Packet packet, IClientAPI remoteClient)
{ {
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet; DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
@ -443,7 +443,7 @@ namespace OpenSim.Region.Environment.Scenes
group.DeleteParts(); group.DeleteParts();
} }
public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos) public virtual void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
{ {
CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId); CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
if (userInfo != null) if (userInfo != null)

View File

@ -96,11 +96,11 @@ namespace OpenSim.Region.Environment.Scenes
public IXfer XferManager; public IXfer XferManager;
private IHttpRequests m_httpRequestModule; protected IHttpRequests m_httpRequestModule;
private ISimChat m_simChatModule; protected ISimChat m_simChatModule;
private IXMLRPC m_xmlrpcModule; protected IXMLRPC m_xmlrpcModule;
private IWorldComm m_worldCommModule; protected IWorldComm m_worldCommModule;
private IAvatarFactory m_AvatarFactory; protected IAvatarFactory m_AvatarFactory;
// Central Update Loop // Central Update Loop
@ -128,14 +128,14 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_authenticateHandler; } get { return m_authenticateHandler; }
} }
private readonly LandManager m_LandManager; protected readonly LandManager m_LandManager;
public LandManager LandManager public LandManager LandManager
{ {
get { return m_LandManager; } get { return m_LandManager; }
} }
private readonly EstateManager m_estateManager; protected readonly EstateManager m_estateManager;
public PhysicsScene PhysicsScene public PhysicsScene PhysicsScene
{ {
@ -158,7 +158,7 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_timedilation; } get { return m_timedilation; }
} }
private readonly PermissionManager m_permissionManager; protected readonly PermissionManager m_permissionManager;
public PermissionManager PermissionsMngr public PermissionManager PermissionsMngr
{ {
@ -267,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
public override bool OtherRegionUp(RegionInfo otherRegion) public override bool OtherRegionUp(RegionInfo otherRegion)
{ {
// Another region is up. We have to tell all our ScenePresences about it /* // Another region is up. We have to tell all our ScenePresences about it
// This fails to get the desired effect and needs further work. // This fails to get the desired effect and needs further work.
if (RegionInfo.RegionHandle != otherRegion.RegionHandle) if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
@ -289,7 +289,7 @@ namespace OpenSim.Region.Environment.Scenes
MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client"); MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client");
} }
} }*/
return true; return true;
} }
@ -366,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
// Reset list to nothing. // Reset list to nothing.
m_regionRestartNotifyList = new List<RegionInfo>(); m_regionRestartNotifyList.Clear();
} }
public override void Close() public override void Close()
@ -397,7 +397,7 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.Close(); m_innerScene.Close();
UnRegisterReginWithComms(); UnRegisterReginWithComms();
foreach (IRegionModule module in this.Modules.Values) foreach (IRegionModule module in Modules.Values)
{ {
if (!module.IsSharedModule) if (!module.IsSharedModule)
{ {
@ -427,6 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
m_worldCommModule = RequestModuleInterface<IWorldComm>(); m_worldCommModule = RequestModuleInterface<IWorldComm>();
XferManager = RequestModuleInterface<IXfer>(); XferManager = RequestModuleInterface<IXfer>();
m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
} }
#endregion #endregion
@ -792,7 +793,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
/// <param name="addPacket"></param> /// <param name="addPacket"></param>
/// <param name="ownerID"></param> /// <param name="ownerID"></param>
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape) public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
{ {
// What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision // What we're *supposed* to do is raytrace from the camera position given by the client to the nearest collision
@ -1015,18 +1016,13 @@ namespace OpenSim.Region.Environment.Scenes
EventManager.TriggerOnNewClient(client); EventManager.TriggerOnNewClient(client);
} }
protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
{ {
ScenePresence avatar = null; ScenePresence avatar = null;
byte[] visualParams; byte[] visualParams;
AvatarWearable[] wearables; AvatarWearable[] wearables;
LoadAvatarAppearance(client, out visualParams, out wearables);
if (m_AvatarFactory == null ||
!m_AvatarFactory.TryGetIntialAvatarAppearance(client.AgentId, out wearables, out visualParams))
{
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
}
avatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams); avatar = m_innerScene.CreateAndAddScenePresence(client, child, wearables, visualParams);
@ -1038,6 +1034,15 @@ namespace OpenSim.Region.Environment.Scenes
return avatar; return avatar;
} }
protected void LoadAvatarAppearance(IClientAPI client, out byte[] visualParams, out AvatarWearable[] wearables)
{
if (m_AvatarFactory == null ||
!m_AvatarFactory.TryGetIntialAvatarAppearance(client.AgentId, out wearables, out visualParams))
{
AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams);
}
}
/// <summary> /// <summary>
/// ///
@ -1145,6 +1150,7 @@ namespace OpenSim.Region.Environment.Scenes
m_sceneGridService.KillObject = SendKillObject; m_sceneGridService.KillObject = SendKillObject;
} }
public void UnRegisterReginWithComms() public void UnRegisterReginWithComms()
{ {
m_sceneGridService.OnRegionUp -= OtherRegionUp; m_sceneGridService.OnRegionUp -= OtherRegionUp;