Merge branch 'master' into careminster-presence-refactor
commit
28022a9198
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@ -1317,7 +1317,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osParcelSetDetails(LSL_Vector pos, LSL_List rules)
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{
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CheckThreatLevel(ThreatLevel.High, "osParcelSetDetails");
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const string functionName = "osParcelSetDetails";
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CheckThreatLevel(ThreatLevel.High, functionName);
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OSSLDeprecated(functionName, "osSetParcelDetails");
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SetParcelDetails(pos, rules, functionName);
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}
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public void osSetParcelDetails(LSL_Vector pos, LSL_List rules)
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{
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const string functionName = "osSetParcelDetails";
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CheckThreatLevel(ThreatLevel.High, functionName);
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SetParcelDetails(pos, rules, functionName);
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}
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private void SetParcelDetails(LSL_Vector pos, LSL_List rules, string functionName)
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{
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m_host.AddScriptLPS(1);
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// Get a reference to the land data and make sure the owner of the script
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@ -1356,13 +1368,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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case 2:
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CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
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CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
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if (UUID.TryParse(arg , out uuid))
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newLand.OwnerID = uuid;
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break;
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case 3:
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CheckThreatLevel(ThreatLevel.VeryHigh, "osParcelSetDetails");
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CheckThreatLevel(ThreatLevel.VeryHigh, functionName);
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if (UUID.TryParse(arg , out uuid))
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newLand.GroupID = uuid;
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break;
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@ -135,7 +135,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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// Parcel commands
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void osParcelJoin(vector pos1, vector pos2);
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void osParcelSubdivide(vector pos1, vector pos2);
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void osParcelSetDetails(vector pos, LSL_List rules);
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void osSetParcelDetails(vector pos, LSL_List rules);
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void osParcelSetDetails(vector pos, LSL_List rules); // Deprecated
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string osGetScriptEngineName();
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string osGetSimulatorVersion();
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@ -127,6 +127,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osParcelSubdivide(pos1, pos2);
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}
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public void osSetParcelDetails(vector pos, LSL_List rules)
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{
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m_OSSL_Functions.osSetParcelDetails(pos, rules);
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}
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// Deprecated
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public void osParcelSetDetails(vector pos, LSL_List rules)
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{
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m_OSSL_Functions.osParcelSetDetails(pos,rules);
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@ -397,9 +397,7 @@
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; sized packets and faster sending of data, but more delay in
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; updating interest lists
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;
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;PrimTerseUpdatesPerPacket = 25
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;AvatarTerseUpdatesPerPacket = 10
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;PrimFullUpdatesPerPacket = 100
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;PrimUpdatesPerCallback = 100
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; TextureSendLimit determines how many packets will be put on
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; the outgoing queue each cycle. Like the settings above, this
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