* Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)avinationmerge
parent
6797ac1474
commit
2805ec6466
|
@ -119,13 +119,20 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
|
|
||||||
private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
|
private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
|
||||||
{
|
{
|
||||||
|
int maxCacheitemsLoop = cacheItems.Length;
|
||||||
|
if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
|
||||||
|
{
|
||||||
|
maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
|
||||||
|
m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
|
||||||
|
}
|
||||||
|
|
||||||
m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||||
if (cacheItems.Length > 0)
|
if (cacheItems.Length > 0)
|
||||||
{
|
{
|
||||||
m_log.Info("[Cacheitems]: " + cacheItems.Length);
|
m_log.Debug("[Cacheitems]: " + cacheItems.Length);
|
||||||
for (int iter = 0; iter < cacheItems.Length; iter++)
|
for (int iter = 0; iter < maxCacheitemsLoop; iter++)
|
||||||
{
|
{
|
||||||
m_log.Info("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
|
m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
|
||||||
cacheItems[iter].TextureID);
|
cacheItems[iter].TextureID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -133,65 +140,99 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||||
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
|
||||||
{
|
{
|
||||||
|
|
||||||
WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
|
WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
|
||||||
if (existingitems == null)
|
if (existingitems == null)
|
||||||
|
{
|
||||||
|
if (m_BakedTextureModule != null)
|
||||||
{
|
{
|
||||||
if (m_BakedTextureModule != null)
|
WearableCacheItem[] savedcache = null;
|
||||||
|
try
|
||||||
{
|
{
|
||||||
WearableCacheItem[] savedcache = null;
|
if (p.Appearance.WearableCacheItemsDirty)
|
||||||
try
|
|
||||||
{
|
|
||||||
if (p.Appearance.WearableCacheItemsDirty)
|
|
||||||
{
|
|
||||||
savedcache = m_BakedTextureModule.Get(p.UUID);
|
|
||||||
p.Appearance.WearableCacheItems = savedcache;
|
|
||||||
p.Appearance.WearableCacheItemsDirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
catch (InvalidOperationException)
|
|
||||||
{
|
{
|
||||||
|
savedcache = m_BakedTextureModule.Get(p.UUID);
|
||||||
|
p.Appearance.WearableCacheItems = savedcache;
|
||||||
|
p.Appearance.WearableCacheItemsDirty = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (savedcache != null)
|
|
||||||
existingitems = savedcache;
|
|
||||||
}
|
}
|
||||||
}
|
/*
|
||||||
// Existing items null means it's a fully new appearance
|
* The following Catch types DO NOT WORK with m_BakedTextureModule.Get
|
||||||
if (existingitems == null)
|
* it jumps to the General Packet Exception Handler if you don't catch Exception!
|
||||||
{
|
*
|
||||||
|
catch (System.Net.Sockets.SocketException)
|
||||||
for (int iter = 0; iter < cacheItems.Length; iter++)
|
|
||||||
{
|
{
|
||||||
|
cacheItems = null;
|
||||||
cacheItems[iter].TextureID = textureEntry.FaceTextures[cacheItems[iter].TextureIndex].TextureID;
|
}
|
||||||
if (m_scene.AssetService != null)
|
catch (WebException)
|
||||||
cacheItems[iter].TextureAsset = m_scene.AssetService.GetCached(cacheItems[iter].TextureID.ToString());
|
{
|
||||||
|
cacheItems = null;
|
||||||
|
}
|
||||||
|
catch (InvalidOperationException)
|
||||||
|
{
|
||||||
|
cacheItems = null;
|
||||||
|
} */
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
// The service logs a sufficient error message.
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (savedcache != null)
|
||||||
|
existingitems = savedcache;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Existing items null means it's a fully new appearance
|
||||||
|
if (existingitems == null)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int i = 0; i < maxCacheitemsLoop; i++)
|
||||||
{
|
{
|
||||||
// for each uploaded baked texture
|
if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
|
||||||
for (int i = 0; i < cacheItems.Length; i++)
|
{
|
||||||
|
cacheItems[i].TextureID =
|
||||||
|
textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID;
|
||||||
|
if (m_scene.AssetService != null)
|
||||||
|
cacheItems[i].TextureAsset =
|
||||||
|
m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
// for each uploaded baked texture
|
||||||
|
for (int i = 0; i < maxCacheitemsLoop; i++)
|
||||||
|
{
|
||||||
|
if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
|
||||||
{
|
{
|
||||||
cacheItems[i].TextureID =
|
cacheItems[i].TextureID =
|
||||||
textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID;
|
textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
for (int i = 0; i < cacheItems.Length; i++)
|
|
||||||
{
|
{
|
||||||
if (cacheItems[i].TextureAsset == null)
|
m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
|
||||||
{
|
|
||||||
cacheItems[i].TextureAsset = m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < maxCacheitemsLoop; i++)
|
||||||
|
{
|
||||||
|
if (cacheItems[i].TextureAsset == null)
|
||||||
|
{
|
||||||
|
cacheItems[i].TextureAsset =
|
||||||
|
m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
p.Appearance.WearableCacheItems = cacheItems;
|
p.Appearance.WearableCacheItems = cacheItems;
|
||||||
|
|
||||||
|
|
|
@ -11727,6 +11727,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
IAssetService cache = m_scene.AssetService;
|
IAssetService cache = m_scene.AssetService;
|
||||||
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
|
||||||
|
//bakedTextureModule = null;
|
||||||
|
int maxWearablesLoop = cachedtex.WearableData.Length;
|
||||||
|
if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
|
||||||
|
maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
|
||||||
|
|
||||||
if (bakedTextureModule != null && cache != null)
|
if (bakedTextureModule != null && cache != null)
|
||||||
{
|
{
|
||||||
// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
|
// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
|
||||||
|
@ -11742,10 +11747,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
p.Appearance.WearableCacheItems = cacheItems;
|
p.Appearance.WearableCacheItems = cacheItems;
|
||||||
p.Appearance.WearableCacheItemsDirty = false;
|
p.Appearance.WearableCacheItemsDirty = false;
|
||||||
}
|
}
|
||||||
catch (InvalidOperationException)
|
|
||||||
|
/*
|
||||||
|
* The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception!
|
||||||
|
*
|
||||||
|
catch (System.Net.Sockets.SocketException)
|
||||||
{
|
{
|
||||||
cacheItems = null;
|
cacheItems = null;
|
||||||
}
|
}
|
||||||
|
catch (WebException)
|
||||||
|
{
|
||||||
|
cacheItems = null;
|
||||||
|
}
|
||||||
|
catch (InvalidOperationException)
|
||||||
|
{
|
||||||
|
cacheItems = null;
|
||||||
|
} */
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
cacheItems = null;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else if (p.Appearance.WearableCacheItems != null)
|
else if (p.Appearance.WearableCacheItems != null)
|
||||||
{
|
{
|
||||||
|
@ -11766,10 +11788,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cacheItems != null)
|
if (cacheItems != null)
|
||||||
{
|
{
|
||||||
|
|
||||||
for (int i = 0; i < cachedtex.WearableData.Length; i++)
|
for (int i = 0; i < maxWearablesLoop; i++)
|
||||||
{
|
{
|
||||||
WearableCacheItem item =
|
WearableCacheItem item =
|
||||||
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
|
WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems);
|
||||||
|
@ -11777,8 +11800,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||||
cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
|
cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex;
|
||||||
cachedresp.WearableData[i].HostName = new byte[0];
|
cachedresp.WearableData[i].HostName = new byte[0];
|
||||||
if (item != null)
|
if (item != null && cachedtex.WearableData[i].ID == item.CacheId)
|
||||||
{
|
{
|
||||||
|
|
||||||
cachedresp.WearableData[i].TextureID = item.TextureID;
|
cachedresp.WearableData[i].TextureID = item.TextureID;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -11789,7 +11813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < cachedtex.WearableData.Length; i++)
|
for (int i = 0; i < maxWearablesLoop; i++)
|
||||||
{
|
{
|
||||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||||
|
@ -11803,7 +11827,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
if (cache == null)
|
if (cache == null)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < cachedtex.WearableData.Length; i++)
|
for (int i = 0; i < maxWearablesLoop; i++)
|
||||||
{
|
{
|
||||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||||
|
@ -11814,7 +11838,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < cachedtex.WearableData.Length; i++)
|
for (int i = 0; i < maxWearablesLoop; i++)
|
||||||
{
|
{
|
||||||
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
|
||||||
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
|
||||||
|
|
Loading…
Reference in New Issue