Prim inventory script saving phase 1. Create necessary CAPS structures for correctly accepting prim inventory script updates.
No user functionality yet. Refactoring to follow.afrisby
parent
fa2495ae6b
commit
280a5cba8b
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@ -42,21 +42,29 @@ namespace OpenSim.Region.Capabilities
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string inventoryType, string assetType);
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public delegate LLUUID UpdateItem(LLUUID itemID, byte[] data);
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public delegate LLUUID UpdateTaskScript(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data);
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public delegate void NewInventoryItem(LLUUID userID, InventoryItemBase item);
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public delegate LLUUID ItemUpdatedCallback(LLUUID userID, LLUUID itemID, byte[] data);
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public delegate LLUUID TaskScriptUpdatedCallback(LLUUID userID, LLUUID itemID, LLUUID primID,
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bool isScriptRunning, byte[] data);
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public class Caps
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{
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private string m_httpListenerHostName;
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private uint m_httpListenPort;
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private string m_capsObjectPath = "00001-";
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private string m_requestPath = "0000/";
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private string m_mapLayerPath = "0001/";
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private string m_newInventory = "0002/";
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//private string m_requestTexture = "0003/";
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private string m_notecardUpdatePath = "0004/";
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private string m_notecardTaskUpdatePath = "0005/";
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//private string eventQueue = "0100/";
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private BaseHttpServer m_httpListener;
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private LLUUID m_agentID;
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@ -65,8 +73,11 @@ namespace OpenSim.Region.Capabilities
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private Queue<string> m_capsEventQueue = new Queue<string>();
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private bool m_dumpAssetsToFile;
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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// receive capability calls
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public NewInventoryItem AddNewInventoryItem = null;
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public ItemUpdatedCallback ItemUpdatedCall = null;
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public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
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public Caps(AssetCache assetCache, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
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LLUUID agent, bool dumpAssetsToFile)
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@ -100,9 +111,11 @@ namespace OpenSim.Region.Capabilities
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AddLegacyCapsHandler(m_httpListener, m_requestPath, CapsRequest);
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//AddLegacyCapsHandler(m_httpListener, m_requestTexture , RequestTexture);
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AddLegacyCapsHandler(m_httpListener, m_notecardUpdatePath, NoteCardAgentInventory);
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AddLegacyCapsHandler(m_httpListener, m_notecardTaskUpdatePath, ScriptTaskInventory);
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}
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catch
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catch (Exception e)
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{
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MainLog.Instance.Error("CAPS", e.ToString());
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}
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}
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@ -117,7 +130,7 @@ namespace OpenSim.Region.Capabilities
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}
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/// <summary>
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///
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/// Construct a client response detailing all the capabilities this server can provide.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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@ -131,7 +144,7 @@ namespace OpenSim.Region.Capabilities
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}
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/// <summary>
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///
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/// Return an LLSDCapsDetails listing all the capabilities this server can provide
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/// </summary>
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/// <returns></returns>
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protected LLSDCapsDetails GetCapabilities()
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@ -144,7 +157,7 @@ namespace OpenSim.Region.Capabilities
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caps.NewFileAgentInventory = capsBaseUrl + m_newInventory;
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caps.UpdateNotecardAgentInventory = capsBaseUrl + m_notecardUpdatePath;
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caps.UpdateScriptAgentInventory = capsBaseUrl + m_notecardUpdatePath;
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// caps.UpdateScriptTaskInventory = capsBaseUrl + m_requestTexture;
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caps.UpdateScriptTaskInventory = capsBaseUrl + m_notecardTaskUpdatePath;
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return caps;
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}
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@ -249,9 +262,65 @@ namespace OpenSim.Region.Capabilities
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}
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#endregion
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/// <summary>
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/// Callback for a client request for an upload url for a script task
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/// inventory update
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string ScriptTaskInventory(string request, string path, string param)
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{
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try
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{
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// MainLog.Instance.Debug("CAPS", "request: {0}, path: {1}, param: {2}", request, path, param);
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Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
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LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
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LLSDHelpers.DeserialiseLLSDMap(hash, llsdUpdateRequest);
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string capsBase = "/CAPS/" + m_capsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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TaskInventoryScriptUpdater uploader =
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new TaskInventoryScriptUpdater(
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llsdUpdateRequest.item_id,
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llsdUpdateRequest.task_id,
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llsdUpdateRequest.is_script_running,
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capsBase + uploaderPath,
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m_httpListener,
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m_dumpAssetsToFile);
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uploader.OnUpLoad += TaskScriptUpdated;
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m_httpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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string uploaderURL = "http://" + m_httpListenerHostName + ":" + m_httpListenPort.ToString() + capsBase +
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uploaderPath;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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// MainLog.Instance.Verbose(
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// "CAPS",
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// "ScriptTaskInventory response: {0}",
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// LLSDHelpers.SerialiseLLSDReply(uploadResponse));
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("CAPS", e.ToString());
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}
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return null;
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}
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/// <summary>
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///
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/// Callback for a client request for an upload url for a notecard (or script)
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/// agent inventory update
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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@ -265,11 +334,10 @@ namespace OpenSim.Region.Capabilities
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LLSDHelpers.DeserialiseLLSDMap(hash, llsdRequest);
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string capsBase = "/CAPS/" + m_capsObjectPath;
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LLUUID newInvItem = llsdRequest.item_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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ItemUpdater uploader =
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new ItemUpdater(newInvItem, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
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new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_httpListener, m_dumpAssetsToFile);
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uploader.OnUpLoad += ItemUpdated;
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m_httpListener.AddStreamHandler(
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@ -281,6 +349,8 @@ namespace OpenSim.Region.Capabilities
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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MainLog.Instance.Verbose("CAPS", "NoteCardAgentInventory response: {0}", LLSDHelpers.SerialiseLLSDReply(uploadResponse));
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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@ -368,12 +438,36 @@ namespace OpenSim.Region.Capabilities
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}
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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/// <param name="itemID">Item to update</param>
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/// <param name="data">New asset data</param>
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/// <returns></returns>
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public LLUUID ItemUpdated(LLUUID itemID, byte[] data)
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{
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if (ItemUpdatedCall != null)
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{
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return ItemUpdatedCall(m_agentID, itemID, data);
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}
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return LLUUID.Zero;
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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/// <param name="itemID">Item to update</param>
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/// <param name="primID">Prim containing item to update</param>
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/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
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/// <param name="data">New asset data</param>
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public LLUUID TaskScriptUpdated(LLUUID itemID, LLUUID primID, bool isScriptRunning, byte[] data)
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{
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if (TaskScriptUpdatedCall != null)
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{
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return TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
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}
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return LLUUID.Zero;
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}
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@ -452,6 +546,10 @@ namespace OpenSim.Region.Capabilities
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}
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}
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/// <summary>
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/// This class is a callback invoked when a client sends asset data to
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/// an agent inventory notecard update url
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/// </summary>
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public class ItemUpdater
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{
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public event UpdateItem OnUpLoad;
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@ -514,5 +612,96 @@ namespace OpenSim.Region.Capabilities
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fs.Close();
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}
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}
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/// <summary>
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/// This class is a callback invoked when a client sends asset data to
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/// a task inventory script update url
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/// </summary>
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public class TaskInventoryScriptUpdater
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{
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public event UpdateTaskScript OnUpLoad;
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private string uploaderPath = "";
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private LLUUID inventoryItemID;
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private LLUUID primID;
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private bool isScriptRunning;
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private BaseHttpServer httpListener;
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private bool m_dumpAssetToFile;
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public TaskInventoryScriptUpdater(LLUUID inventoryItemID, LLUUID primID, int isScriptRunning,
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string path, BaseHttpServer httpServer, bool dumpAssetToFile)
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{
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m_dumpAssetToFile = dumpAssetToFile;
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this.inventoryItemID = inventoryItemID;
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this.primID = primID;
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// This comes in over the packet as an integer, but actually appears to be treated as a bool
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this.isScriptRunning = (0 == isScriptRunning ? false : true);
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uploaderPath = path;
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httpListener = httpServer;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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try
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{
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// MainLog.Instance.Verbose(
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// "CAPS",
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// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
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// data, path, param);
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string res = "";
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LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete();
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LLUUID assetID = LLUUID.Zero;
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if (OnUpLoad != null)
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{
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assetID = OnUpLoad(inventoryItemID, primID, isScriptRunning, data);
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}
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uploadComplete.item_id = inventoryItemID;
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uploadComplete.task_id = primID;
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uploadComplete.state = "complete";
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res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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if (m_dumpAssetToFile)
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{
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SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
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}
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// MainLog.Instance.Verbose("CAPS", "TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
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return res;
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}
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catch (Exception e)
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{
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MainLog.Instance.Error("CAPS", e.ToString());
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}
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// XXX Maybe this should be some meaningful error packet
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return null;
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}
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private void SaveAssetToFile(string filename, byte[] data)
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{
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FileStream fs = File.Create(filename);
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();
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}
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}
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}
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}
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@ -38,7 +38,7 @@ namespace OpenSim.Region.Capabilities
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// public string ChatSessionRequest = "";
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public string UpdateNotecardAgentInventory = "";
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public string UpdateScriptAgentInventory = "";
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// public string UpdateScriptTaskInventory = "";
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public string UpdateScriptTaskInventory = "";
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// public string ParcelVoiceInfoRequest = "";
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public LLSDCapsDetails()
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@ -0,0 +1,50 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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namespace OpenSim.Region.Capabilities
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{
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[LLSDMap]
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public class LLSDTaskInventoryUploadComplete
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{
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/// <summary>
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/// The task inventory item that was updated
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/// </summary>
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public LLUUID item_id;
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/// <summary>
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/// The task that was updated
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/// </summary>
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public LLUUID task_id;
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/// <summary>
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/// State of the upload. So far have only even seen this set to "complete"
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/// </summary>
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public string state;
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}
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}
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@ -0,0 +1,51 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using libsecondlife;
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namespace OpenSim.Region.Capabilities
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{
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[LLSDMap]
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public class LLSDTaskScriptUpdate
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{
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/// <summary>
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/// The item containing the script to update
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/// </summary>
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public LLUUID item_id;
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/// <summary>
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/// The task containing the script
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/// </summary>
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public LLUUID task_id;
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/// <summary>
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/// Signals whether the script is currently active
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/// </summary>
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public int is_script_running;
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}
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}
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@ -260,7 +260,7 @@ namespace OpenSim.Framework.UserManagement
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/// <param name="request">The users loginrequest</param>
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public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable) request.Params[0];
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//Hashtable requestData = (Hashtable) request.Params[0];
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UserAgentData agent = new UserAgentData();
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@ -74,6 +74,13 @@ namespace OpenSim.Region.Environment.Scenes
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return LLUUID.Zero;
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}
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/// <summary>
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/// Capability originating call to update the asset of an item in an agent's inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="data"></param>
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/// <returns></returns>
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
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@ -106,6 +113,39 @@ namespace OpenSim.Region.Environment.Scenes
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}
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return LLUUID.Zero;
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}
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/// <summary>
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/// Capability originating call to update the asset of a script in a prim's (task's) inventory
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="primID">The prim which contains the item to update</param>
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/// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
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/// <param name="data"></param>
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/// <returns>Asset LLUID created</returns>
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public LLUUID CapsUpdateTaskInventoryScriptAsset(LLUUID avatarID, LLUUID itemID,
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LLUUID primID, bool isScriptRunning, byte[] data)
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{
|
||||
// TODO Not currently doing anything with the isScriptRunning bool
|
||||
|
||||
MainLog.Instance.Verbose(
|
||||
"PRIMINVENTORY",
|
||||
"Prim inventory script save functionality not yet implemented."
|
||||
+ " remoteClient: {0}, itemID: {1}, primID: {2}, isScriptRunning: {3}",
|
||||
avatarID, itemID, primID, isScriptRunning);
|
||||
|
||||
// TODO
|
||||
// Retrieve client LLUID
|
||||
// Retrieve sog containing primID
|
||||
// Retrieve item
|
||||
// Create new asset and add to cache
|
||||
// Update item with new asset
|
||||
// Trigger SOG update (see RezScript)
|
||||
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
|
||||
// return new asset id
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update an item which is either already in the client's inventory or is within
|
||||
|
@ -470,7 +510,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (rezAsset != null)
|
||||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
|
|
|
@ -1350,10 +1350,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
|
||||
|
||||
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
|
||||
"/CAPS/" + agent.CapsPath + "0000/");
|
||||
"/CAPS/" + agent.CapsPath + "0000/");
|
||||
cap.RegisterHandlers();
|
||||
|
||||
cap.AddNewInventoryItem = AddInventoryItem;
|
||||
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
|
||||
cap.TaskScriptUpdatedCall = CapsUpdateTaskInventoryScriptAsset;
|
||||
|
||||
if (m_capsHandlers.ContainsKey(agent.AgentID))
|
||||
{
|
||||
//MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
|
||||
|
|
Loading…
Reference in New Issue