add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen!
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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@ -595,21 +595,25 @@ namespace OpenSim.Region.ClientStack.Linden
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Vector3 scale = inner_instance_list["scale"].AsVector3();
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Vector3 scale = inner_instance_list["scale"].AsVector3();
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Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
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Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
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// no longer used - begin ------------------------
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// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
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// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
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// int material = inner_instance_list["material"].AsInteger();
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// int material = inner_instance_list["material"].AsInteger();
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// int mesh = inner_instance_list["mesh"].AsInteger();
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// int mesh = inner_instance_list["mesh"].AsInteger();
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OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
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// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
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int base_mask = permissions["base_mask"].AsInteger();
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// int base_mask = permissions["base_mask"].AsInteger();
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int everyone_mask = permissions["everyone_mask"].AsInteger();
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// int everyone_mask = permissions["everyone_mask"].AsInteger();
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UUID creator_id = permissions["creator_id"].AsUUID();
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// UUID creator_id = permissions["creator_id"].AsUUID();
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UUID group_id = permissions["group_id"].AsUUID();
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// UUID group_id = permissions["group_id"].AsUUID();
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int group_mask = permissions["group_mask"].AsInteger();
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// int group_mask = permissions["group_mask"].AsInteger();
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// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
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// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
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// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
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// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
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int next_owner_mask = permissions["next_owner_mask"].AsInteger();
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// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
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UUID owner_id = permissions["owner_id"].AsUUID();
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// UUID owner_id = permissions["owner_id"].AsUUID();
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int owner_mask = permissions["owner_mask"].AsInteger();
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// int owner_mask = permissions["owner_mask"].AsInteger();
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// no longer used - end ------------------------
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UUID owner_id = m_HostCapsObj.AgentID;
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SceneObjectPart prim
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SceneObjectPart prim
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= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
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= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
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@ -619,19 +623,19 @@ namespace OpenSim.Region.ClientStack.Linden
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rotations.Add(rotation);
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rotations.Add(rotation);
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positions.Add(position);
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positions.Add(position);
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prim.UUID = UUID.Random();
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prim.UUID = UUID.Random();
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prim.CreatorID = creator_id;
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prim.CreatorID = owner_id;
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prim.OwnerID = owner_id;
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prim.OwnerID = owner_id;
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prim.GroupID = group_id;
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prim.GroupID = UUID.Zero;
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prim.LastOwnerID = prim.OwnerID;
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prim.LastOwnerID = prim.OwnerID;
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.Name = assetName;
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prim.Name = assetName;
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prim.Description = "";
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prim.Description = "";
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prim.BaseMask = (uint)base_mask;
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// prim.BaseMask = (uint)base_mask;
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prim.EveryoneMask = (uint)everyone_mask;
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// prim.EveryoneMask = (uint)everyone_mask;
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prim.GroupMask = (uint)group_mask;
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// prim.GroupMask = (uint)group_mask;
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prim.NextOwnerMask = (uint)next_owner_mask;
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// prim.NextOwnerMask = (uint)next_owner_mask;
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prim.OwnerMask = (uint)owner_mask;
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// prim.OwnerMask = (uint)owner_mask;
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if (grp == null)
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if (grp == null)
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grp = new SceneObjectGroup(prim);
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grp = new SceneObjectGroup(prim);
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@ -0,0 +1,128 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Mono.Addins;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.ClientStack.Linden
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{
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/// <summary>
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/// MeshUploadFlag capability. This is required for uploading Mesh.
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/// </summary>
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///
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class MeshUploadFlagModule : ISharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private UUID m_agentID;
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#region ISharedRegionModule Members
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["MeshUploadFlag"];
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if (config == null)
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return;
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}
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public void AddRegion(Scene s)
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{
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m_scene = s;
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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public void RemoveRegion(Scene s)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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}
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public void RegionLoaded(Scene s)
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{
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}
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public void PostInitialise()
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{
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}
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public void Close() { }
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public string Name { get { return "MeshUploadFlagModule"; } }
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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#endregion
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
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caps.RegisterHandler("MeshUploadFlag", reqHandler);
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m_agentID = agentID;
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}
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private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
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{
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m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request");
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OSDMap data = new OSDMap();
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ScenePresence sp = m_scene.GetScenePresence(m_agentID);
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data["username"] = sp.Firstname + "." + sp.Lastname;
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data["display_name_next_update"] = new OSDDate(DateTime.Now);
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data["legacy_first_name"] = sp.Firstname;
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data["mesh_upload_status"] = "valid";
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data["display_name"] = sp.Firstname + " " + sp.Lastname;
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data["legacy_last_name"] = sp.Lastname;
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data["id"] = m_agentID;
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data["is_display_name_default"] = true;
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//Send back data
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
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return responsedata;
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}
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}
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}
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