add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen!

bulletsim
Michael Cerquoni aka Nebadon Izumi 2011-07-07 03:18:04 -07:00 committed by dahlia
parent af8773d6d0
commit 281e80ccf3
2 changed files with 150 additions and 18 deletions

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@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -595,21 +595,25 @@ namespace OpenSim.Region.ClientStack.Linden
Vector3 scale = inner_instance_list["scale"].AsVector3(); Vector3 scale = inner_instance_list["scale"].AsVector3();
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
// no longer used - begin ------------------------
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
// int material = inner_instance_list["material"].AsInteger(); // int material = inner_instance_list["material"].AsInteger();
// int mesh = inner_instance_list["mesh"].AsInteger(); // int mesh = inner_instance_list["mesh"].AsInteger();
OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; // OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
int base_mask = permissions["base_mask"].AsInteger(); // int base_mask = permissions["base_mask"].AsInteger();
int everyone_mask = permissions["everyone_mask"].AsInteger(); // int everyone_mask = permissions["everyone_mask"].AsInteger();
UUID creator_id = permissions["creator_id"].AsUUID(); // UUID creator_id = permissions["creator_id"].AsUUID();
UUID group_id = permissions["group_id"].AsUUID(); // UUID group_id = permissions["group_id"].AsUUID();
int group_mask = permissions["group_mask"].AsInteger(); // int group_mask = permissions["group_mask"].AsInteger();
// bool is_owner_group = permissions["is_owner_group"].AsBoolean(); // bool is_owner_group = permissions["is_owner_group"].AsBoolean();
// UUID last_owner_id = permissions["last_owner_id"].AsUUID(); // UUID last_owner_id = permissions["last_owner_id"].AsUUID();
int next_owner_mask = permissions["next_owner_mask"].AsInteger(); // int next_owner_mask = permissions["next_owner_mask"].AsInteger();
UUID owner_id = permissions["owner_id"].AsUUID(); // UUID owner_id = permissions["owner_id"].AsUUID();
int owner_mask = permissions["owner_mask"].AsInteger(); // int owner_mask = permissions["owner_mask"].AsInteger();
// no longer used - end ------------------------
UUID owner_id = m_HostCapsObj.AgentID;
SceneObjectPart prim SceneObjectPart prim
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
@ -619,19 +623,19 @@ namespace OpenSim.Region.ClientStack.Linden
rotations.Add(rotation); rotations.Add(rotation);
positions.Add(position); positions.Add(position);
prim.UUID = UUID.Random(); prim.UUID = UUID.Random();
prim.CreatorID = creator_id; prim.CreatorID = owner_id;
prim.OwnerID = owner_id; prim.OwnerID = owner_id;
prim.GroupID = group_id; prim.GroupID = UUID.Zero;
prim.LastOwnerID = prim.OwnerID; prim.LastOwnerID = prim.OwnerID;
prim.CreationDate = Util.UnixTimeSinceEpoch(); prim.CreationDate = Util.UnixTimeSinceEpoch();
prim.Name = assetName; prim.Name = assetName;
prim.Description = ""; prim.Description = "";
prim.BaseMask = (uint)base_mask; // prim.BaseMask = (uint)base_mask;
prim.EveryoneMask = (uint)everyone_mask; // prim.EveryoneMask = (uint)everyone_mask;
prim.GroupMask = (uint)group_mask; // prim.GroupMask = (uint)group_mask;
prim.NextOwnerMask = (uint)next_owner_mask; // prim.NextOwnerMask = (uint)next_owner_mask;
prim.OwnerMask = (uint)owner_mask; // prim.OwnerMask = (uint)owner_mask;
if (grp == null) if (grp == null)
grp = new SceneObjectGroup(prim); grp = new SceneObjectGroup(prim);
@ -1123,4 +1127,4 @@ namespace OpenSim.Region.ClientStack.Linden
} }
} }
} }

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@ -0,0 +1,128 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Reflection;
using log4net;
using Nini.Config;
using Mono.Addins;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.ClientStack.Linden
{
/// <summary>
/// MeshUploadFlag capability. This is required for uploading Mesh.
/// </summary>
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class MeshUploadFlagModule : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private UUID m_agentID;
#region ISharedRegionModule Members
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["MeshUploadFlag"];
if (config == null)
return;
}
public void AddRegion(Scene s)
{
m_scene = s;
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
public void RemoveRegion(Scene s)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
}
public void RegionLoaded(Scene s)
{
}
public void PostInitialise()
{
}
public void Close() { }
public string Name { get { return "MeshUploadFlagModule"; } }
public Type ReplaceableInterface
{
get { return null; }
}
#endregion
public void RegisterCaps(UUID agentID, Caps caps)
{
IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
caps.RegisterHandler("MeshUploadFlag", reqHandler);
m_agentID = agentID;
}
private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
{
m_log.DebugFormat("[SIMULATOR FEATURES MODULE]: MeshUploadFlag request");
OSDMap data = new OSDMap();
ScenePresence sp = m_scene.GetScenePresence(m_agentID);
data["username"] = sp.Firstname + "." + sp.Lastname;
data["display_name_next_update"] = new OSDDate(DateTime.Now);
data["legacy_first_name"] = sp.Firstname;
data["mesh_upload_status"] = "valid";
data["display_name"] = sp.Firstname + " " + sp.Lastname;
data["legacy_last_name"] = sp.Lastname;
data["id"] = m_agentID;
data["is_display_name_default"] = true;
//Send back data
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 200;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
return responsedata;
}
}
}