Reduce Max region size to 4096m
parent
8fcecc93a6
commit
2828aa3e9b
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@ -30,13 +30,16 @@ namespace OpenSim.Framework
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{
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{
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public class Constants
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public class Constants
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{
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{
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public const int MaxAgentAttachments = 38;
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public const int MaxAgentGroups = 60;
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// 'RegionSize' is the legacy region size.
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// 'RegionSize' is the legacy region size.
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// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
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// DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
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// be the legacy region size.
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// be the legacy region size.
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public const uint RegionSize = 256;
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public const uint RegionSize = 256;
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public const uint RegionHeight = 4096;
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public const uint RegionHeight = 4096;
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// This could be a parameters but, really, a region of greater than this is pretty unmanageable
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public const uint MaximumRegionSize = 8192;
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public const uint MaximumRegionSize = 4096;
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// Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
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// Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
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public const int MinRegionSize = 16;
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public const int MinRegionSize = 16;
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@ -74,6 +74,10 @@ namespace OpenSim
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/// <remarks>
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/// <remarks>
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/// The protocol version that we will use for outgoing transfers
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/// The protocol version that we will use for outgoing transfers
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/// Valid values are
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/// Valid values are
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/// "SIMULATION/0.8"
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/// - up to 45 avatar textures - 11 baked
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/// "SIMULATION/0.7"
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/// TP uses call back again
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/// "SIMULATION/0.3"
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/// "SIMULATION/0.3"
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/// - supports teleports to variable-sized regions
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/// - supports teleports to variable-sized regions
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/// - Older versions can teleport to this one, but only if the destination region
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/// - Older versions can teleport to this one, but only if the destination region
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