start in on the shell for a generic database versioning module. My
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.0.6.0-stable
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Reflection;
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namespace OpenSim.Data.Migrations
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{
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    /// <summary> 
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    ///
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    /// The Migration theory is based on the ruby on rails concept.
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    /// Each database driver is going to be allowed to have files in
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    /// Resources that specify the database migrations.  They will be
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    /// of the form:
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    ///
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    ///    001_Users.sql
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    ///    002_Users.sql
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    ///    003_Users.sql
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    ///    001_Prims.sql
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    ///    002_Prims.sql
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    ///    ...etc...
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    ///
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    /// When a database driver starts up, it specifies a resource that
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    /// needs to be brought up to the current revision.  For instance:
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    ///
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    ///    Migration um = new Migration("Users");
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    ///    um.Upgrade(dbconnection);
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    ///
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    /// This works out which version Users is at, and applies all the
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    /// revisions past it to it.  If there is no users table, all
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    /// revisions are applied in order.  Consider each future
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    /// migration to be an incremental roll forward of the tables in
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    /// question.
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    ///
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    /// </summary>
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    public class Migration
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    {
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        private string _type;
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        public Migration(string type)
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        {
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            _type = type;
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        }
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    }
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}
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										23
									
								
								prebuild.xml
								
								
								
								
							
							
						
						
									
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								prebuild.xml
								
								
								
								
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			@ -196,6 +196,29 @@
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      </Files>
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    </Project>
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    <Project name="OpenSim.Data.Migrations" path="OpenSim/Data/Migrations" type="Library">
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      <Configuration name="Debug">
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        <Options>
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          <OutputPath>../../../bin/</OutputPath>
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        </Options>
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      </Configuration>
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      <Configuration name="Release">
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        <Options>
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          <OutputPath>../../../bin/</OutputPath>
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        </Options>
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      </Configuration>
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      <ReferencePath>../../../bin/</ReferencePath>
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      <Reference name="System" localCopy="false"/>
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      <Reference name="System.Data"/>
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      <Reference name="OpenSim.Framework"/>
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      <!-- needed for LLUUID types -->
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      <Reference name="libsecondlife.dll"/>
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      <Files>
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        <Match pattern="*.cs" recurse="true"/>
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      </Files>
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    </Project>
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    <Project name="OpenSim.Data" path="OpenSim/Data" type="Library">
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      <Configuration name="Debug">
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        <Options>
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| 
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