start in on the shell for a generic database versioning module. My
intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.0.6.0-stable
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.Reflection;
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namespace OpenSim.Data.Migrations
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{
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/// <summary>
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///
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/// The Migration theory is based on the ruby on rails concept.
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/// Each database driver is going to be allowed to have files in
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/// Resources that specify the database migrations. They will be
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/// of the form:
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///
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/// 001_Users.sql
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/// 002_Users.sql
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/// 003_Users.sql
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/// 001_Prims.sql
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/// 002_Prims.sql
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/// ...etc...
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///
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/// When a database driver starts up, it specifies a resource that
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/// needs to be brought up to the current revision. For instance:
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///
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/// Migration um = new Migration("Users");
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/// um.Upgrade(dbconnection);
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///
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/// This works out which version Users is at, and applies all the
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/// revisions past it to it. If there is no users table, all
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/// revisions are applied in order. Consider each future
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/// migration to be an incremental roll forward of the tables in
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/// question.
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///
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/// </summary>
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public class Migration
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{
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private string _type;
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public Migration(string type)
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{
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_type = type;
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}
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}
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}
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23
prebuild.xml
23
prebuild.xml
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@ -196,6 +196,29 @@
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</Files>
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</Files>
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</Project>
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</Project>
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<Project name="OpenSim.Data.Migrations" path="OpenSim/Data/Migrations" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data"/>
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<Reference name="OpenSim.Framework"/>
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<!-- needed for LLUUID types -->
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<Reference name="libsecondlife.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Data" path="OpenSim/Data" type="Library">
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<Project name="OpenSim.Data" path="OpenSim/Data" type="Library">
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<Configuration name="Debug">
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<Configuration name="Debug">
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<Options>
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<Options>
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Loading…
Reference in New Issue