diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 7edfc61274..cdad729a26 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -687,6 +687,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_scene.EventManager.TriggerAvatarAppearanceChanged(sp);
}
+ ///
+ /// For a given set of appearance items, check whether the items are valid and add their asset IDs to
+ /// appearance data.
+ ///
+ ///
+ ///
private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
{
IInventoryService invService = m_scene.InventoryService;