Factor out inventory code in SceneObjectGroup into seperate class.
As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]afrisby
parent
35a63c64f6
commit
286802558e
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@ -0,0 +1,136 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class SceneObjectGroup : EntityBase
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="localID"></param>
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public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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return part.GetInventoryFileName(remoteClient, localID);
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}
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else
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{
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MainLog.Instance.Warn(
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"SCENE",
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"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
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localID, Name, UUID);
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}
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return false;
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}
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public void RequestInventoryFile(uint localID, IXfer xferManager)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.RequestInventoryFile(xferManager);
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}
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else
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{
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MainLog.Instance.Warn(
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"PRIMINVENTORY",
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"Couldn't find part {0} in object group {1}, {2} to request inventory data",
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localID, Name, UUID);
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}
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}
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = item.inventoryID;
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taskItem.asset_id = item.assetID;
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taskItem.name = item.inventoryName;
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = item.avatarID;
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taskItem.creator_id = item.creatorsID;
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.Types[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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return false;
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}
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
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{
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if (copyItemID != LLUUID.Zero)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = copyItemID;
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taskItem.asset_id = item.assetID;
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taskItem.name = item.inventoryName;
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = new LLUUID(item.avatarID.ToString());
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taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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}
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else
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{
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return AddInventoryItem(remoteClient, localID, item);
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}
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return false;
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}
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public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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return part.RemoveInventoryItem(remoteClient, localID, itemID);
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}
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return -1;
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}
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}
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}
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@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void PrimCountTaintedDelegate();
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public class SceneObjectGroup : EntityBase
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public partial class SceneObjectGroup : EntityBase
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{
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private Encoding enc = Encoding.ASCII;
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@ -1135,101 +1135,6 @@ namespace OpenSim.Region.Environment.Scenes
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return "";
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="localID"></param>
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public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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return part.GetInventoryFileName(remoteClient, localID);
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}
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else
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{
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MainLog.Instance.Warn(
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"SCENE",
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"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
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localID, Name, UUID);
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}
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return false;
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}
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public void RequestInventoryFile(uint localID, IXfer xferManager)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.RequestInventoryFile(xferManager);
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}
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else
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{
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MainLog.Instance.Warn(
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"PRIMINVENTORY",
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"Couldn't find part {0} in object group {1}, {2} to request inventory data",
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localID, Name, UUID);
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}
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}
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = item.inventoryID;
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taskItem.asset_id = item.assetID;
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taskItem.name = item.inventoryName;
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = item.avatarID;
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taskItem.creator_id = item.creatorsID;
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.Types[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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return false;
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}
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
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{
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if (copyItemID != LLUUID.Zero)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.item_id = copyItemID;
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taskItem.asset_id = item.assetID;
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taskItem.name = item.inventoryName;
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taskItem.desc = item.inventoryDescription;
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taskItem.owner_id = new LLUUID(item.avatarID.ToString());
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taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
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taskItem.type = TaskInventoryItem.Types[item.assetType];
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taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
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part.AddInventoryItem(taskItem);
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return true;
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}
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}
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else
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{
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return AddInventoryItem(remoteClient, localID, item);
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}
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return false;
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}
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public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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return part.RemoveInventoryItem(remoteClient, localID, itemID);
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}
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return -1;
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}
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/// <summary>
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///
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/// </summary>
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