Factor out inventory code in SceneObjectGroup into seperate class.

As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
afrisby
Justin Clarke Casey 2008-01-06 22:55:45 +00:00
parent 35a63c64f6
commit 286802558e
2 changed files with 137 additions and 96 deletions

View File

@ -0,0 +1,136 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Scenes
{
public partial class SceneObjectGroup : EntityBase
{
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
}
else
{
MainLog.Instance.Warn(
"SCENE",
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID);
}
return false;
}
public void RequestInventoryFile(uint localID, IXfer xferManager)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(xferManager);
}
else
{
MainLog.Instance.Warn(
"PRIMINVENTORY",
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID);
}
}
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = item.inventoryID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = item.avatarID;
taskItem.creator_id = item.creatorsID;
taskItem.type = TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = TaskInventoryItem.Types[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
return false;
}
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
{
if (copyItemID != LLUUID.Zero)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = copyItemID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = new LLUUID(item.avatarID.ToString());
taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
taskItem.type = TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
}
else
{
return AddInventoryItem(remoteClient, localID, item);
}
return false;
}
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.RemoveInventoryItem(remoteClient, localID, itemID);
}
return -1;
}
}
}

View File

@ -44,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public delegate void PrimCountTaintedDelegate();
public class SceneObjectGroup : EntityBase
public partial class SceneObjectGroup : EntityBase
{
private Encoding enc = Encoding.ASCII;
@ -1135,101 +1135,6 @@ namespace OpenSim.Region.Environment.Scenes
return "";
}
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.GetInventoryFileName(remoteClient, localID);
}
else
{
MainLog.Instance.Warn(
"SCENE",
"Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
localID, Name, UUID);
}
return false;
}
public void RequestInventoryFile(uint localID, IXfer xferManager)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
part.RequestInventoryFile(xferManager);
}
else
{
MainLog.Instance.Warn(
"PRIMINVENTORY",
"Couldn't find part {0} in object group {1}, {2} to request inventory data",
localID, Name, UUID);
}
}
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = item.inventoryID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = item.avatarID;
taskItem.creator_id = item.creatorsID;
taskItem.type = TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = TaskInventoryItem.Types[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
return false;
}
public bool AddInventoryItem(IClientAPI remoteClient, uint localID, InventoryItemBase item, LLUUID copyItemID)
{
if (copyItemID != LLUUID.Zero)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.item_id = copyItemID;
taskItem.asset_id = item.assetID;
taskItem.name = item.inventoryName;
taskItem.desc = item.inventoryDescription;
taskItem.owner_id = new LLUUID(item.avatarID.ToString());
taskItem.creator_id = new LLUUID(item.creatorsID.ToString());
taskItem.type = TaskInventoryItem.Types[item.assetType];
taskItem.inv_type = TaskInventoryItem.InvTypes[item.invType];
part.AddInventoryItem(taskItem);
return true;
}
}
else
{
return AddInventoryItem(remoteClient, localID, item);
}
return false;
}
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
return part.RemoveInventoryItem(remoteClient, localID, itemID);
}
return -1;
}
/// <summary>
///
/// </summary>