diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 24570d617a..a5e56f9e19 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1369,6 +1369,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// profile url
/// - noassets
/// true if no assets should be saved
+ /// - all
+ /// true to save all the regions in the simulator
/// - perm
/// C and/or T
///
@@ -1425,6 +1427,11 @@ namespace OpenSim.ApplicationPlugins.RemoteController
options["checkPermissions"] = (string)requestData["perm"];
}
+ if ((string)requestData["all"] == "true")
+ {
+ options["all"] = (string)requestData["all"];
+ }
+
IRegionArchiverModule archiver = scene.RequestModuleInterface();
if (archiver != null)
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs
index 2c5e0018ec..48f1c4f94f 100644
--- a/OpenSim/Framework/Serialization/ArchiveConstants.cs
+++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs
@@ -52,6 +52,11 @@ namespace OpenSim.Framework.Serialization
///
public const string INVENTORY_PATH = "inventory/";
+ ///
+ /// Path for regions in a multi-region archive
+ ///
+ public const string REGIONS_PATH = "regions/";
+
///
/// Path for the prims file
///
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index ed339fdf6f..c3c612fb05 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -292,7 +292,7 @@ namespace OpenSim
m_console.Commands.AddCommand("Archiving", false, "save oar",
//"save oar [-v|--version=] [-p|--profile=] []",
- "save oar [-h|--home=] [--noassets] [--publish] [--perm=] []",
+ "save oar [-h|--home=] [--noassets] [--publish] [--perm=] [--all] []",
"Save a region's data to an OAR archive.",
// "-v|--version= generates scene objects as per older versions of the serialization (e.g. -v=0)" + Environment.NewLine
"-h|--home= adds the url of the profile service to the saved user information.\n"
@@ -302,6 +302,7 @@ namespace OpenSim
+ " this is useful if you're making oars generally available that might be reloaded to the same grid from which you published\n"
+ "--perm= stops objects with insufficient permissions from being saved to the OAR.\n"
+ " can contain one or more of these characters: \"C\" = Copy, \"T\" = Transfer\n"
+ + "--all saves all the regions in the simulator, instead of just the current region.\n"
+ "The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 4672f8aa8a..853b72d9e7 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
protected override void StartupSpecific()
{
- SceneManager = new SceneManager();
+ SceneManager = SceneManager.Instance;
m_clientStackManager = CreateClientStackManager();
Initialize();
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index 5d8a278f23..8aa173ab2b 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -107,8 +107,6 @@ namespace OpenSim.Region.CoreModules.Asset
private IAssetService m_AssetService;
private List m_Scenes = new List();
- private bool m_DeepScanBeforePurge;
-
public FlotsamAssetCache()
{
m_InvalidChars.AddRange(Path.GetInvalidPathChars());
@@ -170,8 +168,6 @@ namespace OpenSim.Region.CoreModules.Asset
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
-
- m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
}
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
@@ -506,13 +502,10 @@ namespace OpenSim.Region.CoreModules.Asset
// Purge all files last accessed prior to this point
DateTime purgeLine = DateTime.Now - m_FileExpiration;
- // An optional deep scan at this point will ensure assets present in scenes,
- // or referenced by objects in the scene, but not recently accessed
- // are not purged.
- if (m_DeepScanBeforePurge)
- {
- CacheScenes();
- }
+ // An asset cache may contain local non-temporary assets that are not in the asset service. Therefore,
+ // before cleaning up expired files we must scan the objects in the scene to make sure that we retain
+ // such local assets if they have not been recently accessed.
+ TouchAllSceneAssets(false);
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
{
@@ -705,11 +698,14 @@ namespace OpenSim.Region.CoreModules.Asset
///
/// Iterates through all Scenes, doing a deep scan through assets
- /// to cache all assets present in the scene or referenced by assets
- /// in the scene
+ /// to update the access time of all assets present in the scene or referenced by assets
+ /// in the scene.
///
- ///
- private int CacheScenes()
+ ///
+ /// If true, then assets scanned which are not found in cache are added to the cache.
+ ///
+ /// Number of distinct asset references found in the scene.
+ private int TouchAllSceneAssets(bool storeUncached)
{
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
@@ -732,7 +728,7 @@ namespace OpenSim.Region.CoreModules.Asset
{
File.SetLastAccessTime(filename, DateTime.Now);
}
- else
+ else if (storeUncached)
{
m_AssetService.Get(assetID.ToString());
}
@@ -860,13 +856,14 @@ namespace OpenSim.Region.CoreModules.Asset
break;
-
case "assets":
- m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
+ m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
Util.FireAndForget(delegate {
- int assetsCached = CacheScenes();
- m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
+ int assetReferenceTotal = TouchAllSceneAssets(true);
+ m_log.InfoFormat(
+ "[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
+ assetReferenceTotal);
});
break;
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
index cf72b58832..a0cad40754 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs
@@ -308,6 +308,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected override InventoryItemBase GetItem(UUID agentID, UUID itemID)
{
InventoryItemBase item = base.GetItem(agentID, itemID);
+ if (item == null)
+ return null;
string userAssetServer = string.Empty;
if (IsForeignUser(agentID, out userAssetServer))
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 433166d848..a6923ef48d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -43,6 +43,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
+using System.Threading;
namespace OpenSim.Region.CoreModules.World.Archiver
{
@@ -52,7 +53,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public class ArchiveReadRequest
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Contains data used while dearchiving a single scene.
+ ///
+ private class DearchiveContext
+ {
+ public Scene Scene { get; set; }
+
+ public List SerialisedSceneObjects { get; set; }
+
+ public List SerialisedParcels { get; set; }
+
+ public List SceneObjects { get; set; }
+
+ public DearchiveContext(Scene scene)
+ {
+ Scene = scene;
+ SerialisedSceneObjects = new List();
+ SerialisedParcels = new List();
+ SceneObjects = new List();
+ }
+ }
+
///
/// The maximum major version of OAR that we can read. Minor versions shouldn't need a max number since version
/// bumps here should be compatible.
@@ -62,9 +86,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
/// Has the control file been loaded for this archive?
///
- public bool ControlFileLoaded { get; private set; }
+ public bool ControlFileLoaded { get; private set; }
- protected Scene m_scene;
+ protected string m_loadPath;
+ protected Scene m_rootScene;
protected Stream m_loadStream;
protected Guid m_requestId;
protected string m_errorMessage;
@@ -91,7 +116,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
if (m_UserMan == null)
{
- m_UserMan = m_scene.RequestModuleInterface();
+ m_UserMan = m_rootScene.RequestModuleInterface();
}
return m_UserMan;
}
@@ -104,10 +129,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
private IGroupsModule m_groupsModule;
+ private IAssetService m_assetService = null;
+
+
public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
{
- m_scene = scene;
+ m_rootScene = scene;
+ m_loadPath = loadPath;
try
{
m_loadStream = new GZipStream(ArchiveHelpers.GetStream(loadPath), CompressionMode.Decompress);
@@ -128,12 +157,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false;
- m_groupsModule = m_scene.RequestModuleInterface();
+ m_groupsModule = m_rootScene.RequestModuleInterface();
+ m_assetService = m_rootScene.AssetService;
}
public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
{
- m_scene = scene;
+ m_rootScene = scene;
+ m_loadPath = null;
m_loadStream = loadStream;
m_merge = merge;
m_skipAssets = skipAssets;
@@ -142,33 +173,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Zero can never be a valid user id
m_validUserUuids[UUID.Zero] = false;
- m_groupsModule = m_scene.RequestModuleInterface();
+ m_groupsModule = m_rootScene.RequestModuleInterface();
+ m_assetService = m_rootScene.AssetService;
}
///
/// Dearchive the region embodied in this request.
///
public void DearchiveRegion()
- {
- // The same code can handle dearchiving 0.1 and 0.2 OpenSim Archive versions
- DearchiveRegion0DotStar();
- }
-
- private void DearchiveRegion0DotStar()
{
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
- List serialisedSceneObjects = new List();
- List serialisedParcels = new List();
- string filePath = "NONE";
- TarArchiveReader archive = new TarArchiveReader(m_loadStream);
+ DearchiveScenesInfo dearchivedScenes;
+
+ // We dearchive all the scenes at once, because the files in the TAR archive might be mixed.
+ // Therefore, we have to keep track of the dearchive context of all the scenes.
+ Dictionary sceneContexts = new Dictionary();
+
+ string fullPath = "NONE";
+ TarArchiveReader archive = null;
byte[] data;
TarArchiveReader.TarEntryType entryType;
-
+
try
{
- while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
+ FindAndLoadControlFile(out archive, out dearchivedScenes);
+
+ while ((data = archive.ReadEntry(out fullPath, out entryType)) != null)
{
//m_log.DebugFormat(
// "[ARCHIVER]: Successfully read {0} ({1} bytes)", filePath, data.Length);
@@ -176,9 +208,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
continue;
+
+ // Find the scene that this file belongs to
+
+ Scene scene;
+ string filePath;
+ if (!dearchivedScenes.GetRegionFromPath(fullPath, out scene, out filePath))
+ continue; // this file belongs to a region that we're not loading
+
+ DearchiveContext sceneContext = null;
+ if (scene != null)
+ {
+ if (!sceneContexts.TryGetValue(scene.RegionInfo.RegionID, out sceneContext))
+ {
+ sceneContext = new DearchiveContext(scene);
+ sceneContexts.Add(scene.RegionInfo.RegionID, sceneContext);
+ }
+ }
+
+
+ // Process the file
+
if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
{
- serialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
+ sceneContext.SerialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
}
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
{
@@ -192,19 +245,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
else if (!m_merge && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
{
- LoadTerrain(filePath, data);
+ LoadTerrain(scene, filePath, data);
}
else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
{
- LoadRegionSettings(filePath, data);
+ LoadRegionSettings(scene, filePath, data, dearchivedScenes);
}
else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
{
- serialisedParcels.Add(Encoding.UTF8.GetString(data));
+ sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
}
else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
{
- LoadControlFile(filePath, data);
+ // Ignore, because we already read the control file
}
}
@@ -212,15 +265,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
catch (Exception e)
{
- m_log.ErrorFormat(
- "[ARCHIVER]: Aborting load with error in archive file {0}. {1}", filePath, e);
+ m_log.Error(
+ String.Format("[ARCHIVER]: Aborting load with error in archive file {0} ", fullPath), e);
m_errorMessage += e.ToString();
- m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
+ m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List(), m_errorMessage);
return;
}
finally
{
- archive.Close();
+ if (archive != null)
+ archive.Close();
}
if (!m_skipAssets)
@@ -234,32 +288,143 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
}
- if (!m_merge)
+ foreach (DearchiveContext sceneContext in sceneContexts.Values)
{
- m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
- m_scene.DeleteAllSceneObjects();
+ m_log.InfoFormat("[ARCHIVER:] Loading region {0}", sceneContext.Scene.RegionInfo.RegionName);
+
+ if (!m_merge)
+ {
+ m_log.Info("[ARCHIVER]: Clearing all existing scene objects");
+ sceneContext.Scene.DeleteAllSceneObjects();
+ }
+
+ try
+ {
+ LoadParcels(sceneContext.Scene, sceneContext.SerialisedParcels);
+ LoadObjects(sceneContext.Scene, sceneContext.SerialisedSceneObjects, sceneContext.SceneObjects);
+
+ // Inform any interested parties that the region has changed. We waited until now so that all
+ // of the region's objects will be loaded when we send this notification.
+ IEstateModule estateModule = sceneContext.Scene.RequestModuleInterface();
+ if (estateModule != null)
+ estateModule.TriggerRegionInfoChange();
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[ARCHIVER]: Error loading parcels or objects ", e);
+ m_errorMessage += e.ToString();
+ m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, new List(), m_errorMessage);
+ return;
+ }
}
- LoadParcels(serialisedParcels);
- LoadObjects(serialisedSceneObjects);
+ // Start the scripts. We delayed this because we want the OAR to finish loading ASAP, so
+ // that users can enter the scene. If we allow the scripts to start in the loop above
+ // then they significantly increase the time until the OAR finishes loading.
+ Util.FireAndForget(delegate(object o)
+ {
+ Thread.Sleep(15000);
+ m_log.Info("Starting scripts in scene objects");
+
+ foreach (DearchiveContext sceneContext in sceneContexts.Values)
+ {
+ foreach (SceneObjectGroup sceneObject in sceneContext.SceneObjects)
+ {
+ sceneObject.CreateScriptInstances(0, false, sceneContext.Scene.DefaultScriptEngine, 0); // StateSource.RegionStart
+ sceneObject.ResumeScripts();
+ }
+
+ sceneContext.SceneObjects.Clear();
+ }
+ });
m_log.InfoFormat("[ARCHIVER]: Successfully loaded archive");
- m_scene.EventManager.TriggerOarFileLoaded(m_requestId, m_errorMessage);
+ m_rootScene.EventManager.TriggerOarFileLoaded(m_requestId, dearchivedScenes.GetLoadedScenes(), m_errorMessage);
+ }
+
+ ///
+ /// Searches through the files in the archive for the control file, and reads it.
+ /// We must read the control file first, in order to know which regions are available.
+ ///
+ ///
+ /// In most cases the control file *is* first, since that's how we create archives. However,
+ /// it's possible that someone rewrote the archive externally so we can't rely on this fact.
+ ///
+ ///
+ ///
+ private void FindAndLoadControlFile(out TarArchiveReader archive, out DearchiveScenesInfo dearchivedScenes)
+ {
+ archive = new TarArchiveReader(m_loadStream);
+ dearchivedScenes = new DearchiveScenesInfo();
+
+ string filePath;
+ byte[] data;
+ TarArchiveReader.TarEntryType entryType;
+ bool firstFile = true;
+
+ while ((data = archive.ReadEntry(out filePath, out entryType)) != null)
+ {
+ if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
+ continue;
+
+ if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
+ {
+ LoadControlFile(filePath, data, dearchivedScenes);
+
+ // Find which scenes are available in the simulator
+ ArchiveScenesGroup simulatorScenes = new ArchiveScenesGroup();
+ SceneManager.Instance.ForEachScene(delegate(Scene scene2)
+ {
+ simulatorScenes.AddScene(scene2);
+ });
+ simulatorScenes.CalcSceneLocations();
+ dearchivedScenes.SetSimulatorScenes(m_rootScene, simulatorScenes);
+
+ // If the control file wasn't the first file then reset the read pointer
+ if (!firstFile)
+ {
+ m_log.Warn("Control file wasn't the first file in the archive");
+ if (m_loadStream.CanSeek)
+ {
+ m_loadStream.Seek(0, SeekOrigin.Begin);
+ }
+ else if (m_loadPath != null)
+ {
+ archive.Close();
+ archive = null;
+ m_loadStream.Close();
+ m_loadStream = null;
+ m_loadStream = new GZipStream(ArchiveHelpers.GetStream(m_loadPath), CompressionMode.Decompress);
+ archive = new TarArchiveReader(m_loadStream);
+ }
+ else
+ {
+ // There isn't currently a scenario where this happens, but it's best to add a check just in case
+ throw new Exception("Error reading archive: control file wasn't the first file, and the input stream doesn't allow seeking");
+ }
+ }
+
+ return;
+ }
+
+ firstFile = false;
+ }
+
+ throw new Exception("Control file not found");
}
///
/// Load serialized scene objects.
///
- ///
- protected void LoadObjects(List serialisedSceneObjects)
+ protected void LoadObjects(Scene scene, List serialisedSceneObjects, List sceneObjects)
{
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
- UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
+ UUID oldTelehubUUID = scene.RegionInfo.RegionSettings.TelehubObject;
- IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface();
+ IRegionSerialiserModule serialiser = scene.RequestModuleInterface();
int sceneObjectsLoadedCount = 0;
foreach (string serialisedSceneObject in serialisedSceneObjects)
@@ -280,7 +445,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
- bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
+ bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
@@ -290,8 +455,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (isTelehub)
{
// Change the Telehub Object to the new UUID
- m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
- m_scene.RegionInfo.RegionSettings.Save();
+ scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
+ scene.RegionInfo.RegionSettings.Save();
oldTelehubUUID = UUID.Zero;
}
@@ -301,17 +466,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
if (part.CreatorData == null || part.CreatorData == string.Empty)
{
- if (!ResolveUserUuid(part.CreatorID))
- part.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (!ResolveUserUuid(scene, part.CreatorID))
+ part.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
}
if (UserManager != null)
UserManager.AddUser(part.CreatorID, part.CreatorData);
- if (!ResolveUserUuid(part.OwnerID))
- part.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (!ResolveUserUuid(scene, part.OwnerID))
+ part.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
- if (!ResolveUserUuid(part.LastOwnerID))
- part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (!ResolveUserUuid(scene, part.LastOwnerID))
+ part.LastOwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
if (!ResolveGroupUuid(part.GroupID))
part.GroupID = UUID.Zero;
@@ -328,15 +493,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
TaskInventoryDictionary inv = part.TaskInventory;
foreach (KeyValuePair kvp in inv)
{
- if (!ResolveUserUuid(kvp.Value.OwnerID))
+ if (!ResolveUserUuid(scene, kvp.Value.OwnerID))
{
- kvp.Value.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ kvp.Value.OwnerID = scene.RegionInfo.EstateSettings.EstateOwner;
}
if (kvp.Value.CreatorData == null || kvp.Value.CreatorData == string.Empty)
{
- if (!ResolveUserUuid(kvp.Value.CreatorID))
- kvp.Value.CreatorID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (!ResolveUserUuid(scene, kvp.Value.CreatorID))
+ kvp.Value.CreatorID = scene.RegionInfo.EstateSettings.EstateOwner;
}
if (UserManager != null)
@@ -348,10 +513,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
}
- if (m_scene.AddRestoredSceneObject(sceneObject, true, false))
+ if (scene.AddRestoredSceneObject(sceneObject, true, false))
{
sceneObjectsLoadedCount++;
- sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
+ sceneObject.CreateScriptInstances(0, false, scene.DefaultScriptEngine, 0);
sceneObject.ResumeScripts();
}
}
@@ -366,16 +531,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (oldTelehubUUID != UUID.Zero)
{
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
- m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
- m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
+ scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
+ scene.RegionInfo.RegionSettings.ClearSpawnPoints();
}
}
///
/// Load serialized parcels.
///
+ ///
///
- protected void LoadParcels(List serialisedParcels)
+ protected void LoadParcels(Scene scene, List serialisedParcels)
{
// Reload serialized parcels
m_log.InfoFormat("[ARCHIVER]: Loading {0} parcels. Please wait.", serialisedParcels.Count);
@@ -386,8 +552,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Validate User and Group UUID's
- if (!ResolveUserUuid(parcel.OwnerID))
- parcel.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
+ if (!ResolveUserUuid(scene, parcel.OwnerID))
+ parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
if (!ResolveGroupUuid(parcel.GroupID))
{
@@ -398,7 +564,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
List accessList = new List();
foreach (LandAccessEntry entry in parcel.ParcelAccessList)
{
- if (ResolveUserUuid(entry.AgentID))
+ if (ResolveUserUuid(scene, entry.AgentID))
accessList.Add(entry);
// else, drop this access rule
}
@@ -414,23 +580,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (!m_merge)
{
bool setupDefaultParcel = (landData.Count == 0);
- m_scene.LandChannel.Clear(setupDefaultParcel);
+ scene.LandChannel.Clear(setupDefaultParcel);
}
- m_scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
+ scene.EventManager.TriggerIncomingLandDataFromStorage(landData);
m_log.InfoFormat("[ARCHIVER]: Restored {0} parcels.", landData.Count);
}
///
/// Look up the given user id to check whether it's one that is valid for this grid.
///
+ ///
///
///
- private bool ResolveUserUuid(UUID uuid)
+ private bool ResolveUserUuid(Scene scene, UUID uuid)
{
if (!m_validUserUuids.ContainsKey(uuid))
{
- UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, uuid);
+ UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid);
m_validUserUuids.Add(uuid, account != null);
}
@@ -485,7 +652,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
string extension = filename.Substring(i);
string uuid = filename.Remove(filename.Length - extension.Length);
- if (m_scene.AssetService.GetMetadata(uuid) != null)
+ if (m_assetService.GetMetadata(uuid) != null)
{
// m_log.DebugFormat("[ARCHIVER]: found existing asset {0}",uuid);
return true;
@@ -505,7 +672,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// We're relying on the asset service to do the sensible thing and not store the asset if it already
// exists.
- m_scene.AssetService.Store(asset);
+ m_assetService.Store(asset);
/**
* Create layers on decode for image assets. This is likely to significantly increase the time to load archives so
@@ -533,12 +700,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
/// Load region settings data
///
+ ///
///
///
+ ///
///
/// true if settings were loaded successfully, false otherwise
///
- private bool LoadRegionSettings(string settingsPath, byte[] data)
+ private bool LoadRegionSettings(Scene scene, string settingsPath, byte[] data, DearchiveScenesInfo dearchivedScenes)
{
RegionSettings loadedRegionSettings;
@@ -554,7 +723,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
return false;
}
- RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
+ RegionSettings currentRegionSettings = scene.RegionInfo.RegionSettings;
currentRegionSettings.AgentLimit = loadedRegionSettings.AgentLimit;
currentRegionSettings.AllowDamage = loadedRegionSettings.AllowDamage;
@@ -591,12 +760,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
currentRegionSettings.AddSpawnPoint(sp);
+ currentRegionSettings.LoadedCreationDateTime = dearchivedScenes.LoadedCreationDateTime;
+ currentRegionSettings.LoadedCreationID = dearchivedScenes.GetOriginalRegionID(scene.RegionInfo.RegionID).ToString();
+
currentRegionSettings.Save();
- m_scene.TriggerEstateSunUpdate();
+ scene.TriggerEstateSunUpdate();
- IEstateModule estateModule = m_scene.RequestModuleInterface();
-
+ IEstateModule estateModule = scene.RequestModuleInterface();
if (estateModule != null)
estateModule.sendRegionHandshakeToAll();
@@ -606,14 +777,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
/// Load terrain data
///
+ ///
///
///
///
/// true if terrain was resolved successfully, false otherwise.
///
- private bool LoadTerrain(string terrainPath, byte[] data)
+ private bool LoadTerrain(Scene scene, string terrainPath, byte[] data)
{
- ITerrainModule terrainModule = m_scene.RequestModuleInterface();
+ ITerrainModule terrainModule = scene.RequestModuleInterface();
MemoryStream ms = new MemoryStream(data);
terrainModule.LoadFromStream(terrainPath, ms);
@@ -629,17 +801,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
///
///
- public void LoadControlFile(string path, byte[] data)
+ ///
+ public DearchiveScenesInfo LoadControlFile(string path, byte[] data, DearchiveScenesInfo dearchivedScenes)
{
XmlNamespaceManager nsmgr = new XmlNamespaceManager(new NameTable());
XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
XmlTextReader xtr = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
- RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
+ // Loaded metadata will be empty if no information exists in the archive
+ dearchivedScenes.LoadedCreationDateTime = 0;
+ dearchivedScenes.DefaultOriginalID = "";
- // Loaded metadata will empty if no information exists in the archive
- currentRegionSettings.LoadedCreationDateTime = 0;
- currentRegionSettings.LoadedCreationID = "";
+ bool multiRegion = false;
while (xtr.Read())
{
@@ -665,18 +838,44 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
int value;
if (Int32.TryParse(xtr.ReadElementContentAsString(), out value))
- currentRegionSettings.LoadedCreationDateTime = value;
+ dearchivedScenes.LoadedCreationDateTime = value;
}
- else if (xtr.Name.ToString() == "id")
+ else if (xtr.Name.ToString() == "row")
{
- currentRegionSettings.LoadedCreationID = xtr.ReadElementContentAsString();
+ multiRegion = true;
+ dearchivedScenes.StartRow();
+ }
+ else if (xtr.Name.ToString() == "region")
+ {
+ dearchivedScenes.StartRegion();
+ }
+ else if (xtr.Name.ToString() == "id")
+ {
+ string id = xtr.ReadElementContentAsString();
+ dearchivedScenes.DefaultOriginalID = id;
+ if (multiRegion)
+ dearchivedScenes.SetRegionOriginalID(id);
+ }
+ else if (xtr.Name.ToString() == "dir")
+ {
+ dearchivedScenes.SetRegionDirectory(xtr.ReadElementContentAsString());
}
}
}
-
- currentRegionSettings.Save();
-
+
+ dearchivedScenes.MultiRegionFormat = multiRegion;
+ if (!multiRegion)
+ {
+ // Add the single scene
+ dearchivedScenes.StartRow();
+ dearchivedScenes.StartRegion();
+ dearchivedScenes.SetRegionOriginalID(dearchivedScenes.DefaultOriginalID);
+ dearchivedScenes.SetRegionDirectory("");
+ }
+
ControlFileLoaded = true;
+
+ return dearchivedScenes;
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
new file mode 100644
index 0000000000..a66ed88ad1
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveScenesGroup.cs
@@ -0,0 +1,176 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using OpenSim.Region.Framework.Scenes;
+using OpenMetaverse;
+using System.Drawing;
+
+namespace OpenSim.Region.CoreModules.World.Archiver
+{
+ ///
+ /// A group of regions arranged in a rectangle, possibly with holes.
+ ///
+ ///
+ /// The regions usually (but not necessarily) belong to an archive file, in which case we
+ /// store additional information used to create the archive (e.g., each region's
+ /// directory within the archive).
+ ///
+ public class ArchiveScenesGroup
+ {
+ ///
+ /// All the regions. The outer dictionary contains rows (key: Y coordinate).
+ /// The inner dictionaries contain each row's regions (key: X coordinate).
+ ///
+ public SortedDictionary> Regions { get; set; }
+
+ ///
+ /// The subdirectory where each region is stored in the archive.
+ ///
+ protected Dictionary m_regionDirs;
+
+ ///
+ /// The grid coordinates of the regions' bounding box.
+ ///
+ public Rectangle Rect { get; set; }
+
+
+ public ArchiveScenesGroup()
+ {
+ Regions = new SortedDictionary>();
+ m_regionDirs = new Dictionary();
+ Rect = new Rectangle(0, 0, 0, 0);
+ }
+
+ public void AddScene(Scene scene)
+ {
+ uint x = scene.RegionInfo.RegionLocX;
+ uint y = scene.RegionInfo.RegionLocY;
+
+ SortedDictionary row;
+ if (!Regions.TryGetValue(y, out row))
+ {
+ row = new SortedDictionary();
+ Regions[y] = row;
+ }
+
+ row[x] = scene;
+ }
+
+ ///
+ /// Called after all the scenes have been added. Performs calculations that require
+ /// knowledge of all the scenes.
+ ///
+ public void CalcSceneLocations()
+ {
+ if (Regions.Count == 0)
+ return;
+
+ // Find the bounding rectangle
+
+ uint firstY = Regions.First().Key;
+ uint lastY = Regions.Last().Key;
+
+ uint? firstX = null;
+ uint? lastX = null;
+
+ foreach (SortedDictionary row in Regions.Values)
+ {
+ uint curFirstX = row.First().Key;
+ uint curLastX = row.Last().Key;
+
+ firstX = (firstX == null) ? curFirstX : (firstX < curFirstX) ? firstX : curFirstX;
+ lastX = (lastX == null) ? curLastX : (lastX > curLastX) ? lastX : curLastX;
+ }
+
+ Rect = new Rectangle((int)firstX, (int)firstY, (int)(lastY - firstY + 1), (int)(lastX - firstX + 1));
+
+
+ // Calculate the subdirectory in which each region will be stored in the archive
+
+ m_regionDirs.Clear();
+ ForEachScene(delegate(Scene scene)
+ {
+ // We add the region's coordinates to ensure uniqueness even if multiple regions have the same name
+ string path = string.Format("{0}_{1}_{2}",
+ scene.RegionInfo.RegionLocX - Rect.X + 1,
+ scene.RegionInfo.RegionLocY - Rect.Y + 1,
+ scene.RegionInfo.RegionName.Replace(' ', '_'));
+ m_regionDirs[scene.RegionInfo.RegionID] = path;
+ });
+ }
+
+ ///
+ /// Returns the subdirectory where the region is stored.
+ ///
+ ///
+ ///
+ public string GetRegionDir(UUID regionID)
+ {
+ return m_regionDirs[regionID];
+ }
+
+ ///
+ /// Performs an action on all the scenes in this order: rows from South to North,
+ /// and within each row West to East.
+ ///
+ ///
+ public void ForEachScene(Action action)
+ {
+ foreach (SortedDictionary row in Regions.Values)
+ {
+ foreach (Scene scene in row.Values)
+ {
+ action(scene);
+ }
+ }
+ }
+
+ ///
+ /// Returns the scene at position 'location'.
+ ///
+ /// A location in the grid
+ /// The scene at this location
+ /// Whether the scene was found
+ public bool TryGetScene(Point location, out Scene scene)
+ {
+ SortedDictionary row;
+ if (Regions.TryGetValue((uint)location.Y, out row))
+ {
+ if (row.TryGetValue((uint)location.X, out scene))
+ return true;
+ }
+
+ scene = null;
+ return false;
+ }
+
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
new file mode 100644
index 0000000000..d751b1c990
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs
@@ -0,0 +1,634 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.IO.Compression;
+using System.Reflection;
+using System.Text.RegularExpressions;
+using System.Threading;
+using System.Xml;
+using log4net;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Serialization;
+using OpenSim.Region.CoreModules.World.Terrain;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using Ionic.Zlib;
+using GZipStream = Ionic.Zlib.GZipStream;
+using CompressionMode = Ionic.Zlib.CompressionMode;
+using OpenSim.Framework.Serialization.External;
+
+namespace OpenSim.Region.CoreModules.World.Archiver
+{
+ ///
+ /// Prepare to write out an archive.
+ ///
+ public class ArchiveWriteRequest
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// The minimum major version of OAR that we can write.
+ ///
+ public static int MIN_MAJOR_VERSION = 0;
+
+ ///
+ /// The maximum major version of OAR that we can write.
+ ///
+ public static int MAX_MAJOR_VERSION = 1;
+
+ ///
+ /// Whether we're saving a multi-region archive.
+ ///
+ public bool MultiRegionFormat { get; set; }
+
+ ///
+ /// Determine whether this archive will save assets. Default is true.
+ ///
+ public bool SaveAssets { get; set; }
+
+ ///
+ /// Determines which objects will be included in the archive, according to their permissions.
+ /// Default is null, meaning no permission checks.
+ ///
+ public string CheckPermissions { get; set; }
+
+ protected Scene m_rootScene;
+ protected Stream m_saveStream;
+ protected TarArchiveWriter m_archiveWriter;
+ protected Guid m_requestId;
+ protected Dictionary m_options;
+
+ ///
+ /// Constructor
+ ///
+ /// Calling module
+ /// The path to which to save data.
+ /// The id associated with this request
+ ///
+ /// If there was a problem opening a stream for the file specified by the savePath
+ ///
+ public ArchiveWriteRequest(Scene scene, string savePath, Guid requestId) : this(scene, requestId)
+ {
+ try
+ {
+ m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
+ }
+ catch (EntryPointNotFoundException e)
+ {
+ m_log.ErrorFormat(
+ "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
+ m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
+ }
+ }
+
+ ///
+ /// Constructor.
+ ///
+ /// The root scene to archive
+ /// The stream to which to save data.
+ /// The id associated with this request
+ public ArchiveWriteRequest(Scene scene, Stream saveStream, Guid requestId) : this(scene, requestId)
+ {
+ m_saveStream = saveStream;
+ }
+
+ protected ArchiveWriteRequest(Scene scene, Guid requestId)
+ {
+ m_rootScene = scene;
+ m_requestId = requestId;
+ m_archiveWriter = null;
+
+ MultiRegionFormat = false;
+ SaveAssets = true;
+ CheckPermissions = null;
+ }
+
+ ///
+ /// Archive the region requested.
+ ///
+ /// if there was an io problem with creating the file
+ public void ArchiveRegion(Dictionary options)
+ {
+ m_options = options;
+
+ if (options.ContainsKey("all") && (bool)options["all"])
+ MultiRegionFormat = true;
+
+ if (options.ContainsKey("noassets") && (bool)options["noassets"])
+ SaveAssets = false;
+
+ Object temp;
+ if (options.TryGetValue("checkPermissions", out temp))
+ CheckPermissions = (string)temp;
+
+
+ // Find the regions to archive
+ ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
+ if (MultiRegionFormat)
+ {
+ m_log.InfoFormat("[ARCHIVER]: Saving {0} regions", SceneManager.Instance.Scenes.Count);
+ SceneManager.Instance.ForEachScene(delegate(Scene scene)
+ {
+ scenesGroup.AddScene(scene);
+ });
+ }
+ else
+ {
+ scenesGroup.AddScene(m_rootScene);
+ }
+ scenesGroup.CalcSceneLocations();
+
+
+ m_archiveWriter = new TarArchiveWriter(m_saveStream);
+
+ try
+ {
+ // Write out control file. It should be first so that it will be found ASAP when loading the file.
+ m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(scenesGroup));
+ m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
+
+ // Archive the regions
+
+ Dictionary assetUuids = new Dictionary();
+
+ scenesGroup.ForEachScene(delegate(Scene scene)
+ {
+ string regionDir = MultiRegionFormat ? scenesGroup.GetRegionDir(scene.RegionInfo.RegionID) : "";
+ ArchiveOneRegion(scene, regionDir, assetUuids);
+ });
+
+ // Archive the assets
+
+ if (SaveAssets)
+ {
+ m_log.DebugFormat("[ARCHIVER]: Saving {0} assets", assetUuids.Count);
+
+ // Asynchronously request all the assets required to perform this archive operation
+ AssetsRequest ar
+ = new AssetsRequest(
+ new AssetsArchiver(m_archiveWriter), assetUuids,
+ m_rootScene.AssetService, m_rootScene.UserAccountService,
+ m_rootScene.RegionInfo.ScopeID, options, ReceivedAllAssets);
+
+ Util.FireAndForget(o => ar.Execute());
+
+ // CloseArchive() will be called from ReceivedAllAssets()
+ }
+ else
+ {
+ m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
+ CloseArchive(string.Empty);
+ }
+ }
+ catch (Exception e)
+ {
+ CloseArchive(e.Message);
+ throw;
+ }
+ }
+
+
+ private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary assetUuids)
+ {
+ m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName);
+
+ EntityBase[] entities = scene.GetEntities();
+ List sceneObjects = new List();
+
+ int numObjectsSkippedPermissions = 0;
+
+ // Filter entities so that we only have scene objects.
+ // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
+ // end up having to do this
+ IPermissionsModule permissionsModule = scene.RequestModuleInterface();
+ foreach (EntityBase entity in entities)
+ {
+ if (entity is SceneObjectGroup)
+ {
+ SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
+
+ if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
+ {
+ if (!CanUserArchiveObject(scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, CheckPermissions, permissionsModule))
+ {
+ // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR.
+ ++numObjectsSkippedPermissions;
+ }
+ else
+ {
+ sceneObjects.Add(sceneObject);
+ }
+ }
+ }
+ }
+
+ if (SaveAssets)
+ {
+ UuidGatherer assetGatherer = new UuidGatherer(scene.AssetService);
+ int prevAssets = assetUuids.Count;
+
+ foreach (SceneObjectGroup sceneObject in sceneObjects)
+ {
+ assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
+ }
+
+ m_log.DebugFormat(
+ "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
+ sceneObjects.Count, assetUuids.Count - prevAssets);
+ }
+
+ if (numObjectsSkippedPermissions > 0)
+ {
+ m_log.DebugFormat(
+ "[ARCHIVER]: {0} scene objects skipped due to lack of permissions",
+ numObjectsSkippedPermissions);
+ }
+
+ // Make sure that we also request terrain texture assets
+ RegionSettings regionSettings = scene.RegionInfo.RegionSettings;
+
+ if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
+ assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
+
+ if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
+ assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
+
+ if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
+ assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
+
+ if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
+ assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
+
+ Save(scene, sceneObjects, regionDir);
+ }
+
+ ///
+ /// Checks whether the user has permission to export an object group to an OAR.
+ ///
+ /// The user
+ /// The object group
+ /// Which permissions to check: "C" = Copy, "T" = Transfer
+ /// The scene's permissions module
+ /// Whether the user is allowed to export the object to an OAR
+ private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions, IPermissionsModule permissionsModule)
+ {
+ if (checkPermissions == null)
+ return true;
+
+ if (permissionsModule == null)
+ return true; // this shouldn't happen
+
+ // Check whether the user is permitted to export all of the parts in the SOG. If any
+ // part can't be exported then the entire SOG can't be exported.
+
+ bool permitted = true;
+ //int primNumber = 1;
+
+ foreach (SceneObjectPart obj in objGroup.Parts)
+ {
+ uint perm;
+ PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj);
+ switch (permissionClass)
+ {
+ case PermissionClass.Owner:
+ perm = obj.BaseMask;
+ break;
+ case PermissionClass.Group:
+ perm = obj.GroupMask | obj.EveryoneMask;
+ break;
+ case PermissionClass.Everyone:
+ default:
+ perm = obj.EveryoneMask;
+ break;
+ }
+
+ bool canCopy = (perm & (uint)PermissionMask.Copy) != 0;
+ bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;
+
+ // Special case: if Everyone can copy the object then this implies it can also be
+ // Transferred.
+ // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
+ // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
+ // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
+ if (permissionClass != PermissionClass.Owner)
+ canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
+
+ bool partPermitted = true;
+ if (checkPermissions.Contains("C") && !canCopy)
+ partPermitted = false;
+ if (checkPermissions.Contains("T") && !canTransfer)
+ partPermitted = false;
+
+ // If the user is the Creator of the object then it can always be included in the OAR
+ bool creator = (obj.CreatorID.Guid == user.Guid);
+ if (creator)
+ partPermitted = true;
+
+ //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
+ //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
+ // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
+ // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
+
+ if (!partPermitted)
+ {
+ permitted = false;
+ break;
+ }
+
+ //++primNumber;
+ }
+
+ return permitted;
+ }
+
+ ///
+ /// Create the control file.
+ ///
+ ///
+ public string CreateControlFile(ArchiveScenesGroup scenesGroup)
+ {
+ int majorVersion;
+ int minorVersion;
+
+ if (MultiRegionFormat)
+ {
+ majorVersion = MAX_MAJOR_VERSION;
+ minorVersion = 0;
+ }
+ else
+ {
+ // To support older versions of OpenSim, we continue to create single-region OARs
+ // using the old file format. In the future this format will be discontinued.
+ majorVersion = 0;
+ minorVersion = 8;
+ }
+//
+// if (m_options.ContainsKey("version"))
+// {
+// string[] parts = m_options["version"].ToString().Split('.');
+// if (parts.Length >= 1)
+// {
+// majorVersion = Int32.Parse(parts[0]);
+//
+// if (parts.Length >= 2)
+// minorVersion = Int32.Parse(parts[1]);
+// }
+// }
+//
+// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
+// {
+// throw new Exception(
+// string.Format(
+// "OAR version number for save must be between {0} and {1}",
+// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
+// }
+// else if (majorVersion == MAX_MAJOR_VERSION)
+// {
+// // Force 1.0
+// minorVersion = 0;
+// }
+// else if (majorVersion == MIN_MAJOR_VERSION)
+// {
+// // Force 0.4
+// minorVersion = 4;
+// }
+
+ m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
+ if (majorVersion == 1)
+ {
+ m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim versions prior to 0.7.4. Do not use the --all option if you want to produce a compatible OAR");
+ }
+
+ String s;
+
+ using (StringWriter sw = new StringWriter())
+ {
+ using (XmlTextWriter xtw = new XmlTextWriter(sw))
+ {
+ xtw.Formatting = Formatting.Indented;
+ xtw.WriteStartDocument();
+ xtw.WriteStartElement("archive");
+ xtw.WriteAttributeString("major_version", majorVersion.ToString());
+ xtw.WriteAttributeString("minor_version", minorVersion.ToString());
+
+ xtw.WriteStartElement("creation_info");
+ DateTime now = DateTime.UtcNow;
+ TimeSpan t = now - new DateTime(1970, 1, 1);
+ xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
+ if (!MultiRegionFormat)
+ xtw.WriteElementString("id", m_rootScene.RegionInfo.RegionID.ToString());
+ xtw.WriteEndElement();
+
+ xtw.WriteElementString("assets_included", SaveAssets.ToString());
+
+ if (MultiRegionFormat)
+ {
+ WriteRegionsManifest(scenesGroup, xtw);
+ }
+ else
+ {
+ xtw.WriteStartElement("region_info");
+ WriteRegionInfo(m_rootScene, xtw);
+ xtw.WriteEndElement();
+ }
+
+ xtw.WriteEndElement();
+
+ xtw.Flush();
+ }
+
+ s = sw.ToString();
+ }
+
+ return s;
+ }
+
+ ///
+ /// Writes the list of regions included in a multi-region OAR.
+ ///
+ private static void WriteRegionsManifest(ArchiveScenesGroup scenesGroup, XmlTextWriter xtw)
+ {
+ xtw.WriteStartElement("regions");
+
+ // Write the regions in order: rows from South to North, then regions from West to East.
+ // The list of regions can have "holes"; we write empty elements in their position.
+
+ for (uint y = (uint)scenesGroup.Rect.Top; y < scenesGroup.Rect.Bottom; ++y)
+ {
+ SortedDictionary row;
+ if (scenesGroup.Regions.TryGetValue(y, out row))
+ {
+ xtw.WriteStartElement("row");
+
+ for (uint x = (uint)scenesGroup.Rect.Left; x < scenesGroup.Rect.Right; ++x)
+ {
+ Scene scene;
+ if (row.TryGetValue(x, out scene))
+ {
+ xtw.WriteStartElement("region");
+ xtw.WriteElementString("id", scene.RegionInfo.RegionID.ToString());
+ xtw.WriteElementString("dir", scenesGroup.GetRegionDir(scene.RegionInfo.RegionID));
+ WriteRegionInfo(scene, xtw);
+ xtw.WriteEndElement();
+ }
+ else
+ {
+ // Write a placeholder for a missing region
+ xtw.WriteElementString("region", "");
+ }
+ }
+
+ xtw.WriteEndElement();
+ }
+ else
+ {
+ // Write a placeholder for a missing row
+ xtw.WriteElementString("row", "");
+ }
+ }
+
+ xtw.WriteEndElement(); // "regions"
+ }
+
+ protected static void WriteRegionInfo(Scene scene, XmlTextWriter xtw)
+ {
+ bool isMegaregion;
+ Vector2 size;
+
+ IRegionCombinerModule rcMod = scene.RequestModuleInterface();
+
+ if (rcMod != null)
+ isMegaregion = rcMod.IsRootForMegaregion(scene.RegionInfo.RegionID);
+ else
+ isMegaregion = false;
+
+ if (isMegaregion)
+ size = rcMod.GetSizeOfMegaregion(scene.RegionInfo.RegionID);
+ else
+ size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
+
+ xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
+ xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
+ }
+
+
+ protected void Save(Scene scene, List sceneObjects, string regionDir)
+ {
+ if (regionDir != string.Empty)
+ regionDir = ArchiveConstants.REGIONS_PATH + regionDir + "/";
+
+ m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
+
+ // Write out region settings
+ string settingsPath = String.Format("{0}{1}{2}.xml",
+ regionDir, ArchiveConstants.SETTINGS_PATH, scene.RegionInfo.RegionName);
+ m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(scene.RegionInfo.RegionSettings));
+
+ m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
+
+ // Write out land data (aka parcel) settings
+ List landObjects = scene.LandChannel.AllParcels();
+ foreach (ILandObject lo in landObjects)
+ {
+ LandData landData = lo.LandData;
+ string landDataPath = String.Format("{0}{1}{2}.xml",
+ regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString());
+ m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
+ }
+
+ m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
+
+ // Write out terrain
+ string terrainPath = String.Format("{0}{1}{2}.r32",
+ regionDir, ArchiveConstants.TERRAINS_PATH, scene.RegionInfo.RegionName);
+
+ MemoryStream ms = new MemoryStream();
+ scene.RequestModuleInterface().SaveToStream(terrainPath, ms);
+ m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
+ ms.Close();
+
+ m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
+
+ // Write out scene object metadata
+ IRegionSerialiserModule serializer = scene.RequestModuleInterface();
+ foreach (SceneObjectGroup sceneObject in sceneObjects)
+ {
+ //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
+
+ string serializedObject = serializer.SerializeGroupToXml2(sceneObject, m_options);
+ string objectPath = string.Format("{0}{1}", regionDir, ArchiveHelpers.CreateObjectPath(sceneObject));
+ m_archiveWriter.WriteFile(objectPath, serializedObject);
+ }
+ }
+
+ protected void ReceivedAllAssets(
+ ICollection assetsFoundUuids, ICollection assetsNotFoundUuids)
+ {
+ foreach (UUID uuid in assetsNotFoundUuids)
+ {
+ m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
+ }
+
+ // m_log.InfoFormat(
+ // "[ARCHIVER]: Received {0} of {1} assets requested",
+ // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
+
+ CloseArchive(String.Empty);
+ }
+
+
+ ///
+ /// Closes the archive and notifies that we're done.
+ ///
+ /// The error that occurred, or empty for success
+ protected void CloseArchive(string errorMessage)
+ {
+ try
+ {
+ if (m_archiveWriter != null)
+ m_archiveWriter.Close();
+ m_saveStream.Close();
+ }
+ catch (Exception e)
+ {
+ m_log.Error(string.Format("[ARCHIVER]: Error closing archive: {0} ", e.Message), e);
+ if (errorMessage == string.Empty)
+ errorMessage = e.Message;
+ }
+
+ m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_rootScene.RegionInfo.RegionName);
+
+ m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage);
+ }
+
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
deleted file mode 100644
index 0780d86ed5..0000000000
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ /dev/null
@@ -1,153 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-using System.Xml;
-using log4net;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Framework.Serialization;
-using OpenSim.Framework.Serialization.External;
-using OpenSim.Region.CoreModules.World.Terrain;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Region.CoreModules.World.Archiver
-{
- ///
- /// Method called when all the necessary assets for an archive request have been received.
- ///
- public delegate void AssetsRequestCallback(
- ICollection assetsFoundUuids, ICollection assetsNotFoundUuids);
-
- ///
- /// Execute the write of an archive once we have received all the necessary data
- ///
- public class ArchiveWriteRequestExecution
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- protected ITerrainModule m_terrainModule;
- protected IRegionSerialiserModule m_serialiser;
- protected List m_sceneObjects;
- protected Scene m_scene;
- protected TarArchiveWriter m_archiveWriter;
- protected Guid m_requestId;
- protected Dictionary m_options;
-
- public ArchiveWriteRequestExecution(
- List sceneObjects,
- ITerrainModule terrainModule,
- IRegionSerialiserModule serialiser,
- Scene scene,
- TarArchiveWriter archiveWriter,
- Guid requestId,
- Dictionary options)
- {
- m_sceneObjects = sceneObjects;
- m_terrainModule = terrainModule;
- m_serialiser = serialiser;
- m_scene = scene;
- m_archiveWriter = archiveWriter;
- m_requestId = requestId;
- m_options = options;
- }
-
- protected internal void ReceivedAllAssets(
- ICollection assetsFoundUuids, ICollection assetsNotFoundUuids)
- {
- try
- {
- Save(assetsFoundUuids, assetsNotFoundUuids);
- }
- finally
- {
- m_archiveWriter.Close();
- }
-
- m_log.InfoFormat("[ARCHIVER]: Finished writing out OAR for {0}", m_scene.RegionInfo.RegionName);
-
- m_scene.EventManager.TriggerOarFileSaved(m_requestId, String.Empty);
- }
-
- protected internal void Save(ICollection assetsFoundUuids, ICollection assetsNotFoundUuids)
- {
- foreach (UUID uuid in assetsNotFoundUuids)
- {
- m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
- }
-
-// m_log.InfoFormat(
-// "[ARCHIVER]: Received {0} of {1} assets requested",
-// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
-
- m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
-
- // Write out region settings
- string settingsPath
- = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
- m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
-
- m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
-
- // Write out land data (aka parcel) settings
- ListlandObjects = m_scene.LandChannel.AllParcels();
- foreach (ILandObject lo in landObjects)
- {
- LandData landData = lo.LandData;
- string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
- landData.GlobalID.ToString());
- m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
- }
-
- m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
-
- // Write out terrain
- string terrainPath
- = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName);
-
- MemoryStream ms = new MemoryStream();
- m_terrainModule.SaveToStream(terrainPath, ms);
- m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
- ms.Close();
-
- m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
-
- // Write out scene object metadata
- foreach (SceneObjectGroup sceneObject in m_sceneObjects)
- {
- //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
-
- string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
- m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
- }
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
deleted file mode 100644
index 4edaaca594..0000000000
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ /dev/null
@@ -1,438 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.IO.Compression;
-using System.Reflection;
-using System.Text.RegularExpressions;
-using System.Threading;
-using System.Xml;
-using log4net;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Framework.Serialization;
-using OpenSim.Region.CoreModules.World.Terrain;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using Ionic.Zlib;
-using GZipStream = Ionic.Zlib.GZipStream;
-using CompressionMode = Ionic.Zlib.CompressionMode;
-
-namespace OpenSim.Region.CoreModules.World.Archiver
-{
- ///
- /// Prepare to write out an archive.
- ///
- public class ArchiveWriteRequestPreparation
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// The minimum major version of OAR that we can write.
- ///
- public static int MIN_MAJOR_VERSION = 0;
-
- ///
- /// The maximum major version of OAR that we can write.
- ///
- public static int MAX_MAJOR_VERSION = 0;
-
- ///
- /// Determine whether this archive will save assets. Default is true.
- ///
- public bool SaveAssets { get; set; }
-
- protected ArchiverModule m_module;
- protected Scene m_scene;
- protected Stream m_saveStream;
- protected Guid m_requestId;
-
- ///
- /// Constructor
- ///
- /// Calling module
- /// The path to which to save data.
- /// The id associated with this request
- ///
- /// If there was a problem opening a stream for the file specified by the savePath
- ///
- public ArchiveWriteRequestPreparation(ArchiverModule module, string savePath, Guid requestId) : this(module, requestId)
- {
- try
- {
- m_saveStream = new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression);
- }
- catch (EntryPointNotFoundException e)
- {
- m_log.ErrorFormat(
- "[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
- + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
- m_log.ErrorFormat("{0} {1}", e.Message, e.StackTrace);
- }
- }
-
- ///
- /// Constructor.
- ///
- /// Calling module
- /// The stream to which to save data.
- /// The id associated with this request
- public ArchiveWriteRequestPreparation(ArchiverModule module, Stream saveStream, Guid requestId) : this(module, requestId)
- {
- m_saveStream = saveStream;
- }
-
- protected ArchiveWriteRequestPreparation(ArchiverModule module, Guid requestId)
- {
- m_module = module;
-
- // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
- // this.
- if (m_module != null)
- m_scene = m_module.Scene;
-
- m_requestId = requestId;
-
- SaveAssets = true;
- }
-
- ///
- /// Archive the region requested.
- ///
- /// if there was an io problem with creating the file
- public void ArchiveRegion(Dictionary options)
- {
- if (options.ContainsKey("noassets") && (bool)options["noassets"])
- SaveAssets = false;
-
- try
- {
- Dictionary assetUuids = new Dictionary();
-
- EntityBase[] entities = m_scene.GetEntities();
- List sceneObjects = new List();
-
- string checkPermissions = null;
- int numObjectsSkippedPermissions = 0;
- Object temp;
- if (options.TryGetValue("checkPermissions", out temp))
- checkPermissions = (string)temp;
-
- // Filter entities so that we only have scene objects.
- // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
- // end up having to do this
- foreach (EntityBase entity in entities)
- {
- if (entity is SceneObjectGroup)
- {
- SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
-
- if (!sceneObject.IsDeleted && !sceneObject.IsAttachment)
- {
- if (!CanUserArchiveObject(m_scene.RegionInfo.EstateSettings.EstateOwner, sceneObject, checkPermissions))
- {
- // The user isn't allowed to copy/transfer this object, so it will not be included in the OAR.
- ++numObjectsSkippedPermissions;
- }
- else
- {
- sceneObjects.Add(sceneObject);
- }
- }
- }
- }
-
- if (SaveAssets)
- {
- UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
-
- foreach (SceneObjectGroup sceneObject in sceneObjects)
- {
- assetGatherer.GatherAssetUuids(sceneObject, assetUuids);
- }
-
- m_log.DebugFormat(
- "[ARCHIVER]: {0} scene objects to serialize requiring save of {1} assets",
- sceneObjects.Count, assetUuids.Count);
- }
- else
- {
- m_log.DebugFormat("[ARCHIVER]: Not saving assets since --noassets was specified");
- }
-
- if (numObjectsSkippedPermissions > 0)
- {
- m_log.DebugFormat(
- "[ARCHIVER]: {0} scene objects skipped due to lack of permissions",
- numObjectsSkippedPermissions);
- }
-
- // Make sure that we also request terrain texture assets
- RegionSettings regionSettings = m_scene.RegionInfo.RegionSettings;
-
- if (regionSettings.TerrainTexture1 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_1)
- assetUuids[regionSettings.TerrainTexture1] = AssetType.Texture;
-
- if (regionSettings.TerrainTexture2 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_2)
- assetUuids[regionSettings.TerrainTexture2] = AssetType.Texture;
-
- if (regionSettings.TerrainTexture3 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_3)
- assetUuids[regionSettings.TerrainTexture3] = AssetType.Texture;
-
- if (regionSettings.TerrainTexture4 != RegionSettings.DEFAULT_TERRAIN_TEXTURE_4)
- assetUuids[regionSettings.TerrainTexture4] = AssetType.Texture;
-
- TarArchiveWriter archiveWriter = new TarArchiveWriter(m_saveStream);
-
- // Asynchronously request all the assets required to perform this archive operation
- ArchiveWriteRequestExecution awre
- = new ArchiveWriteRequestExecution(
- sceneObjects,
- m_scene.RequestModuleInterface(),
- m_scene.RequestModuleInterface(),
- m_scene,
- archiveWriter,
- m_requestId,
- options);
-
- m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time.");
-
- // Write out control file. This has to be done first so that subsequent loaders will see this file first
- // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
- archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
- m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
-
- if (SaveAssets)
- {
- AssetsRequest ar
- = new AssetsRequest(
- new AssetsArchiver(archiveWriter), assetUuids,
- m_scene.AssetService, m_scene.UserAccountService,
- m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets);
-
- Util.FireAndForget(o => ar.Execute());
- }
- else
- {
- awre.ReceivedAllAssets(new List(), new List());
- }
- }
- catch (Exception)
- {
- m_saveStream.Close();
- throw;
- }
- }
-
- ///
- /// Checks whether the user has permission to export an object group to an OAR.
- ///
- /// The user
- /// The object group
- /// Which permissions to check: "C" = Copy, "T" = Transfer
- /// Whether the user is allowed to export the object to an OAR
- private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string checkPermissions)
- {
- if (checkPermissions == null)
- return true;
-
- IPermissionsModule module = m_scene.RequestModuleInterface();
- if (module == null)
- return true; // this shouldn't happen
-
- // Check whether the user is permitted to export all of the parts in the SOG. If any
- // part can't be exported then the entire SOG can't be exported.
-
- bool permitted = true;
- //int primNumber = 1;
-
- foreach (SceneObjectPart obj in objGroup.Parts)
- {
- uint perm;
- PermissionClass permissionClass = module.GetPermissionClass(user, obj);
- switch (permissionClass)
- {
- case PermissionClass.Owner:
- perm = obj.BaseMask;
- break;
- case PermissionClass.Group:
- perm = obj.GroupMask | obj.EveryoneMask;
- break;
- case PermissionClass.Everyone:
- default:
- perm = obj.EveryoneMask;
- break;
- }
-
- bool canCopy = (perm & (uint)PermissionMask.Copy) != 0;
- bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;
-
- // Special case: if Everyone can copy the object then this implies it can also be
- // Transferred.
- // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
- // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
- // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
- if (permissionClass != PermissionClass.Owner)
- canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
-
- bool partPermitted = true;
- if (checkPermissions.Contains("C") && !canCopy)
- partPermitted = false;
- if (checkPermissions.Contains("T") && !canTransfer)
- partPermitted = false;
-
- // If the user is the Creator of the object then it can always be included in the OAR
- bool creator = (obj.CreatorID.Guid == user.Guid);
- if (creator)
- partPermitted = true;
-
- //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
- //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
- // name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
- // permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);
-
- if (!partPermitted)
- {
- permitted = false;
- break;
- }
-
- //++primNumber;
- }
-
- return permitted;
- }
-
- ///
- /// Create the control file for the most up to date archive
- ///
- ///
- public string CreateControlFile(Dictionary options)
- {
- int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
-//
-// if (options.ContainsKey("version"))
-// {
-// string[] parts = options["version"].ToString().Split('.');
-// if (parts.Length >= 1)
-// {
-// majorVersion = Int32.Parse(parts[0]);
-//
-// if (parts.Length >= 2)
-// minorVersion = Int32.Parse(parts[1]);
-// }
-// }
-//
-// if (majorVersion < MIN_MAJOR_VERSION || majorVersion > MAX_MAJOR_VERSION)
-// {
-// throw new Exception(
-// string.Format(
-// "OAR version number for save must be between {0} and {1}",
-// MIN_MAJOR_VERSION, MAX_MAJOR_VERSION));
-// }
-// else if (majorVersion == MAX_MAJOR_VERSION)
-// {
-// // Force 1.0
-// minorVersion = 0;
-// }
-// else if (majorVersion == MIN_MAJOR_VERSION)
-// {
-// // Force 0.4
-// minorVersion = 4;
-// }
-
- m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
- //if (majorVersion == 1)
- //{
- // m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
- //}
-
- String s;
-
- using (StringWriter sw = new StringWriter())
- {
- using (XmlTextWriter xtw = new XmlTextWriter(sw))
- {
- xtw.Formatting = Formatting.Indented;
- xtw.WriteStartDocument();
- xtw.WriteStartElement("archive");
- xtw.WriteAttributeString("major_version", majorVersion.ToString());
- xtw.WriteAttributeString("minor_version", minorVersion.ToString());
-
- xtw.WriteStartElement("creation_info");
- DateTime now = DateTime.UtcNow;
- TimeSpan t = now - new DateTime(1970, 1, 1);
- xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
- xtw.WriteElementString("id", UUID.Random().ToString());
- xtw.WriteEndElement();
-
- xtw.WriteStartElement("region_info");
-
- bool isMegaregion;
- Vector2 size;
- IRegionCombinerModule rcMod = null;
-
- // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
- // this, possibly by doing control file creation somewhere else.
- if (m_module != null)
- rcMod = m_module.RegionCombinerModule;
-
- if (rcMod != null)
- isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
- else
- isMegaregion = false;
-
- if (isMegaregion)
- size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
- else
- size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
-
- xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
- xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
-
- xtw.WriteEndElement();
-
- xtw.WriteElementString("assets_included", SaveAssets.ToString());
-
- xtw.WriteEndElement();
-
- xtw.Flush();
- }
-
- s = sw.ToString();
- }
-
-// if (m_scene != null)
-// Console.WriteLine(
-// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
-
- return s;
- }
- }
-}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index bf3b1240a4..2a87dc2a5f 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -146,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
ops.Add("publish", v => options["wipe-owners"] = v != null);
ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
+ ops.Add("all", delegate(string v) { options["all"] = v != null; });
List mainParams = ops.Parse(cmdparams);
@@ -169,7 +170,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.InfoFormat(
"[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
- new ArchiveWriteRequestPreparation(this, savePath, requestId).ArchiveRegion(options);
+ new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
}
public void ArchiveRegion(Stream saveStream)
@@ -184,7 +185,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary options)
{
- new ArchiveWriteRequestPreparation(this, saveStream, requestId).ArchiveRegion(options);
+ new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
}
public void DearchiveRegion(string loadPath)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index a073cb9fb8..57872790b2 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -46,6 +46,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ ///
+ /// Method called when all the necessary assets for an archive request have been received.
+ ///
+ public delegate void AssetsRequestCallback(
+ ICollection assetsFoundUuids, ICollection assetsNotFoundUuids);
+
enum RequestState
{
Initial,
diff --git a/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
new file mode 100644
index 0000000000..3dcc020188
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Archiver/DearchiveScenesGroup.cs
@@ -0,0 +1,232 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using OpenSim.Region.Framework.Scenes;
+using OpenMetaverse;
+using System.Drawing;
+using log4net;
+using System.Reflection;
+using OpenSim.Framework.Serialization;
+
+namespace OpenSim.Region.CoreModules.World.Archiver
+{
+ ///
+ /// The regions included in an OAR file.
+ ///
+ public class DearchiveScenesInfo
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// One region in the archive.
+ ///
+ public class RegionInfo
+ {
+ ///
+ /// The subdirectory in which the region is stored.
+ ///
+ public string Directory { get; set; }
+
+ ///
+ /// The region's coordinates (relative to the South-West corner of the block).
+ ///
+ public Point Location { get; set; }
+
+ ///
+ /// The UUID of the original scene from which this archived region was saved.
+ ///
+ public string OriginalID { get; set; }
+
+ ///
+ /// The scene in the current simulator into which this region is loaded.
+ /// If null then the region doesn't have a corresponding scene, and it won't be loaded.
+ ///
+ public Scene Scene { get; set; }
+ }
+
+ ///
+ /// Whether this archive uses the multi-region format.
+ ///
+ public Boolean MultiRegionFormat { get; set; }
+
+ ///
+ /// Maps (Region directory -> region)
+ ///
+ protected Dictionary m_directory2region = new Dictionary();
+
+ ///
+ /// Maps (UUID of the scene in the simulator where the region will be loaded -> region)
+ ///
+ protected Dictionary m_newId2region = new Dictionary();
+
+ public int LoadedCreationDateTime { get; set; }
+ public string DefaultOriginalID { get; set; }
+
+ // These variables are used while reading the archive control file
+ protected int? m_curY = null;
+ protected int? m_curX = null;
+ protected RegionInfo m_curRegion;
+
+
+ public DearchiveScenesInfo()
+ {
+ MultiRegionFormat = false;
+ }
+
+
+ // The following methods are used while reading the archive control file
+
+ public void StartRow()
+ {
+ m_curY = (m_curY == null) ? 0 : m_curY + 1;
+ m_curX = null;
+ }
+
+ public void StartRegion()
+ {
+ m_curX = (m_curX == null) ? 0 : m_curX + 1;
+ // Note: this doesn't mean we have a real region in this location; this could just be a "hole"
+ }
+
+ public void SetRegionOriginalID(string id)
+ {
+ m_curRegion = new RegionInfo();
+ m_curRegion.Location = new Point((int)m_curX, (int)m_curY);
+ m_curRegion.OriginalID = id;
+ // 'curRegion' will be saved in 'm_directory2region' when SetRegionDir() is called
+ }
+
+ public void SetRegionDirectory(string directory)
+ {
+ m_curRegion.Directory = directory;
+ m_directory2region[directory] = m_curRegion;
+ }
+
+
+ ///
+ /// Sets all the scenes present in the simulator.
+ ///
+ ///
+ /// This method matches regions in the archive to scenes in the simulator according to
+ /// their relative position. We only load regions if there's an existing Scene in the
+ /// grid location where the region should be loaded.
+ ///
+ /// The scene where the Load OAR operation was run
+ /// All the scenes in the simulator
+ public void SetSimulatorScenes(Scene rootScene, ArchiveScenesGroup simulatorScenes)
+ {
+ foreach (RegionInfo archivedRegion in m_directory2region.Values)
+ {
+ Point location = new Point((int)rootScene.RegionInfo.RegionLocX, (int)rootScene.RegionInfo.RegionLocY);
+ location.Offset(archivedRegion.Location);
+
+ Scene scene;
+ if (simulatorScenes.TryGetScene(location, out scene))
+ {
+ archivedRegion.Scene = scene;
+ m_newId2region[scene.RegionInfo.RegionID] = archivedRegion;
+ }
+ else
+ {
+ m_log.WarnFormat("[ARCHIVER]: Not loading archived region {0} because there's no existing region at location {1},{2}",
+ archivedRegion.Directory, location.X, location.Y);
+ }
+ }
+ }
+
+ ///
+ /// Returns the archived region according to the path of a file in the archive.
+ /// Also, converts the full path into a path that is relative to the region's directory.
+ ///
+ /// The path of a file in the archive
+ /// The corresponding Scene, or null if none
+ /// The path relative to the region's directory. (Or the original
+ /// path, if this file doesn't belong to a region.)
+ /// True: use this file; False: skip it
+ public bool GetRegionFromPath(string fullPath, out Scene scene, out string relativePath)
+ {
+ scene = null;
+ relativePath = fullPath;
+
+ if (!MultiRegionFormat)
+ {
+ if (m_newId2region.Count > 0)
+ scene = m_newId2region.First().Value.Scene;
+ return true;
+ }
+
+ if (!fullPath.StartsWith(ArchiveConstants.REGIONS_PATH))
+ return true; // this file doesn't belong to a region
+
+ string[] parts = fullPath.Split(new Char[] { '/' }, 3);
+ if (parts.Length != 3)
+ return false;
+ string regionDirectory = parts[1];
+ relativePath = parts[2];
+
+ RegionInfo region;
+ if (m_directory2region.TryGetValue(regionDirectory, out region))
+ {
+ scene = region.Scene;
+ return (scene != null);
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ ///
+ /// Returns the original UUID of a region (from the simulator where the OAR was saved),
+ /// given the UUID of the scene it was loaded into in the current simulator.
+ ///
+ ///
+ ///
+ public string GetOriginalRegionID(UUID newID)
+ {
+ RegionInfo region;
+ if (m_newId2region.TryGetValue(newID, out region))
+ return region.OriginalID;
+ else
+ return DefaultOriginalID;
+ }
+
+ ///
+ /// Returns the scenes that have been (or will be) loaded.
+ ///
+ ///
+ public List GetLoadedScenes()
+ {
+ return m_newId2region.Keys.ToList();
+ }
+
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index 904110e457..0a309057e7 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -47,6 +47,7 @@ using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
using RegionSettings = OpenSim.Framework.RegionSettings;
+using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{
@@ -56,23 +57,28 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
private Guid m_lastRequestId;
private string m_lastErrorMessage;
+ protected SceneHelpers m_sceneHelpers;
protected TestScene m_scene;
protected ArchiverModule m_archiverModule;
+ protected SerialiserModule m_serialiserModule;
protected TaskInventoryItem m_soundItem;
[SetUp]
public void SetUp()
{
+ new SceneManager();
+
m_archiverModule = new ArchiverModule();
- SerialiserModule serialiserModule = new SerialiserModule();
+ m_serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule);
+ m_sceneHelpers = new SceneHelpers();
+ m_scene = m_sceneHelpers.SetupScene();
+ SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule);
}
-
- private void LoadCompleted(Guid requestId, string errorMessage)
+
+ private void LoadCompleted(Guid requestId, List loadedScenes, string errorMessage)
{
lock (this)
{
@@ -128,26 +134,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- SceneObjectPart part1 = CreateSceneObjectPart1();
- SceneObjectGroup sog1 = new SceneObjectGroup(part1);
- m_scene.AddNewSceneObject(sog1, false);
-
- SceneObjectPart part2 = CreateSceneObjectPart2();
-
- AssetNotecard nc = new AssetNotecard();
- nc.BodyText = "Hello World!";
- nc.Encode();
- UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
- UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
- AssetBase ncAsset
- = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
- m_scene.AssetService.Store(ncAsset);
- SceneObjectGroup sog2 = new SceneObjectGroup(part2);
- TaskInventoryItem ncItem
- = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
- part2.Inventory.AddInventoryItem(ncItem, true);
-
- m_scene.AddNewSceneObject(sog2, false);
+ SceneObjectGroup sog1;
+ SceneObjectGroup sog2;
+ UUID ncAssetUuid;
+ CreateTestObjects(m_scene, out sog1, out sog2, out ncAssetUuid);
MemoryStream archiveWriteStream = new MemoryStream();
m_scene.EventManager.OnOarFileSaved += SaveCompleted;
@@ -186,7 +176,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
- arr.LoadControlFile(filePath, data);
+ arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
Assert.That(arr.ControlFileLoaded, Is.True);
@@ -211,6 +201,30 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// TODO: Test presence of more files and contents of files.
}
+ private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid)
+ {
+ SceneObjectPart part1 = CreateSceneObjectPart1();
+ sog1 = new SceneObjectGroup(part1);
+ scene.AddNewSceneObject(sog1, false);
+
+ AssetNotecard nc = new AssetNotecard();
+ nc.BodyText = "Hello World!";
+ nc.Encode();
+ ncAssetUuid = UUID.Random();
+ UUID ncItemUuid = UUID.Random();
+ AssetBase ncAsset
+ = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
+ m_scene.AssetService.Store(ncAsset);
+
+ TaskInventoryItem ncItem
+ = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid };
+ SceneObjectPart part2 = CreateSceneObjectPart2();
+ sog2 = new SceneObjectGroup(part2);
+ part2.Inventory.AddInventoryItem(ncItem, true);
+
+ scene.AddNewSceneObject(sog2, false);
+ }
+
///
/// Test saving an OpenSim Region Archive with the no assets option
///
@@ -270,7 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
- arr.LoadControlFile(filePath, data);
+ arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
Assert.That(arr.ControlFileLoaded, Is.True);
@@ -307,7 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
- new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary()));
+ new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11);
SceneObjectPart sop2
@@ -362,11 +376,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
// Also check that direct entries which will also have a file entry containing that directory doesn't
// upset load
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
-
+
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
- new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary()));
-
+ new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
SceneObjectPart part1 = CreateSceneObjectPart1();
part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
@@ -389,31 +402,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(soundDataResourceName, Is.Not.Null);
byte[] soundData;
- Console.WriteLine("Loading " + soundDataResourceName);
- using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
- {
- using (BinaryReader br = new BinaryReader(resource))
- {
- // FIXME: Use the inspector instead
- soundData = br.ReadBytes(99999999);
- UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
- string soundAssetFileName
- = ArchiveConstants.ASSETS_PATH + soundUuid
- + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
- tar.WriteFile(soundAssetFileName, soundData);
-
- /*
- AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
- scene.AssetService.Store(soundAsset);
- asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
- */
-
- TaskInventoryItem item1
- = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
- part1.Inventory.AddInventoryItem(item1, true);
- }
- }
-
+ UUID soundUuid;
+ CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);
+
+ TaskInventoryItem item1
+ = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
+ part1.Inventory.AddInventoryItem(item1, true);
m_scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
@@ -435,6 +429,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(m_lastErrorMessage, Is.Null);
+ TestLoadedRegion(part1, soundItemName, soundData);
+ }
+
+ private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid)
+ {
+ using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
+ {
+ using (BinaryReader br = new BinaryReader(resource))
+ {
+ // FIXME: Use the inspector instead
+ soundData = br.ReadBytes(99999999);
+ soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
+ string soundAssetFileName
+ = ArchiveConstants.ASSETS_PATH + soundUuid
+ + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
+ tar.WriteFile(soundAssetFileName, soundData);
+
+ /*
+ AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
+ scene.AssetService.Store(soundAsset);
+ asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
+ */
+ }
+ }
+ }
+
+ private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData)
+ {
SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
@@ -454,9 +476,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");
Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels");
-
- // Temporary
- Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
}
///
@@ -516,7 +535,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
- TestScene scene2 = new SceneHelpers().SetupScene();
+ m_sceneHelpers = new SceneHelpers();
+ TestScene scene2 = m_sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule);
// Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is
@@ -554,7 +574,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
tar.WriteFile(
ArchiveConstants.CONTROL_FILE_PATH,
- new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary()));
+ new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
RegionSettings rs = new RegionSettings();
rs.AgentLimit = 17;
@@ -664,7 +684,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
SerialiserModule serialiserModule = new SerialiserModule();
TerrainModule terrainModule = new TerrainModule();
- Scene scene = new SceneHelpers().SetupScene();
+ Scene scene = m_sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);
m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
@@ -700,5 +720,258 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge");
}
}
+
+ ///
+ /// Test saving a multi-region OAR.
+ ///
+ [Test]
+ public void TestSaveMultiRegionOar()
+ {
+ TestHelpers.InMethod();
+
+ // Create test regions
+
+ int WIDTH = 2;
+ int HEIGHT = 2;
+
+ List scenes = new List();
+
+ // Maps (Directory in OAR file -> scene)
+ Dictionary regionPaths = new Dictionary();
+
+ // Maps (Scene -> expected object paths)
+ Dictionary> expectedPaths = new Dictionary>();
+
+ // List of expected assets
+ List expectedAssets = new List();
+
+ for (uint y = 0; y < HEIGHT; y++)
+ {
+ for (uint x = 0; x < WIDTH; x++)
+ {
+ Scene scene;
+ if (x == 0 && y == 0)
+ {
+ scene = m_scene; // this scene was already created in SetUp()
+ }
+ else
+ {
+ scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
+ SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
+ }
+ scenes.Add(scene);
+
+ string dir = String.Format("{0}_{1}_{2}", x + 1, y + 1, scene.RegionInfo.RegionName.Replace(" ", "_"));
+ regionPaths[dir] = scene;
+
+ SceneObjectGroup sog1;
+ SceneObjectGroup sog2;
+ UUID ncAssetUuid;
+
+ CreateTestObjects(scene, out sog1, out sog2, out ncAssetUuid);
+
+ expectedPaths[scene.RegionInfo.RegionID] = new List();
+ expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog1));
+ expectedPaths[scene.RegionInfo.RegionID].Add(ArchiveHelpers.CreateObjectPath(sog2));
+
+ expectedAssets.Add(ncAssetUuid);
+ }
+ }
+
+
+ // Save OAR
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ m_scene.EventManager.OnOarFileSaved += SaveCompleted;
+
+ Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");
+
+ Dictionary options = new Dictionary();
+ options.Add("all", true);
+
+ lock (this)
+ {
+ m_archiverModule.ArchiveRegion(archiveWriteStream, requestId, options);
+ Monitor.Wait(this, 60000);
+ }
+
+
+ // Check that the OAR contains the expected data
+
+ Assert.That(m_lastRequestId, Is.EqualTo(requestId));
+
+ byte[] archive = archiveWriteStream.ToArray();
+ MemoryStream archiveReadStream = new MemoryStream(archive);
+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
+
+ Dictionary> foundPaths = new Dictionary>();
+ List foundAssets = new List();
+
+ foreach (Scene scene in scenes)
+ {
+ foundPaths[scene.RegionInfo.RegionID] = new List();
+ }
+
+ string filePath;
+ TarArchiveReader.TarEntryType tarEntryType;
+
+ byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
+ Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
+
+ ArchiveReadRequest arr = new ArchiveReadRequest(m_scene, (Stream)null, false, false, Guid.Empty);
+ arr.LoadControlFile(filePath, data, new DearchiveScenesInfo());
+
+ Assert.That(arr.ControlFileLoaded, Is.True);
+
+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
+ {
+ if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
+ {
+ // Assets are shared, so this file doesn't belong to any specific region.
+ string fileName = filePath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
+ if (fileName.EndsWith("_notecard.txt"))
+ foundAssets.Add(UUID.Parse(fileName.Substring(0, fileName.Length - "_notecard.txt".Length)));
+ }
+ else
+ {
+ // This file belongs to one of the regions. Find out which one.
+ Assert.IsTrue(filePath.StartsWith(ArchiveConstants.REGIONS_PATH));
+ string[] parts = filePath.Split(new Char[] { '/' }, 3);
+ Assert.AreEqual(3, parts.Length);
+ string regionDirectory = parts[1];
+ string relativePath = parts[2];
+ Scene scene = regionPaths[regionDirectory];
+
+ if (relativePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
+ {
+ foundPaths[scene.RegionInfo.RegionID].Add(relativePath);
+ }
+ }
+ }
+
+ Assert.AreEqual(scenes.Count, foundPaths.Count);
+ foreach (Scene scene in scenes)
+ {
+ Assert.That(foundPaths[scene.RegionInfo.RegionID], Is.EquivalentTo(expectedPaths[scene.RegionInfo.RegionID]));
+ }
+
+ Assert.That(foundAssets, Is.EquivalentTo(expectedAssets));
+ }
+
+ ///
+ /// Test loading a multi-region OAR.
+ ///
+ [Test]
+ public void TestLoadMultiRegionOar()
+ {
+ TestHelpers.InMethod();
+
+ // Create an ArchiveScenesGroup with the regions in the OAR. This is needed to generate the control file.
+
+ int WIDTH = 2;
+ int HEIGHT = 2;
+
+ for (uint y = 0; y < HEIGHT; y++)
+ {
+ for (uint x = 0; x < WIDTH; x++)
+ {
+ Scene scene;
+ if (x == 0 && y == 0)
+ {
+ scene = m_scene; // this scene was already created in SetUp()
+ }
+ else
+ {
+ scene = m_sceneHelpers.SetupScene(string.Format("Unit test region {0}", (y * WIDTH) + x + 1), UUID.Random(), 1000 + x, 1000 + y);
+ SceneHelpers.SetupSceneModules(scene, new ArchiverModule(), m_serialiserModule, new TerrainModule());
+ }
+ }
+ }
+
+ ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup();
+ SceneManager.Instance.ForEachScene(delegate(Scene scene)
+ {
+ scenesGroup.AddScene(scene);
+ });
+ scenesGroup.CalcSceneLocations();
+
+ // Generate the OAR file
+
+ MemoryStream archiveWriteStream = new MemoryStream();
+ TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
+
+ ArchiveWriteRequest writeRequest = new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty);
+ writeRequest.MultiRegionFormat = true;
+ tar.WriteFile(
+ ArchiveConstants.CONTROL_FILE_PATH, writeRequest.CreateControlFile(scenesGroup));
+
+ SceneObjectPart part1 = CreateSceneObjectPart1();
+ part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
+ part1.SitTargetPosition = new Vector3(1, 2, 3);
+
+ SceneObjectGroup object1 = new SceneObjectGroup(part1);
+
+ // Let's put some inventory items into our object
+ string soundItemName = "sound-item1";
+ UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
+ Type type = GetType();
+ Assembly assembly = type.Assembly;
+ string soundDataResourceName = null;
+ string[] names = assembly.GetManifestResourceNames();
+ foreach (string name in names)
+ {
+ if (name.EndsWith(".Resources.test-sound.wav"))
+ soundDataResourceName = name;
+ }
+ Assert.That(soundDataResourceName, Is.Not.Null);
+
+ byte[] soundData;
+ UUID soundUuid;
+ CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);
+
+ TaskInventoryItem item1
+ = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
+ part1.Inventory.AddInventoryItem(item1, true);
+ m_scene.AddNewSceneObject(object1, false);
+
+ string object1FileName = string.Format(
+ "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
+ part1.Name,
+ Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
+ part1.UUID);
+ string path = "regions/1_1_Unit_test_region/" + ArchiveConstants.OBJECTS_PATH + object1FileName;
+ tar.WriteFile(path, SceneObjectSerializer.ToXml2Format(object1));
+
+ tar.Close();
+
+
+ // Delete the current objects, to test that they're loaded from the OAR and didn't
+ // just remain in the scene.
+ SceneManager.Instance.ForEachScene(delegate(Scene scene)
+ {
+ scene.DeleteAllSceneObjects();
+ });
+
+ // Create a "hole", to test that that the corresponding region isn't loaded from the OAR
+ SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]);
+
+
+ // Check thay the OAR file contains the expected data
+
+ MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
+
+ lock (this)
+ {
+ m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
+ m_archiverModule.DearchiveRegion(archiveReadStream);
+ }
+
+ Assert.That(m_lastErrorMessage, Is.Null);
+
+ Assert.AreEqual(3, SceneManager.Instance.Scenes.Count);
+
+ TestLoadedRegion(part1, soundItemName, soundData);
+ }
+
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 15cd23830d..1983984e1c 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -46,6 +46,11 @@ namespace OpenSim.Region.Framework.Interfaces
///
void sendRegionHandshakeToAll();
+ ///
+ /// Fires the OnRegionInfoChange event.
+ ///
+ void TriggerRegionInfoChange();
+
void setEstateTerrainBaseTexture(int level, UUID texture);
void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 2f347859a3..e1c9c8e5bc 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -531,7 +531,7 @@ namespace OpenSim.Region.Framework.Scenes
/// the scripts may not have started yet
/// Message is non empty string if there were problems loading the oar file
///
- public delegate void OarFileLoaded(Guid guid, string message);
+ public delegate void OarFileLoaded(Guid guid, List loadedScenes, string message);
public event OarFileLoaded OnOarFileLoaded;
///
@@ -2195,7 +2195,7 @@ namespace OpenSim.Region.Framework.Scenes
return 6;
}
- public void TriggerOarFileLoaded(Guid requestId, string message)
+ public void TriggerOarFileLoaded(Guid requestId, List loadedScenes, string message)
{
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
if (handlerOarFileLoaded != null)
@@ -2204,7 +2204,7 @@ namespace OpenSim.Region.Framework.Scenes
{
try
{
- d(requestId, message);
+ d(requestId, loadedScenes, message);
}
catch (Exception e)
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index c81b55de16..cb5b2ba9b2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -92,7 +92,11 @@ namespace OpenSim.Region.Framework.Scenes
private static SceneManager m_instance = null;
public static SceneManager Instance
{
- get { return m_instance; }
+ get {
+ if (m_instance == null)
+ m_instance = new SceneManager();
+ return m_instance;
+ }
}
private readonly List m_localScenes = new List();
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index fff3a32010..bad75f7819 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -181,7 +181,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
}
}
- void OnOarFileLoaded(Guid requestId, string message)
+ void OnOarFileLoaded(Guid requestId, List loadedScenes, string message)
{
m_oarFileLoading = true;
diff --git a/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs b/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs
index 393584e932..8cd747ee17 100644
--- a/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs
+++ b/OpenSim/Server/Handlers/Avatar/AvatarServerPostHandler.cs
@@ -137,6 +137,8 @@ namespace OpenSim.Server.Handlers.Avatar
if (!UUID.TryParse(request["UserID"].ToString(), out user))
return FailureResult();
+ RemoveRequestParamsNotForStorage(request);
+
AvatarData avatar = new AvatarData(request);
if (m_AvatarService.SetAvatar(user, avatar))
return SuccessResult();
@@ -153,11 +155,25 @@ namespace OpenSim.Server.Handlers.Avatar
if (!UUID.TryParse(request["UserID"].ToString(), out user))
return FailureResult();
+ RemoveRequestParamsNotForStorage(request);
+
if (m_AvatarService.ResetAvatar(user))
return SuccessResult();
return FailureResult();
}
+
+ ///
+ /// Remove parameters that were used to invoke the method and should not in themselves be persisted.
+ ///
+ ///
+ private void RemoveRequestParamsNotForStorage(Dictionary request)
+ {
+ request.Remove("VERSIONMAX");
+ request.Remove("VERSIONMIN");
+ request.Remove("METHOD");
+ request.Remove("UserID");
+ }
byte[] SetItems(Dictionary request)
{
@@ -173,6 +189,8 @@ namespace OpenSim.Server.Handlers.Avatar
if (!(request["Names"] is List || request["Values"] is List))
return FailureResult();
+ RemoveRequestParamsNotForStorage(request);
+
List _names = (List)request["Names"];
names = _names.ToArray();
List _values = (List)request["Values"];
diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
index 6e4b68c8bd..91cc6ebc66 100644
--- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
+++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs
@@ -56,10 +56,12 @@ namespace OpenSim.Services.HypergridService
private string m_HomeURL;
private IUserAccountService m_UserAccountService;
+ private IAvatarService m_AvatarService;
// private UserAccountCache m_Cache;
private ExpiringCache> m_SuitcaseTrees = new ExpiringCache>();
+ private ExpiringCache m_Appearances = new ExpiringCache();
public HGSuitcaseInventoryService(IConfigSource config, string configName)
: base(config, configName)
@@ -77,7 +79,6 @@ namespace OpenSim.Services.HypergridService
IConfig invConfig = config.Configs[m_ConfigName];
if (invConfig != null)
{
- // realm = authConfig.GetString("Realm", realm);
string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
if (userAccountsDll == string.Empty)
throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
@@ -87,8 +88,14 @@ namespace OpenSim.Services.HypergridService
if (m_UserAccountService == null)
throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
- // legacy configuration [obsolete]
- m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
+ string avatarDll = invConfig.GetString("AvatarService", string.Empty);
+ if (avatarDll == string.Empty)
+ throw new Exception("Please specify AvatarService in HGInventoryService configuration");
+
+ m_AvatarService = ServerUtils.LoadPlugin(avatarDll, args);
+ if (m_AvatarService == null)
+ throw new Exception(String.Format("Unable to create m_AvatarService from {0}", avatarDll));
+
// Preferred
m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
@@ -394,7 +401,7 @@ namespace OpenSim.Services.HypergridService
return null;
}
- if (!IsWithinSuitcaseTree(it.Owner, it.Folder))
+ if (!IsWithinSuitcaseTree(it.Owner, it.Folder) && !IsPartOfAppearance(it.Owner, it.ID))
{
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
it.Name, it.Folder);
@@ -549,6 +556,51 @@ namespace OpenSim.Services.HypergridService
else return true;
}
#endregion
+
+ #region Avatar Appearance
+
+ private AvatarAppearance GetAppearance(UUID principalID)
+ {
+ AvatarAppearance a = null;
+ if (m_Appearances.TryGetValue(principalID, out a))
+ return a;
+
+ a = m_AvatarService.GetAppearance(principalID);
+ m_Appearances.AddOrUpdate(principalID, a, 5 * 60); // 5minutes
+ return a;
+ }
+
+ private bool IsPartOfAppearance(UUID principalID, UUID itemID)
+ {
+ AvatarAppearance a = GetAppearance(principalID);
+ if (a == null)
+ return false;
+
+ // Check wearables (body parts and clothes)
+ for (int i = 0; i < a.Wearables.Length; i++)
+ {
+ for (int j = 0; j < a.Wearables[i].Count; j++)
+ {
+ if (a.Wearables[i][j].ItemID == itemID)
+ {
+ m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is a wearable", itemID);
+ return true;
+ }
+ }
+ }
+
+ // Check attachments
+ if (a.GetAttachmentForItem(itemID) != null)
+ {
+ m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: item {0} is an attachment", itemID);
+ return true;
+ }
+
+ return false;
+ }
+
+ #endregion
+
}
}
diff --git a/bin/config-include/FlotsamCache.ini.example b/bin/config-include/FlotsamCache.ini.example
index b9c6d84808..ad74fc14e9 100644
--- a/bin/config-include/FlotsamCache.ini.example
+++ b/bin/config-include/FlotsamCache.ini.example
@@ -54,10 +54,3 @@
; Warning level for cache directory size
;CacheWarnAt = 30000
-
- ; Perform a deep scan of all assets within all regions, looking for all assets
- ; present or referenced. Mark all assets found that are already present in the
- ; cache, and request all assets that are found that are not already cached (this
- ; will cause those assets to be cached)
- ;
- DeepScanBeforePurge = true