in theory this gives me a back end that will do persistance
to actually have something to test plumbing in appearance saving.0.6.0-stable
parent
1b7f1c956c
commit
286d681673
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@ -244,16 +244,41 @@ namespace OpenSim.Data.NHibernate
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public override bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount) {return true;}
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public override bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory) {return true;}
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/// Appearance
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/// Appearance
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/// TODO: stubs for now to get us to a compiling state gently
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override public UserAppearance GetUserAppearance(LLUUID user)
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{
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return new UserAppearance();
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UserAppearance appearance;
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// TODO: I'm sure I'll have to do something silly here
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using(ISession session = factory.OpenSession()) {
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appearance = session.Load(typeof(UserAppearance), user) as UserAppearance;
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}
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return appearance;
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}
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private bool ExistsAppearance(LLUUID uuid)
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{
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UserAppearance appearance;
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using(ISession session = factory.OpenSession()) {
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appearance = session.Load(typeof(UserAppearance), uuid) as UserAppearance;
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}
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return (appearance == null) ? false : true;
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}
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override public void UpdateUserAppearance(LLUUID user, UserAppearance appearance)
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{
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return;
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bool exists = ExistsAppearance(user);
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using(ISession session = factory.OpenSession()) {
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using(ITransaction transaction = session.BeginTransaction()) {
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if (exists) {
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session.Update(appearance);
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} else {
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session.Save(appearance);
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}
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transaction.Commit();
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}
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}
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}
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override public void AddAttachment(LLUUID user, LLUUID item)
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