Improved calculation of Script Execution TimeStarted
1. Use a Stopwatch (a high-resolution timer) 2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating) 3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts0.8.2-post-fixes
parent
20af31f18e
commit
287096d826
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@ -51,6 +51,7 @@ using OpenSim.Region.ScriptEngine.Shared.Api.Runtime;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using System.Diagnostics;
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namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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public long MeasurementPeriodExecutionTime { get; private set; }
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public static readonly long MaxMeasurementPeriod = 30 * (TimeSpan.TicksPerMinute / TimeSpan.TicksPerMillisecond);
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public static readonly int MaxMeasurementPeriod = 30 * 1000; // show the *recent* time used by the script, to find currently active scripts
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private bool m_coopTermination;
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@ -831,15 +832,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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m_EventStart = DateTime.Now;
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m_InEvent = true;
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int start = Util.EnvironmentTickCount();
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// Reset the measurement period when we reach the end of the current one.
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if (start - MeasurementPeriodTickStart > MaxMeasurementPeriod)
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MeasurementPeriodTickStart = start;
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if (Util.EnvironmentTickCountSubtract((int)MeasurementPeriodTickStart) > MaxMeasurementPeriod)
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{
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MeasurementPeriodTickStart = Util.EnvironmentTickCount();
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MeasurementPeriodExecutionTime = 0;
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}
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Stopwatch executionTime = new Stopwatch();
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executionTime.Start();
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m_Script.ExecuteEvent(State, data.EventName, data.Params);
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MeasurementPeriodExecutionTime += Util.EnvironmentTickCount() - start;
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executionTime.Stop();
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MeasurementPeriodExecutionTime += executionTime.ElapsedMilliseconds;
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m_InEvent = false;
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m_CurrentEvent = String.Empty;
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@ -2384,7 +2384,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private float CalculateAdjustedExectionTime(IScriptInstance si, long tickNow)
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{
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long ticksElapsed = tickNow - si.MeasurementPeriodTickStart;
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long ticksElapsed = Util.EnvironmentTickCountSubtract((int)tickNow, (int)si.MeasurementPeriodTickStart);
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// Avoid divide by zero
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if (ticksElapsed == 0)
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