reinstated ResetChildPrimPhysicsPositions() as some prims had bad/missing proxies without it
parent
c512120389
commit
287674296e
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@ -877,11 +877,13 @@ namespace OpenSim.Region.Environment.Scenes
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// justincc: I don't believe this hack is needed any longer, especially since the physics
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// justincc: I don't believe this hack is needed any longer, especially since the physics
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// parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
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// parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
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// this method was preventing proper reload of scene objects.
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// this method was preventing proper reload of scene objects.
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//public void ResetChildPrimPhysicsPositions()
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// dahlia: I had to uncomment it, without it meshing was failing on some prims and objects
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//{
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// at region startup
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// AbsolutePosition = AbsolutePosition;
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public void ResetChildPrimPhysicsPositions()
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// HasGroupChanged = false;
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{
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//}
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AbsolutePosition = AbsolutePosition;
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HasGroupChanged = false;
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}
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public LLUUID GetPartsFullID(uint localID)
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public LLUUID GetPartsFullID(uint localID)
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{
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{
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@ -1067,7 +1069,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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// Hack to get the physics scene geometries in the right spot
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// Hack to get the physics scene geometries in the right spot
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//ResetChildPrimPhysicsPositions();
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ResetChildPrimPhysicsPositions();
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}
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}
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}
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}
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else
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else
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