For people receiving: Exception: System.ArgumentException: Value of -2147483648 is not valid for red, I've added the following message;
[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing...0.6.0-stable
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0896cb53d4
commit
2883656bbc
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@ -1012,6 +1012,7 @@ namespace OpenSim.Region.Environment.Scenes
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//Vector3 AXdirection = new Vector3();
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//Ray testRay = new Ray();
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//EntityIntersection rt = new EntityIntersection();
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bool terraincorruptedwarningsaid = false;
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float low = 255;
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float high = 0;
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@ -1063,11 +1064,25 @@ namespace OpenSim.Region.Environment.Scenes
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if (heightvalue < 0)
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heightvalue = 0;
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if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
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heightvalue = 0;
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try
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{
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Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue);
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Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue);
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// Y flip the cordinates
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mapbmp.SetPixel(x, (256 - y) - 1, green);
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// Y flip the cordinates
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mapbmp.SetPixel(x, (256 - y) - 1, green);
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}
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catch (System.ArgumentException)
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{
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if (!terraincorruptedwarningsaid)
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{
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m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level",RegionInfo.RegionName);
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terraincorruptedwarningsaid = true;
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}
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Color black = Color.Black;
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mapbmp.SetPixel(x, (256 - y) - 1, black);
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}
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}
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else
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{
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@ -1086,13 +1101,31 @@ namespace OpenSim.Region.Environment.Scenes
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if (heightvalue < 0)
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heightvalue = 0;
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Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
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mapbmp.SetPixel(x, (256 - y) - 1, water);
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if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue))
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heightvalue = 0;
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try
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{
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Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255);
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mapbmp.SetPixel(x, (256 - y) - 1, water);
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}
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catch (System.ArgumentException)
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{
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if (!terraincorruptedwarningsaid)
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{
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m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", RegionInfo.RegionName);
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terraincorruptedwarningsaid = true;
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}
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Color black = Color.Black;
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mapbmp.SetPixel(x, (256 - y) - 1, black);
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}
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}
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//}
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}
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//}
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//tc = System.Environment.TickCount - tc;
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//m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms");
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}
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