change cap CreateInventoryCategory
parent
e48d2f2c1f
commit
288dffcda1
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@ -236,7 +236,7 @@ namespace OpenSim.Region.ClientStack.Linden
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public string GetNewCapPath()
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{
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return "/CAPS/" + UUID.Random();
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return "/" + UUID.Random();
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}
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/// <summary>
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@ -319,18 +319,15 @@ namespace OpenSim.Region.ClientStack.Linden
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m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
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IRequestHandler UpdateAgentInformationHandler = new RestStreamHandler(
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"POST", GetNewCapPath(), UpdateAgentInformation, "UpdateAgentInformation", null);
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m_HostCapsObj.RegisterHandler("UpdateAgentInformation", UpdateAgentInformationHandler);
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m_HostCapsObj.RegisterSimpleHandler("UpdateAgentInformation",
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new SimpleStreamHandler(GetNewCapPath(), UpdateAgentInformation));
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IRequestHandler CopyInventoryFromNotecardHandler = new RestStreamHandler(
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"POST", GetNewCapPath(), CopyInventoryFromNotecard, "CopyInventoryFromNotecard", null);
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m_HostCapsObj.RegisterHandler("CopyInventoryFromNotecard", CopyInventoryFromNotecardHandler);
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IRequestHandler CreateInventoryCategoryHandler = new RestStreamHandler(
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"POST", GetNewCapPath(), CreateInventoryCategory, "CreateInventoryCategory", null);
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m_HostCapsObj.RegisterHandler("CreateInventoryCategory", CreateInventoryCategoryHandler);
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m_HostCapsObj.RegisterSimpleHandler("CreateInventoryCategory",
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new SimpleStreamHandler(GetNewCapPath(), CreateInventoryCategory));
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}
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catch (Exception e)
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{
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@ -1270,109 +1267,94 @@ namespace OpenSim.Region.ClientStack.Linden
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m_FileAgentInventoryState = FileAgentInventoryState.idle;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="mapReq"></param>
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/// <returns></returns>
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public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
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{
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m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
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LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
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mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
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return mapResponse;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected static OSDMapLayer GetOSDMapLayerResponse()
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{
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OSDMapLayer mapLayer = new OSDMapLayer();
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mapLayer.Right = 5000;
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mapLayer.Top = 5000;
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mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
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return mapLayer;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string RequestTexture(string request, string path, string param)
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{
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m_log.Debug("texture request " + request);
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// Needs implementing (added to remove compiler warning)
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return String.Empty;
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}
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public string CreateInventoryCategory(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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public void CreateInventoryCategory(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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if(httpRequest.HttpMethod != "POST")
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{
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httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
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return;
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}
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if (m_Scene.InventoryService == null)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.ServiceUnavailable;
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httpResponse.StatusDescription = "Service not avaiable";
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return "";
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httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
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return;
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}
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ScenePresence sp = m_Scene.GetScenePresence(m_AgentID);
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if (sp == null || sp.IsDeleted)
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{
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.ServiceUnavailable;
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httpResponse.StatusDescription = "Retry later";
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httpResponse.AddHeader("Retry-After", "30");
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return "";
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httpResponse.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
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httpResponse.AddHeader("Retry-After", "60");
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return;
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}
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Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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while (true) // kinda goto
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OSDMap req;
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OSD tmp;
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try
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{
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if (!hash.Contains("folder_id") || !(hash["folder_id"] is UUID))
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break;
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UUID folderID = (UUID)hash["folder_id"];
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req = (OSDMap)OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
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}
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catch
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{
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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return;
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}
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if (!hash.Contains("parent_id") || !(hash["parent_id"] is UUID))
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break;
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UUID parentID = (UUID)hash["parent_id"];
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try
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{
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while (true) // kinda goto
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{
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if (!req.TryGetValue("folder_id", out tmp) || !(tmp is OSDUUID))
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break;
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UUID folderID = tmp.AsUUID();
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if (!hash.Contains("name") || !(hash["name"] is string))
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break;
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string folderName = (string)hash["name"];
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if(folderID == UUID.Zero)
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break;
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if (!hash.Contains("type") || !(hash["type"] is int))
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break;
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int folderType = (int)hash["type"];
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if (!req.TryGetValue("parent_id", out tmp) || !(tmp is OSDUUID))
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break;
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UUID parentID = tmp.AsUUID();
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InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, m_AgentID, (short)folderType, parentID, 1);
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if (!m_Scene.InventoryService.AddFolder(folder))
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break;
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if (!req.TryGetValue("name", out tmp) || !(tmp is OSDString))
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break;
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string folderName = tmp.AsString();
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// costly double check plus possible service changes
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folder = m_Scene.InventoryService.GetFolder(m_AgentID, folderID);
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if(folder == null)
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break;
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if(string.IsNullOrEmpty(folderName))
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break;
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StringBuilder sb = LLSDxmlEncode.Start();
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LLSDxmlEncode.AddMap(sb);
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LLSDxmlEncode.AddElem("folder_id", folder.ID, sb);
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LLSDxmlEncode.AddElem("name", folder.Name, sb);
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LLSDxmlEncode.AddElem("parent_id", folder.ParentID, sb);
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LLSDxmlEncode.AddElem("type", folder.Type, sb);
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LLSDxmlEncode.AddEndMap(sb);
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string resp = LLSDxmlEncode.End(sb);
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if(folderName.Length > 63)
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folderName = folderName.Substring(0, 63);
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return resp;
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}
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if (!req.TryGetValue("type", out tmp) || !(tmp is OSDInteger))
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break;
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int folderType = tmp.AsInteger();
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httpResponse.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
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return "";
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InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, m_AgentID, (short)folderType, parentID, 1);
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if (!m_Scene.InventoryService.AddFolder(folder))
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break;
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// costly double check plus possible service changes
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folder = m_Scene.InventoryService.GetFolder(m_AgentID, folderID);
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if (folder == null)
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break;
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StringBuilder sb = LLSDxmlEncode.Start();
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LLSDxmlEncode.AddMap(sb);
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LLSDxmlEncode.AddElem("folder_id", folder.ID, sb);
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LLSDxmlEncode.AddElem("name", folder.Name, sb);
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LLSDxmlEncode.AddElem("parent_id", folder.ParentID, sb);
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LLSDxmlEncode.AddElem("type", folder.Type, sb);
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LLSDxmlEncode.AddEndMap(sb);
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httpResponse.RawBuffer = Encoding.UTF8.GetBytes(LLSDxmlEncode.End(sb));
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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return;
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}
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}
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catch { }
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m_log.Debug("[CAPS]: CreateInventoryCategory failed to process request");
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httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
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}
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/// <summary>
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@ -1824,16 +1806,23 @@ namespace OpenSim.Region.ClientStack.Linden
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LLSDxmlEncode.AddEndMap(lsl);
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LLSDxmlEncode.AddEndMap(lsl);
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// resp["transaction_id"] = "undef";
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// resp["transaction_id"] = "undef";
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httpResponse.RawBuffer = Encoding.UTF8.GetBytes(LLSDxmlEncode.End(lsl));
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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}
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public string UpdateAgentInformation(string request, string path,
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string param, IOSHttpRequest httpRequest,
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IOSHttpResponse httpResponse)
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public void UpdateAgentInformation(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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if (httpRequest.HttpMethod != "POST")
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{
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httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
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return;
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}
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// this is wrong now ignores request and sends same result for all
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// we don't store and worse don't use that to filter contents
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// OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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OSDMap resp = new OSDMap();
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OSDMap accessPrefs = new OSDMap();
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@ -1841,8 +1830,8 @@ namespace OpenSim.Region.ClientStack.Linden
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resp["access_prefs"] = accessPrefs;
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string response = OSDParser.SerializeLLSDXmlString(resp);
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return response;
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httpResponse.RawBuffer = OSDParser.SerializeLLSDXmlBytes(resp);
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httpResponse.StatusCode = (int)HttpStatusCode.OK;
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}
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public bool OSDMapTOVector3(OSDMap map, out Vector3 v)
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@ -2013,8 +2002,6 @@ namespace OpenSim.Region.ClientStack.Linden
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OSDMap resp = new OSDMap();
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string response;
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bool fail = true;
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IClientAPI client = null;
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ScenePresence sp;
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@ -2367,16 +2354,6 @@ namespace OpenSim.Region.ClientStack.Linden
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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}
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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// FileStream fs = File.Create(filename);
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// BinaryWriter bw = new BinaryWriter(fs);
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// bw.Write(data);
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// bw.Close();
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// fs.Close();
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//}
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private static void SaveAssetToFile(string filename, byte[] data)
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{
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string assetPath = "UserAssets";
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