Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge

avinationmerge
Melanie 2011-10-25 01:51:24 +01:00
commit 2895789bd0
7 changed files with 15 additions and 8 deletions

View File

@ -1101,7 +1101,14 @@ namespace OpenSim.Framework
void SetChildAgentThrottle(byte[] throttle);
void SendAvatarDataImmediate(ISceneEntity avatar);
void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
/// <summary>
/// Send a positional, velocity, etc. update to the viewer for a given entity.
/// </summary>
/// <param name="entity"></param>
/// <param name="updateFlags"></param>
void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags);
void ReprioritizeUpdates();
void FlushPrimUpdates();

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@ -3619,7 +3619,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Generate one of the object update packets based on PrimUpdateFlags
/// and broadcast the packet to clients
/// </summary>
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
if (entity is SceneObjectPart)
{

View File

@ -3071,7 +3071,7 @@ namespace OpenSim.Region.Framework.Scenes
//if (LocalId != ParentGroup.RootPart.LocalId)
//isattachment = ParentGroup.RootPart.IsAttachment;
remoteClient.SendPrimUpdate(this, PrimUpdateFlags.FullUpdate);
remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
}
@ -4849,7 +4849,7 @@ namespace OpenSim.Region.Framework.Scenes
// Causes this thread to dig into the Client Thread Data.
// Remember your locking here!
remoteClient.SendPrimUpdate(
remoteClient.SendEntityUpdate(
this,
PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
| PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);

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@ -2808,7 +2808,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
remoteClient.SendPrimUpdate(
remoteClient.SendEntityUpdate(
this,
PrimUpdateFlags.Position | PrimUpdateFlags.Rotation | PrimUpdateFlags.Velocity
| PrimUpdateFlags.Acceleration | PrimUpdateFlags.AngularVelocity);

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@ -1068,7 +1068,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
}

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@ -640,7 +640,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
}

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@ -645,7 +645,7 @@ namespace OpenSim.Tests.Common.Mock
{
}
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
{
}