Merge branch 'master' of /var/git/opensim/
commit
28a45a7914
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@ -30,10 +30,10 @@ using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Drawing.Imaging;
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using System.IO.Compression;
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using PrimMesher;
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using log4net;
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@ -266,75 +266,75 @@ namespace OpenSim.Region.Physics.Meshing
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if (primShape.SculptEntry)
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{
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if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
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{
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// add code for mesh physics proxy generation here
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m_log.Debug("[MESH]: mesh proxy generation not implemented yet ");
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OSD meshOsd;
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if (primShape.SculptData.Length > 0)
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{
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m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
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byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
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////dump to debugging file
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//string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
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//BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
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//writer.Write(primShape.SculptData);
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//writer.Close();
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}
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else
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{
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m_log.Error("[MESH]: asset data is zero length");
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return null;
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}
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try
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{
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meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true);
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
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return null;
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}
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if (meshOsd is OSDMap)
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{
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OSDMap map = (OSDMap)meshOsd;
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//foreach (string name in map.Keys)
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// m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
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OSDMap physicsParms = (OSDMap)map["physics_shape"];
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int physOffset = physicsParms["offset"].AsInteger();
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int physSize = physicsParms["size"].AsInteger();
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if (physOffset < 0 || physSize == 0)
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return null; // no mesh data in asset
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m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString());
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//MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize);
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//GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress);
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//int maxSize = physSize * 5; // arbitrary guess
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//byte[] readBuffer = new byte[maxSize];
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//int bytesRead = gzStream.Read(readBuffer, 0, maxSize);
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//OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer);
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}
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//just bail out for now until mesh code is finished
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return null;
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if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
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{
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// add code for mesh physics proxy generation here
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m_log.Debug("[MESH]: mesh proxy generation not implemented yet ");
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OSD meshOsd;
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if (primShape.SculptData.Length > 0)
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{
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m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
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byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
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////dump to debugging file
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//string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
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//BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
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//writer.Write(primShape.SculptData);
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//writer.Close();
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}
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else
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{
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m_log.Error("[MESH]: asset data is zero length");
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return null;
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}
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try
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{
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meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true);
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}
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catch (Exception e)
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{
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m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
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return null;
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}
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if (meshOsd is OSDMap)
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{
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OSDMap map = (OSDMap)meshOsd;
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//foreach (string name in map.Keys)
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// m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
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OSDMap physicsParms = (OSDMap)map["physics_shape"];
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int physOffset = physicsParms["offset"].AsInteger();
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int physSize = physicsParms["size"].AsInteger();
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if (physOffset < 0 || physSize == 0)
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return null; // no mesh data in asset
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m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString());
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//MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize);
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//GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress);
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//int maxSize = physSize * 5; // arbitrary guess
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//byte[] readBuffer = new byte[maxSize];
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//int bytesRead = gzStream.Read(readBuffer, 0, maxSize);
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//OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer);
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}
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//just bail out for now until mesh code is finished
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return null;
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}
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else
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{
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