Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/ChildAgentDataUpdate.cs OpenSim/Region/Framework/Scenes/ScenePresence.csavinationmerge
commit
28a4ea73ea
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@ -312,6 +312,7 @@ namespace OpenSim.Framework
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public AgentGroupData[] Groups;
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public Animation[] Anims;
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public Animation DefaultAnim = null;
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public Animation AnimState = null;
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public UUID GranterID;
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public UUID ParentPart;
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@ -403,6 +404,11 @@ namespace OpenSim.Framework
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args["default_animation"] = DefaultAnim.PackUpdateMessage();
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}
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if (AnimState != null)
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{
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args["animation_state"] = AnimState.PackUpdateMessage();
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}
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if (Appearance != null)
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args["packed_appearance"] = Appearance.Pack();
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@ -612,6 +618,18 @@ namespace OpenSim.Framework
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}
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}
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if (args["animation_state"] != null)
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{
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try
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{
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AnimState = new Animation((OSDMap)args["animation_state"]);
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}
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catch
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{
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AnimState = null;
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}
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}
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//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
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//{
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// OSDArray textures = (OSDArray)(args["agent_textures"]);
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@ -45,6 +45,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
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private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
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public OpenSim.Framework.Animation DefaultAnimation
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{
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get { return m_defaultAnimation; }
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}
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public OpenSim.Framework.Animation ImplicitDefaultAnimation
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{
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get { return m_implicitDefaultAnimation; }
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@ -126,6 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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return false;
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}
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// Called from serialization only
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public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID)
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{
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m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
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}
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protected bool ResetDefaultAnimation()
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{
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return TrySetDefaultAnimation("STAND", 1, UUID.Zero);
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@ -1748,16 +1748,20 @@ namespace OpenSim.Region.Framework.Scenes
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private void CheckAtTargets()
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{
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List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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List<SceneObjectGroup> objs = null;
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lock (m_groupsWithTargets)
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{
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foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
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objs.Add(grp);
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if (m_groupsWithTargets.Count != 0)
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objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
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}
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if (objs != null)
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{
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foreach (SceneObjectGroup entry in objs)
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entry.checkAtTargets();
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}
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}
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/// <summary>
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/// Send out simstats data to all clients
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@ -3276,7 +3276,8 @@ namespace OpenSim.Region.Framework.Scenes
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cAgent.Anims = Animator.Animations.ToArray();
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}
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catch { }
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cAgent.DefaultAnim = Animator.Animations.ImplicitDefaultAnimation;
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cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
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cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation;
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.CopyAttachments(this, cAgent);
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@ -3353,6 +3354,8 @@ namespace OpenSim.Region.Framework.Scenes
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Animator.Animations.FromArray(cAgent.Anims);
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if (cAgent.DefaultAnim != null)
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Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);
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if (cAgent.AnimState != null)
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Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero);
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if (Scene.AttachmentsModule != null)
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Scene.AttachmentsModule.CopyAttachments(cAgent, this);
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@ -3357,7 +3357,7 @@ Console.WriteLine(" JointCreateFixed");
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private void MeshAssetReceived(AssetBase asset)
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{
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if (asset.Data != null && asset.Data.Length > 0)
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if (asset != null && asset.Data != null && asset.Data.Length > 0)
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{
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if (!_pbs.SculptEntry)
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return;
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@ -3370,6 +3370,12 @@ Console.WriteLine(" JointCreateFixed");
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m_taintshape = true;
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_parent_scene.AddPhysicsActorTaint(this);
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}
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else
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{
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m_log.WarnFormat(
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"[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
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_pbs.SculptTexture, Name, _position, _parent_scene.Name);
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}
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}
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}
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}
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@ -68,7 +68,11 @@ namespace OpenSim.Services.Interfaces
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/// </summary>
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/// <param name="id">The asset id</param>
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/// <param name="sender">Represents the requester. Passed back via the handler</param>
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/// <param name="handler">The handler to call back once the asset has been retrieved</param>
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/// <param name="handler">
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/// The handler to call back once the asset has been retrieved. This will be called back with a null AssetBase
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/// if the asset could not be found for some reason (e.g. if it does not exist, if a remote asset service
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/// was not contactable, if it is not in the database, etc.).
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/// </param>
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/// <returns>True if the id was parseable, false otherwise</returns>
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bool Get(string id, Object sender, AssetRetrieved handler);
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