Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/ChildAgentDataUpdate.cs OpenSim/Region/Framework/Scenes/ScenePresence.csavinationmerge
commit
28a4ea73ea
|
@ -312,6 +312,7 @@ namespace OpenSim.Framework
|
|||
public AgentGroupData[] Groups;
|
||||
public Animation[] Anims;
|
||||
public Animation DefaultAnim = null;
|
||||
public Animation AnimState = null;
|
||||
|
||||
public UUID GranterID;
|
||||
public UUID ParentPart;
|
||||
|
@ -403,6 +404,11 @@ namespace OpenSim.Framework
|
|||
args["default_animation"] = DefaultAnim.PackUpdateMessage();
|
||||
}
|
||||
|
||||
if (AnimState != null)
|
||||
{
|
||||
args["animation_state"] = AnimState.PackUpdateMessage();
|
||||
}
|
||||
|
||||
if (Appearance != null)
|
||||
args["packed_appearance"] = Appearance.Pack();
|
||||
|
||||
|
@ -612,6 +618,18 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
|
||||
if (args["animation_state"] != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
AnimState = new Animation((OSDMap)args["animation_state"]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
AnimState = null;
|
||||
}
|
||||
}
|
||||
|
||||
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
|
||||
//{
|
||||
// OSDArray textures = (OSDArray)(args["agent_textures"]);
|
||||
|
|
|
@ -45,6 +45,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
|
||||
private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
|
||||
|
||||
public OpenSim.Framework.Animation DefaultAnimation
|
||||
{
|
||||
get { return m_defaultAnimation; }
|
||||
}
|
||||
|
||||
public OpenSim.Framework.Animation ImplicitDefaultAnimation
|
||||
{
|
||||
get { return m_implicitDefaultAnimation; }
|
||||
|
@ -126,6 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
|
|||
return false;
|
||||
}
|
||||
|
||||
// Called from serialization only
|
||||
public void SetImplicitDefaultAnimation(UUID animID, int sequenceNum, UUID objectID)
|
||||
{
|
||||
m_implicitDefaultAnimation = new OpenSim.Framework.Animation(animID, sequenceNum, objectID);
|
||||
}
|
||||
|
||||
protected bool ResetDefaultAnimation()
|
||||
{
|
||||
return TrySetDefaultAnimation("STAND", 1, UUID.Zero);
|
||||
|
|
|
@ -1748,15 +1748,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void CheckAtTargets()
|
||||
{
|
||||
List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
|
||||
List<SceneObjectGroup> objs = null;
|
||||
|
||||
lock (m_groupsWithTargets)
|
||||
{
|
||||
foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
|
||||
objs.Add(grp);
|
||||
if (m_groupsWithTargets.Count != 0)
|
||||
objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
|
||||
}
|
||||
|
||||
foreach (SceneObjectGroup entry in objs)
|
||||
entry.checkAtTargets();
|
||||
if (objs != null)
|
||||
{
|
||||
foreach (SceneObjectGroup entry in objs)
|
||||
entry.checkAtTargets();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -3276,7 +3276,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cAgent.Anims = Animator.Animations.ToArray();
|
||||
}
|
||||
catch { }
|
||||
cAgent.DefaultAnim = Animator.Animations.ImplicitDefaultAnimation;
|
||||
cAgent.DefaultAnim = Animator.Animations.DefaultAnimation;
|
||||
cAgent.AnimState = Animator.Animations.ImplicitDefaultAnimation;
|
||||
|
||||
if (Scene.AttachmentsModule != null)
|
||||
Scene.AttachmentsModule.CopyAttachments(this, cAgent);
|
||||
|
@ -3353,6 +3354,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Animator.Animations.FromArray(cAgent.Anims);
|
||||
if (cAgent.DefaultAnim != null)
|
||||
Animator.Animations.SetDefaultAnimation(cAgent.DefaultAnim.AnimID, cAgent.DefaultAnim.SequenceNum, UUID.Zero);
|
||||
if (cAgent.AnimState != null)
|
||||
Animator.Animations.SetImplicitDefaultAnimation(cAgent.AnimState.AnimID, cAgent.AnimState.SequenceNum, UUID.Zero);
|
||||
|
||||
if (Scene.AttachmentsModule != null)
|
||||
Scene.AttachmentsModule.CopyAttachments(cAgent, this);
|
||||
|
|
|
@ -3357,7 +3357,7 @@ Console.WriteLine(" JointCreateFixed");
|
|||
|
||||
private void MeshAssetReceived(AssetBase asset)
|
||||
{
|
||||
if (asset.Data != null && asset.Data.Length > 0)
|
||||
if (asset != null && asset.Data != null && asset.Data.Length > 0)
|
||||
{
|
||||
if (!_pbs.SculptEntry)
|
||||
return;
|
||||
|
@ -3370,6 +3370,12 @@ Console.WriteLine(" JointCreateFixed");
|
|||
m_taintshape = true;
|
||||
_parent_scene.AddPhysicsActorTaint(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ODE PRIM]: Could not get mesh/sculpt asset {0} for {1} at {2} in {3}",
|
||||
_pbs.SculptTexture, Name, _position, _parent_scene.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,7 +68,11 @@ namespace OpenSim.Services.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="id">The asset id</param>
|
||||
/// <param name="sender">Represents the requester. Passed back via the handler</param>
|
||||
/// <param name="handler">The handler to call back once the asset has been retrieved</param>
|
||||
/// <param name="handler">
|
||||
/// The handler to call back once the asset has been retrieved. This will be called back with a null AssetBase
|
||||
/// if the asset could not be found for some reason (e.g. if it does not exist, if a remote asset service
|
||||
/// was not contactable, if it is not in the database, etc.).
|
||||
/// </param>
|
||||
/// <returns>True if the id was parseable, false otherwise</returns>
|
||||
bool Get(string id, Object sender, AssetRetrieved handler);
|
||||
|
||||
|
|
Loading…
Reference in New Issue