Merge branch 'master' into careminster-presence-refactor
commit
28c4dd7931
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@ -3453,7 +3453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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avp.Sender.IsTrial = false;
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avp.Sender.IsTrial = false;
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avp.Sender.ID = agentID;
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avp.Sender.ID = agentID;
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m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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//m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
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OutPacket(avp, ThrottleOutPacketType.Task);
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OutPacket(avp, ThrottleOutPacketType.Task);
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}
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}
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@ -617,8 +617,6 @@ namespace OpenSim.Region.Framework.Scenes
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StatsReporter.OnSendStatsResult += SendSimStatsPackets;
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StatsReporter.OnSendStatsResult += SendSimStatsPackets;
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StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
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StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
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StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity);
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// Old
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// Old
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/*
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/*
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m_simulatorVersion = simulatorVersion
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m_simulatorVersion = simulatorVersion
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@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_activeScripts = 0;
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private int m_activeScripts = 0;
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private int m_scriptLinesPerSecond = 0;
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private int m_scriptLinesPerSecond = 0;
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private int objectCapacity = 45000;
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private int m_objectCapacity = 45000;
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private Scene m_scene;
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private Scene m_scene;
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@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_scene = scene;
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m_scene = scene;
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ReportingRegion = scene.RegionInfo;
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ReportingRegion = scene.RegionInfo;
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m_objectCapacity = scene.RegionInfo.ObjectCapacity;
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m_report.AutoReset = true;
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m_report.AutoReset = true;
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m_report.Interval = statsUpdatesEveryMS;
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m_report.Interval = statsUpdatesEveryMS;
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m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
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m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
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@ -271,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes
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SimStats simStats
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SimStats simStats
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= new SimStats(
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= new SimStats(
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
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handlerSendStatResult = OnSendStatsResult;
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handlerSendStatResult = OnSendStatsResult;
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if (handlerSendStatResult != null)
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if (handlerSendStatResult != null)
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@ -435,11 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_activeScripts = count;
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m_activeScripts = count;
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}
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}
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public void SetObjectCapacity(int objects)
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{
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objectCapacity = objects;
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}
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/// <summary>
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/// <summary>
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/// This is for llGetRegionFPS
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/// This is for llGetRegionFPS
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/// </summary>
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/// </summary>
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@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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// private int m_stipend = 1000;
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// private int m_stipend = 1000;
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// private int ObjectCapacity = 45000;
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private int ObjectCount = 0;
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private int ObjectCount = 0;
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private int PriceEnergyUnit = 0;
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private int PriceEnergyUnit = 0;
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private int PriceGroupCreate = 0;
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private int PriceGroupCreate = 0;
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@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
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public void AddRegion(Scene scene)
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public void AddRegion(Scene scene)
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{
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{
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// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
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if (m_enabled)
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if (m_enabled)
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{
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{
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scene.RegisterModuleInterface<IMoneyModule>(this);
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scene.RegisterModuleInterface<IMoneyModule>(this);
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@ -7251,7 +7251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
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public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<SceneObjectPart> parts = GetLinkParts(linknumber);
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List<ScenePresence> avatars = GetLinkAvatars(linknumber);
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List<ScenePresence> avatars = GetLinkAvatars(linknumber);
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@ -7318,7 +7318,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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break;
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}
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}
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}
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}
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}
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}
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protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
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protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
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