Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-10-21 20:26:29 +01:00
commit 28c4dd7931
5 changed files with 5 additions and 14 deletions

View File

@ -3453,7 +3453,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
avp.Sender.IsTrial = false; avp.Sender.IsTrial = false;
avp.Sender.ID = agentID; avp.Sender.ID = agentID;
m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
OutPacket(avp, ThrottleOutPacketType.Task); OutPacket(avp, ThrottleOutPacketType.Task);
} }

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@ -617,8 +617,6 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.OnSendStatsResult += SendSimStatsPackets; StatsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
StatsReporter.SetObjectCapacity(RegionInfo.ObjectCapacity);
// Old // Old
/* /*
m_simulatorVersion = simulatorVersion m_simulatorVersion = simulatorVersion

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@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_activeScripts = 0; private int m_activeScripts = 0;
private int m_scriptLinesPerSecond = 0; private int m_scriptLinesPerSecond = 0;
private int objectCapacity = 45000; private int m_objectCapacity = 45000;
private Scene m_scene; private Scene m_scene;
@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene = scene; m_scene = scene;
ReportingRegion = scene.RegionInfo; ReportingRegion = scene.RegionInfo;
m_objectCapacity = scene.RegionInfo.ObjectCapacity;
m_report.AutoReset = true; m_report.AutoReset = true;
m_report.Interval = statsUpdatesEveryMS; m_report.Interval = statsUpdatesEveryMS;
m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat); m_report.Elapsed += new ElapsedEventHandler(statsHeartBeat);
@ -271,7 +272,7 @@ namespace OpenSim.Region.Framework.Scenes
SimStats simStats SimStats simStats
= new SimStats( = new SimStats(
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID); ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity, rb, sb, m_scene.RegionInfo.originRegionID);
handlerSendStatResult = OnSendStatsResult; handlerSendStatResult = OnSendStatsResult;
if (handlerSendStatResult != null) if (handlerSendStatResult != null)
@ -435,11 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
m_activeScripts = count; m_activeScripts = count;
} }
public void SetObjectCapacity(int objects)
{
objectCapacity = objects;
}
/// <summary> /// <summary>
/// This is for llGetRegionFPS /// This is for llGetRegionFPS
/// </summary> /// </summary>

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@ -83,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
// private int m_stipend = 1000; // private int m_stipend = 1000;
// private int ObjectCapacity = 45000;
private int ObjectCount = 0; private int ObjectCount = 0;
private int PriceEnergyUnit = 0; private int PriceEnergyUnit = 0;
private int PriceGroupCreate = 0; private int PriceGroupCreate = 0;
@ -135,7 +134,6 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
public void AddRegion(Scene scene) public void AddRegion(Scene scene)
{ {
// Send ObjectCapacity to Scene.. Which sends it to the SimStatsReporter.
if (m_enabled) if (m_enabled)
{ {
scene.RegisterModuleInterface<IMoneyModule>(this); scene.RegisterModuleInterface<IMoneyModule>(this);

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@ -7251,7 +7251,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
List<SceneObjectPart> parts = GetLinkParts(linknumber); List<SceneObjectPart> parts = GetLinkParts(linknumber);
List<ScenePresence> avatars = GetLinkAvatars(linknumber); List<ScenePresence> avatars = GetLinkAvatars(linknumber);
@ -7318,7 +7318,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
break; break;
} }
} }
} }
protected void SetPrimParams(SceneObjectPart part, LSL_List rules) protected void SetPrimParams(SceneObjectPart part, LSL_List rules)