diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 2735b59557..c218f5d414 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs @@ -424,6 +424,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_log.DebugFormat( "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); + int errors = m_assetGatherer.FailedUUIDs.Count; + if(errors > 0) + m_log.DebugFormat("[INVENTORY ARCHIVER]: aditional {0} assets have problems and will be ignored", errors); AssetsRequest ar = new AssetsRequest( new AssetsArchiver(m_archiveWriter), diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index ce296c7a55..761fecee4f 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs @@ -264,7 +264,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver sceneObjects.Count, assetUuids.Count - prevAssets); int errors = assetGatherer.FailedUUIDs.Count; if(errors > 0) - m_log.DebugFormat("[ARCHIVER]: {0} assets have problems and will be ignored", errors); + m_log.DebugFormat("[ARCHIVER]: aditional {0} assets have problems and will be ignored", errors); } if (numObjectsSkippedPermissions > 0)