When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests. No functional changes.0.7.4-extended
parent
95e35fe84a
commit
28ced402d8
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@ -38,7 +38,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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public partial class Scene
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{
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protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
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UUID fromID, UUID targetID, bool fromAgent, bool broadcast)
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{
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@ -66,6 +65,10 @@ namespace OpenSim.Region.Framework.Scenes
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args.From = fromName;
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args.TargetUUID = targetID;
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// m_log.DebugFormat(
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// "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}",
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// args.Message.Replace("\n", "\\n"), args.Channel, args.Type, fromName, broadcast);
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if (broadcast)
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EventManager.TriggerOnChatBroadcast(this, args);
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else
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@ -10589,12 +10589,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal void Deprecated(string command)
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{
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throw new Exception("Command deprecated: " + command);
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throw new ScriptException("Command deprecated: " + command);
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}
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internal void LSLError(string msg)
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{
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throw new Exception("LSL Runtime Error: " + msg);
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throw new ScriptException("LSL Runtime Error: " + msg);
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}
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public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
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@ -95,13 +95,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal void MODError(string msg)
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{
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throw new Exception("MOD Runtime Error: " + msg);
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throw new ScriptException("MOD Runtime Error: " + msg);
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}
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//
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//Dumps an error message on the debug console.
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//
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/// <summary>
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/// Dumps an error message on the debug console.
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/// </summary>
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/// <param name='message'></param>
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internal void MODShoutError(string message)
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{
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if (message.Length > 1023)
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@ -206,7 +206,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal void OSSLError(string msg)
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{
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throw new Exception("OSSL Runtime Error: " + msg);
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throw new ScriptException("OSSL Runtime Error: " + msg);
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}
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/// <summary>
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@ -0,0 +1,40 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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namespace OpenSim.Region.ScriptEngine.Shared
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{
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public class ScriptException : Exception
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{
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public ScriptException() : base() {}
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public ScriptException(string message) : base(message) {}
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public ScriptException(string message, Exception innerException) : base(message, innerException) {}
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}
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}
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