adding null return to fix building
parent
7068fddd2f
commit
28d0aff2e3
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@ -7668,7 +7668,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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break;
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break;
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case (int)ScriptBaseClass.PRIM_SLICE:
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case (int)ScriptBaseClass.PRIM_SLICE:
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if (remain < 1)
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if (remain < 1)
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return;
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return null;
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LSL_Vector slice = rules.GetVector3Item(idx++);
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LSL_Vector slice = rules.GetVector3Item(idx++);
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part.UpdateSlice((float)slice.x, (float)slice.y);
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part.UpdateSlice((float)slice.x, (float)slice.y);
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break;
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break;
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