buysell: make sure we dont buy child parts, dont mess with absolute position its useless with variable size regions, and its a rezing job

httptests
UbitUmarov 2017-05-01 14:42:38 +01:00
parent 60dc124872
commit 28d8eda768
1 changed files with 7 additions and 12 deletions

View File

@ -118,6 +118,11 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
return false;
SceneObjectGroup group = part.ParentGroup;
if(group == null || group.IsDeleted || group.inTransit)
return false;
// make sure we are not buying a child part
part = group.RootPart;
switch (saleType)
{
@ -157,18 +162,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
break;
case 2: // Sell a copy
Vector3 inventoryStoredPosition = new Vector3(
Math.Min(group.AbsolutePosition.X, m_scene.RegionInfo.RegionSizeX - 6),
Math.Min(group.AbsolutePosition.Y, m_scene.RegionInfo.RegionSizeY - 6),
group.AbsolutePosition.Z);
Vector3 originalPosition = group.AbsolutePosition;
group.AbsolutePosition = inventoryStoredPosition;
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
group.AbsolutePosition = originalPosition;
uint perms = group.EffectiveOwnerPerms;
if ((perms & (uint)PermissionMask.Transfer) == 0)
@ -185,6 +178,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
return false;
}
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(group);
AssetBase asset = m_scene.CreateAsset(
group.GetPartName(localID),
group.GetPartDescription(localID),