Merge branch 'master' into bigmerge
commit
28da235888
|
@ -149,6 +149,11 @@
|
|||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.capabilities.handlers.tests">
|
||||
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
|
||||
</exec>
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
|
||||
|
||||
<delete dir="%temp%"/>
|
||||
|
||||
</target>
|
||||
|
@ -338,6 +343,11 @@
|
|||
<arg value="-xml=test-results/OpenSim.Data.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.capabilities.handlers.tests">
|
||||
<arg value="./bin/OpenSim.Capabilities.Handlers.Tests.dll" />
|
||||
<arg value="-xml=test-results/OpenSim.Capabilities.Handlers.Tests.dll-Results.xml" />
|
||||
</exec>
|
||||
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
|
||||
|
@ -347,6 +357,7 @@
|
|||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
|
||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
|
||||
|
||||
</target>
|
||||
<!-- <exec program="nunit-console.exe" failonerror="false" resultproperty="testresult.acceptancetestassembly"> -->
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using log4net;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Capabilities.Handlers;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class GetTextureHandlerTests
|
||||
{
|
||||
[Test]
|
||||
public void TestTextureNotFound()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
// Overkill - we only really need the asset service, not a whole scene.
|
||||
Scene scene = SceneHelpers.SetupScene();
|
||||
|
||||
GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService);
|
||||
TestOSHttpRequest req = new TestOSHttpRequest();
|
||||
TestOSHttpResponse resp = new TestOSHttpResponse();
|
||||
req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
|
||||
handler.Handle(null, null, req, resp);
|
||||
Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -106,7 +106,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
|
||||
m_log.Error("[CAPS]: " + e.ToString());
|
||||
}
|
||||
|
||||
return null;
|
||||
|
@ -132,8 +132,6 @@ namespace OpenSim.Capabilities.Handlers
|
|||
|
||||
class BakedTextureUploader
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public event Action<UUID, byte[]> OnUpLoad;
|
||||
|
||||
private string uploaderPath = String.Empty;
|
||||
|
@ -158,12 +156,10 @@ namespace OpenSim.Capabilities.Handlers
|
|||
public string uploaderCaps(byte[] data, string path, string param)
|
||||
{
|
||||
Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
|
||||
|
||||
// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
|
||||
// on another thread which might send out avatar updates before the asset has been put into the asset
|
||||
// service.
|
||||
if (handlerUpLoad != null)
|
||||
handlerUpLoad(newAssetID, data);
|
||||
{
|
||||
Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
|
||||
}
|
||||
|
||||
string res = String.Empty;
|
||||
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
||||
|
@ -175,7 +171,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
|
||||
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
||||
|
||||
// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
|
||||
// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
|
|
@ -48,10 +48,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
|
||||
public class AppearanceInfoModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
protected IAvatarFactoryModule m_avatarFactory;
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public const string SHOW_APPEARANCE_FORMAT = "{0,-9} {1}";
|
||||
|
||||
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
private IAvatarFactoryModule m_avatarFactory;
|
||||
|
||||
public string Name { get { return "Appearance Information Module"; } }
|
||||
|
||||
|
@ -90,46 +92,154 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
|||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
|
||||
scene.AddCommand(
|
||||
this, "show appearance",
|
||||
"show appearance [<first-name> <last-name>]",
|
||||
"Synonym for 'appearance show'",
|
||||
HandleShowAppearanceCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
this, "appearance show",
|
||||
"appearance show",
|
||||
"appearance show [<first-name> <last-name>]",
|
||||
"Show appearance information for each avatar in the simulator.",
|
||||
"At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
|
||||
ShowAppearanceInfo);
|
||||
"This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
|
||||
+ "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
|
||||
+ "\nOptionally, you can view just a particular avatar's appearance information."
|
||||
+ "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.",
|
||||
HandleShowAppearanceCommand);
|
||||
|
||||
scene.AddCommand(
|
||||
this, "appearance send",
|
||||
"appearance send",
|
||||
"Send appearance data for each avatar in the simulator to viewers.",
|
||||
SendAppearance);
|
||||
"appearance send [<first-name> <last-name>]",
|
||||
"Send appearance data for each avatar in the simulator to other viewers.",
|
||||
"Optionally, you can specify that only a particular avatar's appearance data is sent.",
|
||||
HandleSendAppearanceCommand);
|
||||
}
|
||||
|
||||
private void SendAppearance(string module, string[] cmd)
|
||||
private void HandleSendAppearanceCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: appearance send [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID));
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Sending appearance information for {0} to all other avatars in {1}",
|
||||
sp.Name, scene.RegionInfo.RegionName);
|
||||
|
||||
scene.AvatarFactory.SendAppearance(sp.UUID);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
scene.ForEachRootScenePresence(
|
||||
sp =>
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Sending appearance information for {0} to all other avatars in {1}",
|
||||
sp.Name, scene.RegionInfo.RegionName);
|
||||
|
||||
scene.AvatarFactory.SendAppearance(sp.UUID);
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void ShowAppearanceInfo(string module, string[] cmd)
|
||||
{
|
||||
protected void HandleShowAppearanceCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachRootScenePresence(
|
||||
delegate(ScenePresence sp)
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName);
|
||||
MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID");
|
||||
|
||||
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures
|
||||
= scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
|
||||
foreach (BakeType bt in bakedTextures.Keys)
|
||||
{
|
||||
string rawTextureID;
|
||||
|
||||
if (bakedTextures[bt] == null)
|
||||
{
|
||||
rawTextureID = "not set";
|
||||
}
|
||||
else
|
||||
{
|
||||
rawTextureID = bakedTextures[bt].TextureID.ToString();
|
||||
|
||||
if (scene.AssetService.Get(rawTextureID) == null)
|
||||
rawTextureID += " (not found)";
|
||||
else
|
||||
rawTextureID += " (uploaded)";
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID);
|
||||
}
|
||||
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
scene.ForEachRootScenePresence(
|
||||
sp =>
|
||||
{
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,179 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Web;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class TestOSHttpRequest : IOSHttpRequest
|
||||
{
|
||||
public string[] AcceptTypes
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public Encoding ContentEncoding
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public long ContentLength
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public long ContentLength64
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public string ContentType
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public HttpCookieCollection Cookies
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasEntityBody
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public NameValueCollection Headers { get; set; }
|
||||
|
||||
public string HttpMethod
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public Stream InputStream
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSecured
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public bool KeepAlive
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public NameValueCollection QueryString
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public Hashtable Query
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public string RawUrl
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public IPEndPoint RemoteIPEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public Uri Url { get; set; }
|
||||
|
||||
public string UserAgent
|
||||
{
|
||||
get
|
||||
{
|
||||
throw new NotImplementedException ();
|
||||
}
|
||||
}
|
||||
|
||||
public TestOSHttpRequest()
|
||||
{
|
||||
Headers = new NameValueCollection();
|
||||
}
|
||||
}
|
||||
}
|
50
prebuild.xml
50
prebuild.xml
|
@ -2761,6 +2761,56 @@
|
|||
</Project>
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Capabilities.Handlers.Tests" path="OpenSim/Capabilities/Handlers" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Core"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Web"/>
|
||||
<Reference name="nunit.framework" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
|
||||
<Reference name="OpenSim.Capabilities"/>
|
||||
<Reference name="OpenSim.Capabilities.Handlers"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Server.Base"/>
|
||||
<Reference name="OpenSim.Server.Handlers"/>
|
||||
<Reference name="OpenSim.Services.Base"/>
|
||||
<Reference name="OpenSim.Services.Interfaces"/>
|
||||
<Reference name="OpenSim.Tests.Common"/>
|
||||
<Reference name="Nini" path="../../../bin/"/>
|
||||
<Reference name="log4net" path="../../../bin/"/>
|
||||
<Reference name="DotNetOpenId" path="../../../bin/"/>
|
||||
|
||||
<!--
|
||||
TODO: this is kind of lame, we basically build a duplicate
|
||||
assembly but with tests added in, just so that we don't
|
||||
need to hard code in a bunch of Test directories here. If
|
||||
pattern="Tests/*.cs" worked, we wouldn't need this.
|
||||
-->
|
||||
<Files>
|
||||
<!-- SADLY the way this works means you need to keep adding these paths -->
|
||||
<Match path="GetTexture/Tests" pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<Project frameworkVersion="v3_5" name="OpenSim.Data.Tests" path="OpenSim/Data/Tests" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
|
|
Loading…
Reference in New Issue