* Remove a few unnecessary locks to try and prevent lock contention in LLImageManager

0.6.3-post-fixes
Teravus Ovares 2009-01-22 18:28:32 +00:00
parent 8a24f61acd
commit 28ddc38deb
1 changed files with 7 additions and 7 deletions

View File

@ -133,8 +133,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
pq[PQHandles[assetID]].data.asset = asset;
lock (pq[PQHandles[assetID]].data)
pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, (int)pq[PQHandles[assetID]].data.CurrentPacket);
//lock (pq[PQHandles[assetID]].data)
pq[PQHandles[assetID]].data.Update((int)pq[PQHandles[assetID]].data.Priority, pq[PQHandles[assetID]].data.CurrentPacket);
@ -280,8 +280,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
pq[PQHandles[AssetId]].data.Layers = layers;
pq[PQHandles[AssetId]].data.J2KDecode = true;
pq[PQHandles[AssetId]].data.J2KDecodeWaiting = false;
lock (pq[PQHandles[AssetId]].data)
pq[PQHandles[AssetId]].data.Update((int)pq[PQHandles[AssetId]].data.Priority, (int)pq[PQHandles[AssetId]].data.CurrentPacket);
//lock (pq[PQHandles[AssetId]].data)
pq[PQHandles[AssetId]].data.Update((int)pq[PQHandles[AssetId]].data.Priority, (int)pq[PQHandles[AssetId]].data.CurrentPacket);
// Send the first packet
pq[PQHandles[AssetId]].data.SendPacket(m_client);
@ -601,7 +601,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
Console.WriteLine(String.Format("Err: srcLen:{0}, BytePos:{1}, desLen:{2}, pktsize:{3}, currpak:{4}, stoppak:{5}, totalpak:{6}", m_asset_ref.Data.Length, CurrentBytePosition(),
imageData.Length, imagePacketSize, CurrentPacket,StopPacket,TexturePacketCount()));
System.Console.WriteLine(e.ToString());
Console.WriteLine(e.ToString());
//m_log.Error("Texture data copy failed for " + m_asset_ref.FullID.ToString());
//m_cancel = true;
//m_sending = false;
@ -639,12 +639,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int CompareTo(Prio<D> that)
{
return this.priority.CompareTo(that.priority);
return priority.CompareTo(that.priority);
}
public bool Equals(Prio<D> that)
{
return this.priority == that.priority;
return priority == that.priority;
}
public static Prio<D> operator +(Prio<D> tp, int delta)