fix let other phys plugins work.. broken when added feetOffset
parent
9a253c7c04
commit
28ea08c3e2
|
@ -147,15 +147,9 @@ namespace OpenSim.Region.Physics.Manager
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size,float feetOffset, bool isFlying)
|
public virtual PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
|
||||||
{
|
{
|
||||||
return null;
|
PhysicsActor ret = AddAvatar(localID, avName, position, size, isFlying);
|
||||||
}
|
|
||||||
|
|
||||||
public virtual PhysicsActor AddAvatar(uint localID,string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
|
|
||||||
{
|
|
||||||
PhysicsActor ret = AddAvatar(avName, position, size,feetOffset, isFlying);
|
|
||||||
if (ret != null) ret.LocalID = localID;
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -165,9 +165,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
|
public OdeCharacter(uint localID, String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
|
||||||
{
|
{
|
||||||
m_uuid = UUID.Random();
|
m_uuid = UUID.Random();
|
||||||
|
m_localID = localID;
|
||||||
|
|
||||||
timeStep = parent_scene.ODE_STEPSIZE;
|
timeStep = parent_scene.ODE_STEPSIZE;
|
||||||
invtimeStep = 1 / timeStep;
|
invtimeStep = 1 / timeStep;
|
||||||
|
@ -1209,7 +1210,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
d.AABB aabb;
|
d.AABB aabb;
|
||||||
d.GeomGetAABB(feetbox, out aabb);
|
d.GeomGetAABB(feetbox, out aabb);
|
||||||
float chrminZ = aabb.MinZ - 0.02f; // move up a bit
|
float chrminZ = aabb.MinZ; ; // move up a bit
|
||||||
Vector3 posch = localpos;
|
Vector3 posch = localpos;
|
||||||
|
|
||||||
float ftmp;
|
float ftmp;
|
||||||
|
@ -1252,7 +1253,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
contact.PenetrationDepth = depth;
|
contact.PenetrationDepth = depth;
|
||||||
contact.Position.X = localpos.X;
|
contact.Position.X = localpos.X;
|
||||||
contact.Position.Y = localpos.Y;
|
contact.Position.Y = localpos.Y;
|
||||||
contact.Position.Z = chrminZ;
|
contact.Position.Z = terrainheight;
|
||||||
contact.SurfaceNormal.X = 0.0f;
|
contact.SurfaceNormal.X = 0.0f;
|
||||||
contact.SurfaceNormal.Y = 0.0f;
|
contact.SurfaceNormal.Y = 0.0f;
|
||||||
contact.SurfaceNormal.Z = -1f;
|
contact.SurfaceNormal.Z = -1f;
|
||||||
|
|
|
@ -1251,13 +1251,13 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
|
|
||||||
#region Add/Remove Entities
|
#region Add/Remove Entities
|
||||||
|
|
||||||
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
|
public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
|
||||||
{
|
{
|
||||||
Vector3 pos;
|
Vector3 pos;
|
||||||
pos.X = position.X;
|
pos.X = position.X;
|
||||||
pos.Y = position.Y;
|
pos.Y = position.Y;
|
||||||
pos.Z = position.Z;
|
pos.Z = position.Z;
|
||||||
OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
|
OdeCharacter newAv = new OdeCharacter(localID,avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
|
||||||
newAv.Flying = isFlying;
|
newAv.Flying = isFlying;
|
||||||
newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
|
newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue