minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit

bulletsim
Justin Clark-Casey (justincc) 2011-07-08 18:34:44 +01:00
parent 36df9ae79a
commit 29034bc0e0
2 changed files with 23 additions and 53 deletions

View File

@ -54,7 +54,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
/// </summary>
public class OdePrim : PhysicsActor
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -279,14 +278,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool Selected
{
set {
set
{
// This only makes the object not collidable if the object
// is physical or the object is modified somehow *IN THE FUTURE*
// without this, if an avatar selects prim, they can walk right
// through it while it's selected
m_collisionscore = 0;
if ((m_isphysical && !_zeroFlag) || !value)
{
m_taintselected = value;
@ -297,7 +296,9 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintselected = value;
m_isSelected = value;
}
if (m_isSelected) disableBodySoft();
if (m_isSelected)
disableBodySoft();
}
}
@ -324,8 +325,6 @@ namespace OpenSim.Region.Physics.OdePlugin
//m_log.Warn("Setting Geom to: " + prim_geom);
}
public void enableBodySoft()
{
if (!childPrim)
@ -626,8 +625,6 @@ namespace OpenSim.Region.Physics.OdePlugin
break;
}
float taperX1;
float taperY1;
float taperX;
@ -682,9 +679,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// else if (returnMass > _parent_scene.maximumMassObject)
// returnMass = _parent_scene.maximumMassObject;
// Recursively calculate mass
bool HasChildPrim = false;
lock (childrenPrim)
@ -693,8 +687,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{
HasChildPrim = true;
}
}
if (HasChildPrim)
{
OdePrim[] childPrimArr = new OdePrim[0];
@ -711,10 +705,12 @@ namespace OpenSim.Region.Physics.OdePlugin
break;
}
}
if (returnMass > _parent_scene.maximumMassObject)
returnMass = _parent_scene.maximumMassObject;
return returnMass;
}// end CalculateMass
}
#endregion
@ -937,7 +933,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
private void changeAngularLock(float timestep)
{
// do we have a Physical object?
@ -965,7 +960,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
// Store this for later in case we get turned into a separate body
m_angularlock = m_taintAngularLock;
}
private void changelink(float timestep)
@ -1104,7 +1098,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
}
prm.m_interpenetrationcount = 0;
prm.m_collisionscore = 0;
prm.m_disabled = false;
@ -1164,7 +1157,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
}
}
private void ChildSetGeom(OdePrim odePrim)
@ -1225,17 +1217,12 @@ namespace OpenSim.Region.Physics.OdePlugin
//Console.WriteLine("childrenPrim.Remove " + odePrim);
childrenPrim.Remove(odePrim);
}
if (Body != IntPtr.Zero)
{
_parent_scene.remActivePrim(this);
}
lock (childrenPrim)
{
foreach (OdePrim prm in childrenPrim)
@ -1244,8 +1231,6 @@ namespace OpenSim.Region.Physics.OdePlugin
ParentPrim(prm);
}
}
}
private void changeSelectedStatus(float timestep)
@ -1685,13 +1670,11 @@ Console.WriteLine(" JointCreateFixed");
{
PID_G = m_PIDTau + 1;
}
// Where are we, and where are we headed?
d.Vector3 pos = d.BodyGetPosition(Body);
d.Vector3 vel = d.BodyGetLinearVel(Body);
// Non-Vehicles have a limited set of Hover options.
// determine what our target height really is based on HoverType
switch (m_PIDHoverType)
@ -1797,8 +1780,6 @@ Console.WriteLine(" JointCreateFixed");
}
}
public void rotate(float timestep)
{
d.Quaternion myrot = new d.Quaternion();
@ -1909,7 +1890,6 @@ Console.WriteLine(" JointCreateFixed");
public void changesize(float timestamp)
{
string oldname = _parent_scene.geom_name_map[prim_geom];
if (_size.X <= 0) _size.X = 0.01f;
@ -1961,15 +1941,13 @@ Console.WriteLine(" JointCreateFixed");
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
Console.WriteLine("changesize 1");
//Console.WriteLine("changesize 1");
CreateGeom(m_targetSpace, mesh);
}
else
{
_mesh = null;
Console.WriteLine("changesize 2");
//Console.WriteLine("changesize 2");
CreateGeom(m_targetSpace, _mesh);
}
@ -2005,8 +1983,6 @@ Console.WriteLine("changesize 2");
m_taintsize = _size;
}
public void changefloatonwater(float timestep)
{
m_collidesWater = m_taintCollidesWater;
@ -2071,13 +2047,13 @@ Console.WriteLine("changesize 2");
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh.
Console.WriteLine("changeshape needed meshing");
//Console.WriteLine("changeshape needed meshing");
CreateGeom(m_targetSpace, mesh);
}
else
{
_mesh = null;
Console.WriteLine("changeshape not need meshing");
//Console.WriteLine("changeshape not need meshing");
CreateGeom(m_targetSpace, null);
}
@ -2162,11 +2138,8 @@ Console.WriteLine("changeshape not need meshing");
}
m_taintforce = false;
}
public void changeSetTorque(float timestamp)
{
if (!m_isSelected)
@ -2835,7 +2808,6 @@ Console.WriteLine("changeshape not need meshing");
public override float APIDDamping{ set { return; } }
private void createAMotor(Vector3 axis)
{
if (Body == IntPtr.Zero)
@ -2955,7 +2927,6 @@ Console.WriteLine("changeshape not need meshing");
//d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f);
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);//
}
public Matrix4 FromDMass(d.Mass pMass)
@ -3040,8 +3011,6 @@ Console.WriteLine("changeshape not need meshing");
return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
}
return (Adjoint(pMat) / determinant3x3(pMat));
}
@ -3078,6 +3047,7 @@ Console.WriteLine("changeshape not need meshing");
}
m++;
}
return minor;
}
@ -3180,7 +3150,6 @@ Console.WriteLine("changeshape not need meshing");
det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
return det;
}
private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
@ -3205,6 +3174,5 @@ Console.WriteLine("changeshape not need meshing");
{
m_material = pMaterial;
}
}
}

View File

@ -26,6 +26,7 @@
*/
//#define USE_DRAWSTUFF
//#define DEBUG
using System;
using System.Collections.Generic;
@ -1716,7 +1717,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical)
{
// m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
#if SPAM
m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
#endif
PhysicsActor result;
IMesh mesh = null;
@ -2460,7 +2463,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (pbs.SculptEntry && !meshSculptedPrim)
{
#if SPAM
#if DEBUG
m_log.Warn("NonMesh");
#endif
return false;
@ -2482,7 +2485,7 @@ namespace OpenSim.Region.Physics.OdePlugin
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100
&& pbs.PathShearX == 0 && pbs.PathShearY == 0)
{
#if SPAM
#if DEBUG
m_log.Warn("NonMesh");
#endif
return false;
@ -2563,12 +2566,12 @@ namespace OpenSim.Region.Physics.OdePlugin
if (iPropertiesNotSupportedDefault == 0)
{
#if SPAM
#if DEBUG
m_log.Warn("NonMesh");
#endif
return false;
}
#if SPAM
#if DEBUG
m_log.Debug("Mesh");
#endif
return true;
@ -3606,7 +3609,6 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
}
}
}