minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit

bulletsim
Justin Clark-Casey (justincc) 2011-07-08 18:34:44 +01:00
parent 36df9ae79a
commit 29034bc0e0
2 changed files with 23 additions and 53 deletions

View File

@ -54,7 +54,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary> /// <summary>
/// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
/// </summary> /// </summary>
public class OdePrim : PhysicsActor public class OdePrim : PhysicsActor
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -279,14 +278,14 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool Selected public override bool Selected
{ {
set { set
{
// This only makes the object not collidable if the object // This only makes the object not collidable if the object
// is physical or the object is modified somehow *IN THE FUTURE* // is physical or the object is modified somehow *IN THE FUTURE*
// without this, if an avatar selects prim, they can walk right // without this, if an avatar selects prim, they can walk right
// through it while it's selected // through it while it's selected
m_collisionscore = 0; m_collisionscore = 0;
if ((m_isphysical && !_zeroFlag) || !value) if ((m_isphysical && !_zeroFlag) || !value)
{ {
m_taintselected = value; m_taintselected = value;
@ -297,7 +296,9 @@ namespace OpenSim.Region.Physics.OdePlugin
m_taintselected = value; m_taintselected = value;
m_isSelected = value; m_isSelected = value;
} }
if (m_isSelected) disableBodySoft();
if (m_isSelected)
disableBodySoft();
} }
} }
@ -324,8 +325,6 @@ namespace OpenSim.Region.Physics.OdePlugin
//m_log.Warn("Setting Geom to: " + prim_geom); //m_log.Warn("Setting Geom to: " + prim_geom);
} }
public void enableBodySoft() public void enableBodySoft()
{ {
if (!childPrim) if (!childPrim)
@ -626,8 +625,6 @@ namespace OpenSim.Region.Physics.OdePlugin
break; break;
} }
float taperX1; float taperX1;
float taperY1; float taperY1;
float taperX; float taperX;
@ -682,9 +679,6 @@ namespace OpenSim.Region.Physics.OdePlugin
// else if (returnMass > _parent_scene.maximumMassObject) // else if (returnMass > _parent_scene.maximumMassObject)
// returnMass = _parent_scene.maximumMassObject; // returnMass = _parent_scene.maximumMassObject;
// Recursively calculate mass // Recursively calculate mass
bool HasChildPrim = false; bool HasChildPrim = false;
lock (childrenPrim) lock (childrenPrim)
@ -693,8 +687,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{ {
HasChildPrim = true; HasChildPrim = true;
} }
} }
if (HasChildPrim) if (HasChildPrim)
{ {
OdePrim[] childPrimArr = new OdePrim[0]; OdePrim[] childPrimArr = new OdePrim[0];
@ -711,10 +705,12 @@ namespace OpenSim.Region.Physics.OdePlugin
break; break;
} }
} }
if (returnMass > _parent_scene.maximumMassObject) if (returnMass > _parent_scene.maximumMassObject)
returnMass = _parent_scene.maximumMassObject; returnMass = _parent_scene.maximumMassObject;
return returnMass; return returnMass;
}// end CalculateMass }
#endregion #endregion
@ -937,7 +933,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
private void changeAngularLock(float timestep) private void changeAngularLock(float timestep)
{ {
// do we have a Physical object? // do we have a Physical object?
@ -965,7 +960,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
// Store this for later in case we get turned into a separate body // Store this for later in case we get turned into a separate body
m_angularlock = m_taintAngularLock; m_angularlock = m_taintAngularLock;
} }
private void changelink(float timestep) private void changelink(float timestep)
@ -1104,7 +1098,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
} }
prm.m_interpenetrationcount = 0; prm.m_interpenetrationcount = 0;
prm.m_collisionscore = 0; prm.m_collisionscore = 0;
prm.m_disabled = false; prm.m_disabled = false;
@ -1164,7 +1157,6 @@ namespace OpenSim.Region.Physics.OdePlugin
} }
} }
} }
} }
private void ChildSetGeom(OdePrim odePrim) private void ChildSetGeom(OdePrim odePrim)
@ -1225,17 +1217,12 @@ namespace OpenSim.Region.Physics.OdePlugin
//Console.WriteLine("childrenPrim.Remove " + odePrim); //Console.WriteLine("childrenPrim.Remove " + odePrim);
childrenPrim.Remove(odePrim); childrenPrim.Remove(odePrim);
} }
if (Body != IntPtr.Zero) if (Body != IntPtr.Zero)
{ {
_parent_scene.remActivePrim(this); _parent_scene.remActivePrim(this);
} }
lock (childrenPrim) lock (childrenPrim)
{ {
foreach (OdePrim prm in childrenPrim) foreach (OdePrim prm in childrenPrim)
@ -1244,8 +1231,6 @@ namespace OpenSim.Region.Physics.OdePlugin
ParentPrim(prm); ParentPrim(prm);
} }
} }
} }
private void changeSelectedStatus(float timestep) private void changeSelectedStatus(float timestep)
@ -1685,13 +1670,11 @@ Console.WriteLine(" JointCreateFixed");
{ {
PID_G = m_PIDTau + 1; PID_G = m_PIDTau + 1;
} }
// Where are we, and where are we headed? // Where are we, and where are we headed?
d.Vector3 pos = d.BodyGetPosition(Body); d.Vector3 pos = d.BodyGetPosition(Body);
d.Vector3 vel = d.BodyGetLinearVel(Body); d.Vector3 vel = d.BodyGetLinearVel(Body);
// Non-Vehicles have a limited set of Hover options. // Non-Vehicles have a limited set of Hover options.
// determine what our target height really is based on HoverType // determine what our target height really is based on HoverType
switch (m_PIDHoverType) switch (m_PIDHoverType)
@ -1797,8 +1780,6 @@ Console.WriteLine(" JointCreateFixed");
} }
} }
public void rotate(float timestep) public void rotate(float timestep)
{ {
d.Quaternion myrot = new d.Quaternion(); d.Quaternion myrot = new d.Quaternion();
@ -1909,7 +1890,6 @@ Console.WriteLine(" JointCreateFixed");
public void changesize(float timestamp) public void changesize(float timestamp)
{ {
string oldname = _parent_scene.geom_name_map[prim_geom]; string oldname = _parent_scene.geom_name_map[prim_geom];
if (_size.X <= 0) _size.X = 0.01f; if (_size.X <= 0) _size.X = 0.01f;
@ -1961,15 +1941,13 @@ Console.WriteLine(" JointCreateFixed");
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
Console.WriteLine("changesize 1"); //Console.WriteLine("changesize 1");
CreateGeom(m_targetSpace, mesh); CreateGeom(m_targetSpace, mesh);
} }
else else
{ {
_mesh = null; _mesh = null;
Console.WriteLine("changesize 2"); //Console.WriteLine("changesize 2");
CreateGeom(m_targetSpace, _mesh); CreateGeom(m_targetSpace, _mesh);
} }
@ -2005,8 +1983,6 @@ Console.WriteLine("changesize 2");
m_taintsize = _size; m_taintsize = _size;
} }
public void changefloatonwater(float timestep) public void changefloatonwater(float timestep)
{ {
m_collidesWater = m_taintCollidesWater; m_collidesWater = m_taintCollidesWater;
@ -2071,13 +2047,13 @@ Console.WriteLine("changesize 2");
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
// createmesh returns null when it doesn't mesh. // createmesh returns null when it doesn't mesh.
Console.WriteLine("changeshape needed meshing"); //Console.WriteLine("changeshape needed meshing");
CreateGeom(m_targetSpace, mesh); CreateGeom(m_targetSpace, mesh);
} }
else else
{ {
_mesh = null; _mesh = null;
Console.WriteLine("changeshape not need meshing"); //Console.WriteLine("changeshape not need meshing");
CreateGeom(m_targetSpace, null); CreateGeom(m_targetSpace, null);
} }
@ -2162,11 +2138,8 @@ Console.WriteLine("changeshape not need meshing");
} }
m_taintforce = false; m_taintforce = false;
} }
public void changeSetTorque(float timestamp) public void changeSetTorque(float timestamp)
{ {
if (!m_isSelected) if (!m_isSelected)
@ -2835,7 +2808,6 @@ Console.WriteLine("changeshape not need meshing");
public override float APIDDamping{ set { return; } } public override float APIDDamping{ set { return; } }
private void createAMotor(Vector3 axis) private void createAMotor(Vector3 axis)
{ {
if (Body == IntPtr.Zero) if (Body == IntPtr.Zero)
@ -2955,7 +2927,6 @@ Console.WriteLine("changeshape not need meshing");
//d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f); //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f);
d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);// d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);//
} }
public Matrix4 FromDMass(d.Mass pMass) public Matrix4 FromDMass(d.Mass pMass)
@ -3040,8 +3011,6 @@ Console.WriteLine("changeshape not need meshing");
return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
} }
return (Adjoint(pMat) / determinant3x3(pMat)); return (Adjoint(pMat) / determinant3x3(pMat));
} }
@ -3078,6 +3047,7 @@ Console.WriteLine("changeshape not need meshing");
} }
m++; m++;
} }
return minor; return minor;
} }
@ -3180,7 +3150,6 @@ Console.WriteLine("changeshape not need meshing");
det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
return det; return det;
} }
private static void DMassCopy(ref d.Mass src, ref d.Mass dst) private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
@ -3205,6 +3174,5 @@ Console.WriteLine("changeshape not need meshing");
{ {
m_material = pMaterial; m_material = pMaterial;
} }
} }
} }

View File

@ -26,6 +26,7 @@
*/ */
//#define USE_DRAWSTUFF //#define USE_DRAWSTUFF
//#define DEBUG
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -1716,7 +1717,9 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical) Vector3 size, Quaternion rotation, bool isPhysical)
{ {
// m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); #if SPAM
m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
#endif
PhysicsActor result; PhysicsActor result;
IMesh mesh = null; IMesh mesh = null;
@ -2460,7 +2463,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (pbs.SculptEntry && !meshSculptedPrim) if (pbs.SculptEntry && !meshSculptedPrim)
{ {
#if SPAM #if DEBUG
m_log.Warn("NonMesh"); m_log.Warn("NonMesh");
#endif #endif
return false; return false;
@ -2482,7 +2485,7 @@ namespace OpenSim.Region.Physics.OdePlugin
&& pbs.PathScaleX == 100 && pbs.PathScaleY == 100 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
&& pbs.PathShearX == 0 && pbs.PathShearY == 0) && pbs.PathShearX == 0 && pbs.PathShearY == 0)
{ {
#if SPAM #if DEBUG
m_log.Warn("NonMesh"); m_log.Warn("NonMesh");
#endif #endif
return false; return false;
@ -2563,12 +2566,12 @@ namespace OpenSim.Region.Physics.OdePlugin
if (iPropertiesNotSupportedDefault == 0) if (iPropertiesNotSupportedDefault == 0)
{ {
#if SPAM #if DEBUG
m_log.Warn("NonMesh"); m_log.Warn("NonMesh");
#endif #endif
return false; return false;
} }
#if SPAM #if DEBUG
m_log.Debug("Mesh"); m_log.Debug("Mesh");
#endif #endif
return true; return true;
@ -3606,7 +3609,6 @@ namespace OpenSim.Region.Physics.OdePlugin
else else
{ {
m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
} }
} }
} }