Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
291dc39691
|
@ -86,6 +86,7 @@ what it is today.
|
|||
* Grumly57
|
||||
* GuduleLapointe
|
||||
* Ewe Loon
|
||||
* Fernando Oliveira
|
||||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Imaze Rhiano
|
||||
|
@ -135,6 +136,7 @@ what it is today.
|
|||
* Ruud Lathorp
|
||||
* SachaMagne
|
||||
* Salahzar Stenvaag
|
||||
* satguru p srivastava
|
||||
* sempuki
|
||||
* SignpostMarv
|
||||
* SpotOn3D
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
|
||||
|
@ -39,6 +40,13 @@ namespace OpenSim.Framework
|
|||
|
||||
#region SL / file extension / content-type conversions
|
||||
|
||||
public static Dictionary<string, UUID> DefaultAvatarAnimations = new Dictionary<string, UUID>();
|
||||
|
||||
static SLUtil()
|
||||
{
|
||||
DefaultAvatarAnimations = LoadDefaultAvatarAnimations("data/avataranimations.xml");
|
||||
}
|
||||
|
||||
public static string SLAssetTypeToContentType(int assetType)
|
||||
{
|
||||
switch ((AssetType)assetType)
|
||||
|
@ -374,5 +382,47 @@ namespace OpenSim.Framework
|
|||
|
||||
return output;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the default SL avatar animations.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static Dictionary<string, UUID> LoadDefaultAvatarAnimations(string path)
|
||||
{
|
||||
Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
|
||||
|
||||
using (XmlTextReader reader = new XmlTextReader(path))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
if (doc.DocumentElement != null)
|
||||
{
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value.ToLower();
|
||||
string id = nod.InnerText;
|
||||
animations.Add(name, (UUID)id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return animations;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the default SL avatar animation with the given name.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns></returns>
|
||||
public static UUID GetDefaultAvatarAnimation(string name)
|
||||
{
|
||||
if (DefaultAvatarAnimations.ContainsKey(name))
|
||||
return DefaultAvatarAnimations[name];
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -28,6 +28,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
@ -67,6 +68,9 @@ namespace OpenSim
|
|||
private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
|
||||
private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
|
||||
|
||||
// OpenSim.ini Section name for ESTATES Settings
|
||||
public const string ESTATE_SECTION_NAME = "Estates";
|
||||
|
||||
protected string proxyUrl;
|
||||
protected int proxyOffset = 0;
|
||||
|
||||
|
@ -445,12 +449,42 @@ namespace OpenSim
|
|||
{
|
||||
RegionInfo regionInfo = scene.RegionInfo;
|
||||
|
||||
string estateOwnerFirstName = null;
|
||||
string estateOwnerLastName = null;
|
||||
string estateOwnerEMail = null;
|
||||
string estateOwnerPassword = null;
|
||||
string rawEstateOwnerUuid = null;
|
||||
|
||||
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
|
||||
{
|
||||
string defaultEstateOwnerName
|
||||
= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
|
||||
string[] ownerNames = defaultEstateOwnerName.Split(' ');
|
||||
|
||||
if (ownerNames.Length >= 2)
|
||||
{
|
||||
estateOwnerFirstName = ownerNames[0];
|
||||
estateOwnerLastName = ownerNames[1];
|
||||
}
|
||||
|
||||
// Info to be used only on Standalone Mode
|
||||
rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
|
||||
estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
|
||||
estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
|
||||
List<char> excluded = new List<char>(new char[1]{' '});
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
|
||||
UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
|
||||
|
||||
if (estateOwnerFirstName == null || estateOwnerLastName == null)
|
||||
{
|
||||
estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
}
|
||||
|
||||
UserAccount account
|
||||
= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
|
||||
|
||||
if (account == null)
|
||||
{
|
||||
|
@ -469,23 +503,35 @@ namespace OpenSim
|
|||
|
||||
if (scene.UserAccountService is UserAccountService)
|
||||
{
|
||||
string password = MainConsole.Instance.PasswdPrompt("Password");
|
||||
string email = MainConsole.Instance.CmdPrompt("Email", "");
|
||||
if (estateOwnerPassword == null)
|
||||
estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
|
||||
|
||||
string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
|
||||
if (estateOwnerEMail == null)
|
||||
estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
|
||||
|
||||
UUID principalId = UUID.Zero;
|
||||
if (!UUID.TryParse(rawPrincipalId, out principalId))
|
||||
if (rawEstateOwnerUuid == null)
|
||||
rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
|
||||
|
||||
UUID estateOwnerUuid = UUID.Zero;
|
||||
if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
|
||||
{
|
||||
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
|
||||
m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we've been given a zero uuid then this signals that we should use a random user id
|
||||
if (estateOwnerUuid == UUID.Zero)
|
||||
estateOwnerUuid = UUID.Random();
|
||||
|
||||
account
|
||||
= ((UserAccountService)scene.UserAccountService).CreateUser(
|
||||
regionInfo.ScopeID, principalId, first, last, password, email);
|
||||
regionInfo.ScopeID,
|
||||
estateOwnerUuid,
|
||||
estateOwnerFirstName,
|
||||
estateOwnerLastName,
|
||||
estateOwnerPassword,
|
||||
estateOwnerEMail);
|
||||
}
|
||||
// }
|
||||
}
|
||||
|
||||
if (account == null)
|
||||
|
@ -885,15 +931,21 @@ namespace OpenSim
|
|||
/// This method doesn't allow an estate to be created with the same name as existing estates.
|
||||
/// </remarks>
|
||||
/// <param name="regInfo"></param>
|
||||
/// <param name="existingName">A list of estate names that already exist.</param>
|
||||
/// <param name="estatesByName">A list of estate names that already exist.</param>
|
||||
/// <param name="estateName">Estate name to create if already known</param>
|
||||
/// <returns>true if the estate was created, false otherwise</returns>
|
||||
public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
|
||||
public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (existingNames.Contains(newName))
|
||||
string newName;
|
||||
if (estateName != null && estateName != "")
|
||||
newName = estateName;
|
||||
else
|
||||
newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
|
||||
if (estatesByName.ContainsKey(newName))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
|
||||
return false;
|
||||
|
@ -920,22 +972,57 @@ namespace OpenSim
|
|||
if (EstateDataService != null)
|
||||
regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
|
||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
if (regInfo.EstateSettings.EstateID != 0)
|
||||
return;
|
||||
|
||||
m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
|
||||
|
||||
List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
|
||||
List<string> estateNames = new List<string>();
|
||||
foreach (EstateSettings estate in estates)
|
||||
estateNames.Add(estate.EstateName);
|
||||
Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
|
||||
|
||||
foreach (EstateSettings estate in estates)
|
||||
estatesByName[estate.EstateName] = estate;
|
||||
|
||||
string defaultEstateName = null;
|
||||
|
||||
if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
|
||||
{
|
||||
defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
|
||||
|
||||
if (defaultEstateName != null)
|
||||
{
|
||||
EstateSettings defaultEstate;
|
||||
bool defaultEstateJoined = false;
|
||||
|
||||
if (estatesByName.ContainsKey(defaultEstateName))
|
||||
{
|
||||
defaultEstate = estatesByName[defaultEstateName];
|
||||
|
||||
if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
|
||||
defaultEstateJoined = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CreateEstate(regInfo, estatesByName, defaultEstateName))
|
||||
defaultEstateJoined = true;
|
||||
}
|
||||
|
||||
if (defaultEstateJoined)
|
||||
return;
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
|
||||
}
|
||||
}
|
||||
|
||||
// If we have no default estate or creation of the default estate failed then ask the user.
|
||||
while (true)
|
||||
{
|
||||
if (estates.Count == 0)
|
||||
{
|
||||
m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
|
||||
m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
|
||||
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
if (CreateEstate(regInfo, estatesByName, null))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
|
@ -951,17 +1038,19 @@ namespace OpenSim
|
|||
|
||||
if (response == "no")
|
||||
{
|
||||
if (CreateEstate(regInfo, estateNames))
|
||||
if (CreateEstate(regInfo, estatesByName, null))
|
||||
break;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] estateNames = estatesByName.Keys.ToArray();
|
||||
response
|
||||
= MainConsole.Instance.CmdPrompt(
|
||||
string.Format(
|
||||
"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
||||
"Name of estate to join. Existing estate names are ({0})",
|
||||
string.Join(", ", estateNames)),
|
||||
estateNames[0]);
|
||||
|
||||
List<int> estateIDs = EstateDataService.GetEstates(response);
|
||||
|
@ -984,7 +1073,6 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class OpenSimConfigSource
|
||||
{
|
||||
|
|
|
@ -317,7 +317,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
protected readonly UUID m_agentId;
|
||||
private readonly uint m_circuitCode;
|
||||
private readonly byte[] m_channelVersion = Utils.EmptyBytes;
|
||||
private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
|
||||
private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
|
@ -452,10 +451,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
RegisterInterface<IClientChat>(this);
|
||||
RegisterInterface<IClientIPEndpoint>(this);
|
||||
|
||||
InitDefaultAnimations();
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
|
@ -11210,30 +11206,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
private void InitDefaultAnimations()
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
if (doc.DocumentElement != null)
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value.ToLower();
|
||||
string id = nod.InnerText;
|
||||
m_defaultAnimations.Add(name, (UUID)id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
if (m_defaultAnimations.ContainsKey(name))
|
||||
return m_defaultAnimations[name];
|
||||
return UUID.Zero;
|
||||
return SLUtil.GetDefaultAvatarAnimation(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -270,11 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
|
||||
|
||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
||||
// not sure how to fix this though, short of going with a completely different file format.
|
||||
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
|
||||
|
||||
if (inventoryFolder != null)
|
||||
{
|
||||
|
|
|
@ -108,12 +108,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// "[ARCHIVER]: Received {0} of {1} assets requested",
|
||||
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
|
||||
|
||||
// Write out region settings
|
||||
string settingsPath
|
||||
= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
|
||||
m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added region settings to archive.");
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
|
||||
|
||||
// Write out land data (aka parcel) settings
|
||||
List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
|
||||
|
@ -124,7 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
landData.GlobalID.ToString());
|
||||
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
|
||||
}
|
||||
m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
|
||||
|
||||
// Write out terrain
|
||||
string terrainPath
|
||||
|
@ -135,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
|
||||
ms.Close();
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
|
||||
|
||||
// Write out scene object metadata
|
||||
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
|
||||
|
@ -145,10 +148,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
|
||||
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -219,13 +219,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||
|
||||
if (SaveAssets)
|
||||
new AssetsRequest(
|
||||
{
|
||||
AssetsRequest ar
|
||||
= new AssetsRequest(
|
||||
new AssetsArchiver(archiveWriter), assetUuids,
|
||||
m_scene.AssetService, m_scene.UserAccountService,
|
||||
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
|
||||
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets);
|
||||
|
||||
Util.FireAndForget(o => ar.Execute());
|
||||
}
|
||||
else
|
||||
{
|
||||
awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_saveStream.Close();
|
||||
|
|
|
@ -142,12 +142,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
return;
|
||||
}
|
||||
|
||||
m_requestCallbackTimer.Enabled = true;
|
||||
|
||||
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
|
||||
{
|
||||
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
AssetBase asset = m_assetService.Get(kvp.Key.ToString());
|
||||
PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);
|
||||
}
|
||||
|
||||
m_requestCallbackTimer.Enabled = true;
|
||||
}
|
||||
|
||||
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
|
||||
|
|
|
@ -34,6 +34,9 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.World.Estate;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
|
@ -132,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
return UUID.Zero;
|
||||
return SLUtil.GetDefaultAvatarAnimation(name);
|
||||
}
|
||||
|
||||
public Vector3 Position
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
|
||||
|
||||
[Startup]
|
||||
|
||||
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
|
||||
;; Console prompt
|
||||
;; Certain special characters can be used to customize the prompt
|
||||
|
@ -232,6 +231,24 @@
|
|||
;; server to send mail through.
|
||||
; emailmodule = DefaultEmailModule
|
||||
|
||||
[Estates]
|
||||
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
|
||||
; If these values are uncommented then they will be used to create a default estate as necessary.
|
||||
; New regions will be automatically assigned to that default estate.
|
||||
|
||||
; DefaultEstateName = My Estate
|
||||
; DefaultEstateOwnerName = FirstName LastName
|
||||
|
||||
; The following parameters will only be used on a standalone system to create an estate owner that does not already exist
|
||||
|
||||
; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random UUID will be assigned.
|
||||
; This is normally what you want
|
||||
; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
|
||||
|
||||
; DefaultEstateOwnerEMail = owner@domain.com
|
||||
; DefaultEstateOwnerPassword = password
|
||||
|
||||
|
||||
[SMTP]
|
||||
;; The SMTP server enabled the email module to send email to external
|
||||
;; destinations.
|
||||
|
@ -754,7 +771,6 @@
|
|||
; XmlRpcServiceReadKey = 1234
|
||||
; XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
||||
[InterestManagement]
|
||||
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
|
||||
;; This section controls how state updates are prioritized for each client
|
||||
|
|
Loading…
Reference in New Issue