Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
291dc39691
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@ -86,6 +86,7 @@ what it is today.
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* Grumly57
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* GuduleLapointe
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* Ewe Loon
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* Fernando Oliveira
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* Fly-Man
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* Flyte Xevious
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* Imaze Rhiano
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@ -135,6 +136,7 @@ what it is today.
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* Ruud Lathorp
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* SachaMagne
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* Salahzar Stenvaag
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* satguru p srivastava
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* sempuki
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* SignpostMarv
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* SpotOn3D
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|
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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@ -39,6 +40,13 @@ namespace OpenSim.Framework
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#region SL / file extension / content-type conversions
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public static Dictionary<string, UUID> DefaultAvatarAnimations = new Dictionary<string, UUID>();
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static SLUtil()
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{
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DefaultAvatarAnimations = LoadDefaultAvatarAnimations("data/avataranimations.xml");
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}
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public static string SLAssetTypeToContentType(int assetType)
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{
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switch ((AssetType)assetType)
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@ -374,5 +382,47 @@ namespace OpenSim.Framework
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return output;
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}
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/// <summary>
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/// Load the default SL avatar animations.
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/// </summary>
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/// <returns></returns>
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public static Dictionary<string, UUID> LoadDefaultAvatarAnimations(string path)
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{
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Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
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using (XmlTextReader reader = new XmlTextReader(path))
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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if (doc.DocumentElement != null)
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{
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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if (nod.Attributes["name"] != null)
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{
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string name = nod.Attributes["name"].Value.ToLower();
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string id = nod.InnerText;
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animations.Add(name, (UUID)id);
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}
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}
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}
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}
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return animations;
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}
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/// <summary>
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/// Get the default SL avatar animation with the given name.
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/// </summary>
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/// <param name="name"></param>
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/// <returns></returns>
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public static UUID GetDefaultAvatarAnimation(string name)
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{
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if (DefaultAvatarAnimations.ContainsKey(name))
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return DefaultAvatarAnimations[name];
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return UUID.Zero;
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}
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Reflection;
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using System.Text;
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@ -67,6 +68,9 @@ namespace OpenSim
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private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
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private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient";
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// OpenSim.ini Section name for ESTATES Settings
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public const string ESTATE_SECTION_NAME = "Estates";
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protected string proxyUrl;
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protected int proxyOffset = 0;
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@ -445,12 +449,42 @@ namespace OpenSim
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{
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RegionInfo regionInfo = scene.RegionInfo;
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string estateOwnerFirstName = null;
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string estateOwnerLastName = null;
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string estateOwnerEMail = null;
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string estateOwnerPassword = null;
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string rawEstateOwnerUuid = null;
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if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
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{
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string defaultEstateOwnerName
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= m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim();
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string[] ownerNames = defaultEstateOwnerName.Split(' ');
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if (ownerNames.Length >= 2)
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{
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estateOwnerFirstName = ownerNames[0];
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estateOwnerLastName = ownerNames[1];
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}
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// Info to be used only on Standalone Mode
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rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null);
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estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null);
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estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null);
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}
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MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName);
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List<char> excluded = new List<char>(new char[1]{' '});
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string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
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string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
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UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last);
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if (estateOwnerFirstName == null || estateOwnerLastName == null)
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{
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estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
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estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
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}
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UserAccount account
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= scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName);
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if (account == null)
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{
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@ -469,23 +503,35 @@ namespace OpenSim
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if (scene.UserAccountService is UserAccountService)
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{
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string password = MainConsole.Instance.PasswdPrompt("Password");
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string email = MainConsole.Instance.CmdPrompt("Email", "");
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if (estateOwnerPassword == null)
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estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password");
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string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
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if (estateOwnerEMail == null)
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estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email");
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UUID principalId = UUID.Zero;
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if (!UUID.TryParse(rawPrincipalId, out principalId))
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if (rawEstateOwnerUuid == null)
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rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
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UUID estateOwnerUuid = UUID.Zero;
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if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid))
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{
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m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId);
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m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid);
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return;
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}
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// If we've been given a zero uuid then this signals that we should use a random user id
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if (estateOwnerUuid == UUID.Zero)
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estateOwnerUuid = UUID.Random();
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account
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= ((UserAccountService)scene.UserAccountService).CreateUser(
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regionInfo.ScopeID, principalId, first, last, password, email);
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regionInfo.ScopeID,
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estateOwnerUuid,
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estateOwnerFirstName,
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estateOwnerLastName,
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estateOwnerPassword,
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estateOwnerEMail);
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}
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// }
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}
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if (account == null)
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@ -885,15 +931,21 @@ namespace OpenSim
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/// This method doesn't allow an estate to be created with the same name as existing estates.
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/// </remarks>
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/// <param name="regInfo"></param>
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/// <param name="existingName">A list of estate names that already exist.</param>
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/// <param name="estatesByName">A list of estate names that already exist.</param>
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/// <param name="estateName">Estate name to create if already known</param>
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/// <returns>true if the estate was created, false otherwise</returns>
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public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
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public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName)
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{
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// Create a new estate
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
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string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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if (existingNames.Contains(newName))
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string newName;
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if (estateName != null && estateName != "")
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newName = estateName;
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else
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newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
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if (estatesByName.ContainsKey(newName))
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{
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MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
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return false;
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@ -920,22 +972,57 @@ namespace OpenSim
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if (EstateDataService != null)
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regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
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if (regInfo.EstateSettings.EstateID == 0) // No record at all
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{
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if (regInfo.EstateSettings.EstateID != 0)
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return;
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m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName);
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List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
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List<string> estateNames = new List<string>();
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foreach (EstateSettings estate in estates)
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estateNames.Add(estate.EstateName);
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Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>();
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foreach (EstateSettings estate in estates)
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estatesByName[estate.EstateName] = estate;
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string defaultEstateName = null;
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if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null)
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{
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defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null);
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if (defaultEstateName != null)
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{
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EstateSettings defaultEstate;
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bool defaultEstateJoined = false;
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if (estatesByName.ContainsKey(defaultEstateName))
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{
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defaultEstate = estatesByName[defaultEstateName];
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if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID))
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defaultEstateJoined = true;
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}
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else
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{
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if (CreateEstate(regInfo, estatesByName, defaultEstateName))
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defaultEstateJoined = true;
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}
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if (defaultEstateJoined)
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return;
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else
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m_log.ErrorFormat(
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"[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName);
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}
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}
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// If we have no default estate or creation of the default estate failed then ask the user.
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while (true)
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{
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if (estates.Count == 0)
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{
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m_log.Info("[ESTATE] No existing estates found. You must create a new one.");
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m_log.Info("[ESTATE]: No existing estates found. You must create a new one.");
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if (CreateEstate(regInfo, estateNames))
|
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if (CreateEstate(regInfo, estatesByName, null))
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break;
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else
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continue;
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|
@ -951,17 +1038,19 @@ namespace OpenSim
|
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|
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if (response == "no")
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{
|
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if (CreateEstate(regInfo, estateNames))
|
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if (CreateEstate(regInfo, estatesByName, null))
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break;
|
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else
|
||||
continue;
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}
|
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else
|
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{
|
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string[] estateNames = estatesByName.Keys.ToArray();
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response
|
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= MainConsole.Instance.CmdPrompt(
|
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string.Format(
|
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"Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
|
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"Name of estate to join. Existing estate names are ({0})",
|
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string.Join(", ", estateNames)),
|
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estateNames[0]);
|
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|
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List<int> estateIDs = EstateDataService.GetEstates(response);
|
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|
@ -984,7 +1073,6 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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public class OpenSimConfigSource
|
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{
|
||||
|
|
|
@ -317,7 +317,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
protected readonly UUID m_agentId;
|
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private readonly uint m_circuitCode;
|
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private readonly byte[] m_channelVersion = Utils.EmptyBytes;
|
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private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
|
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private readonly IGroupsModule m_GroupsModule;
|
||||
|
||||
private int m_cachedTextureSerial;
|
||||
|
@ -452,10 +451,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
RegisterInterface<IClientChat>(this);
|
||||
RegisterInterface<IClientIPEndpoint>(this);
|
||||
|
||||
InitDefaultAnimations();
|
||||
|
||||
m_scene = scene;
|
||||
|
||||
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
|
@ -11210,30 +11206,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(scriptQuestion, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
private void InitDefaultAnimations()
|
||||
{
|
||||
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
if (doc.DocumentElement != null)
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
string name = nod.Attributes["name"].Value.ToLower();
|
||||
string id = nod.InnerText;
|
||||
m_defaultAnimations.Add(name, (UUID)id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
if (m_defaultAnimations.ContainsKey(name))
|
||||
return m_defaultAnimations[name];
|
||||
return UUID.Zero;
|
||||
return SLUtil.GetDefaultAvatarAnimation(name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -270,11 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
m_archiveWriter = new TarArchiveWriter(m_saveStream);
|
||||
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive.");
|
||||
|
||||
// Write out control file. This has to be done first so that subsequent loaders will see this file first
|
||||
// XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this
|
||||
// not sure how to fix this though, short of going with a completely different file format.
|
||||
m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options));
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive.");
|
||||
|
||||
if (inventoryFolder != null)
|
||||
{
|
||||
|
|
|
@ -108,12 +108,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// "[ARCHIVER]: Received {0} of {1} assets requested",
|
||||
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive.");
|
||||
|
||||
// Write out region settings
|
||||
string settingsPath
|
||||
= String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName);
|
||||
m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings));
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added region settings to archive.");
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive.");
|
||||
|
||||
// Write out land data (aka parcel) settings
|
||||
List<ILandObject>landObjects = m_scene.LandChannel.AllParcels();
|
||||
|
@ -124,7 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
landData.GlobalID.ToString());
|
||||
m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
|
||||
}
|
||||
m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive.");
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
|
||||
|
||||
// Write out terrain
|
||||
string terrainPath
|
||||
|
@ -135,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_archiveWriter.WriteFile(terrainPath, ms.ToArray());
|
||||
ms.Close();
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
|
||||
m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive.");
|
||||
|
||||
// Write out scene object metadata
|
||||
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
|
||||
|
@ -145,10 +148,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
|
||||
m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -219,13 +219,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_log.InfoFormat("[ARCHIVER]: Added control file to archive.");
|
||||
|
||||
if (SaveAssets)
|
||||
new AssetsRequest(
|
||||
{
|
||||
AssetsRequest ar
|
||||
= new AssetsRequest(
|
||||
new AssetsArchiver(archiveWriter), assetUuids,
|
||||
m_scene.AssetService, m_scene.UserAccountService,
|
||||
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
|
||||
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets);
|
||||
|
||||
Util.FireAndForget(o => ar.Execute());
|
||||
}
|
||||
else
|
||||
{
|
||||
awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>());
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
m_saveStream.Close();
|
||||
|
|
|
@ -142,12 +142,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
return;
|
||||
}
|
||||
|
||||
m_requestCallbackTimer.Enabled = true;
|
||||
|
||||
foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids)
|
||||
{
|
||||
m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
// m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback);
|
||||
AssetBase asset = m_assetService.Get(kvp.Key.ToString());
|
||||
PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset);
|
||||
}
|
||||
|
||||
m_requestCallbackTimer.Enabled = true;
|
||||
}
|
||||
|
||||
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
|
||||
|
|
|
@ -34,6 +34,9 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.World.Estate;
|
||||
using log4net;
|
||||
using System.Reflection;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.NPC
|
||||
{
|
||||
|
@ -132,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
public UUID GetDefaultAnimation(string name)
|
||||
{
|
||||
return UUID.Zero;
|
||||
return SLUtil.GetDefaultAvatarAnimation(name);
|
||||
}
|
||||
|
||||
public Vector3 Position
|
||||
|
|
|
@ -36,7 +36,6 @@
|
|||
|
||||
|
||||
[Startup]
|
||||
|
||||
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
|
||||
;; Console prompt
|
||||
;; Certain special characters can be used to customize the prompt
|
||||
|
@ -232,6 +231,24 @@
|
|||
;; server to send mail through.
|
||||
; emailmodule = DefaultEmailModule
|
||||
|
||||
[Estates]
|
||||
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
|
||||
; If these values are uncommented then they will be used to create a default estate as necessary.
|
||||
; New regions will be automatically assigned to that default estate.
|
||||
|
||||
; DefaultEstateName = My Estate
|
||||
; DefaultEstateOwnerName = FirstName LastName
|
||||
|
||||
; The following parameters will only be used on a standalone system to create an estate owner that does not already exist
|
||||
|
||||
; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random UUID will be assigned.
|
||||
; This is normally what you want
|
||||
; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
|
||||
|
||||
; DefaultEstateOwnerEMail = owner@domain.com
|
||||
; DefaultEstateOwnerPassword = password
|
||||
|
||||
|
||||
[SMTP]
|
||||
;; The SMTP server enabled the email module to send email to external
|
||||
;; destinations.
|
||||
|
@ -754,7 +771,6 @@
|
|||
; XmlRpcServiceReadKey = 1234
|
||||
; XmlRpcServiceWriteKey = 1234
|
||||
|
||||
|
||||
[InterestManagement]
|
||||
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
|
||||
;; This section controls how state updates are prioritized for each client
|
||||
|
|
Loading…
Reference in New Issue