Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)afrisby
parent
87711c5869
commit
291eb48fb0
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@ -58,7 +58,9 @@ namespace OpenSim.Framework.Communications.Caches
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public Dictionary<LLUUID, TextureSender> SendingTextures = new Dictionary<LLUUID, TextureSender>();
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private BlockingQueue<TextureSender> QueueTextures = new BlockingQueue<TextureSender>();
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private Dictionary<LLUUID, List<LLUUID>> AvatarRecievedTextures = new Dictionary<LLUUID,List<LLUUID>>();
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private Dictionary<LLUUID, List<LLUUID>> AvatarRecievedTextures = new Dictionary<LLUUID, List<LLUUID>>();
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private Dictionary<LLUUID, Dictionary<LLUUID, int>> TimesTextureSent = new Dictionary<LLUUID, Dictionary<LLUUID, int>>();
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private IAssetServer _assetServer;
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private Thread _assetCacheThread;
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@ -139,12 +141,12 @@ namespace OpenSim.Framework.Communications.Caches
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public AssetBase GetAsset(LLUUID assetID, bool isTexture)
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{
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AssetBase asset = GetAsset(assetID);
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if (asset == null)
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{
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this._assetServer.RequestAsset(assetID, isTexture);
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}
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return asset;
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AssetBase asset = GetAsset(assetID);
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if (asset == null)
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{
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this._assetServer.RequestAsset(assetID, isTexture);
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}
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return asset;
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}
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public void AddAsset(AssetBase asset)
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@ -190,7 +192,7 @@ namespace OpenSim.Framework.Communications.Caches
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req = (AssetRequest)this.TextureRequests[i];
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if (!this.SendingTextures.ContainsKey(req.ImageInfo.FullID))
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{
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//Console.WriteLine("new texture to send");
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//Console.WriteLine("new texture to send");
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TextureSender sender = new TextureSender(req);
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//sender.OnComplete += this.TextureSent;
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lock (this.SendingTextures)
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@ -210,15 +212,40 @@ namespace OpenSim.Framework.Communications.Caches
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while (true)
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{
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TextureSender sender = this.QueueTextures.Dequeue();
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bool finished = sender.SendTexture();
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if (finished)
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if (TimesTextureSent.ContainsKey(sender.request.RequestUser.AgentId))
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{
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this.TextureSent(sender);
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if (TimesTextureSent[sender.request.RequestUser.AgentId].ContainsKey(sender.request.ImageInfo.FullID))
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{
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TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID]++;
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}
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else
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{
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TimesTextureSent[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID, 1);
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}
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}
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else
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{
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// Console.WriteLine("readding texture");
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this.QueueTextures.Enqueue(sender);
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Dictionary<LLUUID, int> UsersSent = new Dictionary<LLUUID,int>();
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TimesTextureSent.Add(sender.request.RequestUser.AgentId, UsersSent );
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UsersSent.Add(sender.request.ImageInfo.FullID, 1);
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}
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if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 600)
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{
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bool finished = sender.SendTexture();
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if (finished)
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{
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this.TextureSent(sender);
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}
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else
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{
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// Console.WriteLine("readding texture");
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this.QueueTextures.Enqueue(sender);
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}
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}
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else
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{
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this.TextureSent(sender);
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}
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}
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}
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@ -234,7 +261,7 @@ namespace OpenSim.Framework.Communications.Caches
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lock (this.SendingTextures)
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{
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this.SendingTextures.Remove(sender.request.ImageInfo.FullID);
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// this.AvatarRecievedTextures[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID);
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// this.AvatarRecievedTextures[sender.request.RequestUser.AgentId].Add(sender.request.ImageInfo.FullID);
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}
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}
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}
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@ -247,11 +274,11 @@ namespace OpenSim.Framework.Communications.Caches
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//then add to the correct cache list
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//then check for waiting requests for this asset/texture (in the Requested lists)
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//and move those requests into the Requests list.
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if (IsTexture)
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{
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// Console.WriteLine("asset recieved from asset server");
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//Console.WriteLine("asset recieved from asset server");
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TextureImage image = new TextureImage(asset);
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if (!this.Textures.ContainsKey(image.FullID))
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{
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@ -301,10 +328,17 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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public void AssetNotFound(AssetBase asset)
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public void AssetNotFound(LLUUID assetID)
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{
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//the asset server had no knowledge of requested asset
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if (this.RequestedTextures.ContainsKey(assetID))
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{
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AssetRequest req = this.RequestedTextures[assetID];
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ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket();
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notFound.ImageID.ID = assetID;
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req.RequestUser.OutPacket(notFound);
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this.RequestedTextures.Remove(assetID);
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}
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}
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#region Assets
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@ -499,17 +533,17 @@ namespace OpenSim.Framework.Communications.Caches
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/// <param name="imageID"></param>
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public void AddTextureRequest(IClientAPI userInfo, LLUUID imageID, uint packetNumber)
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{
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// Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
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//Console.WriteLine("texture request for " + imageID.ToStringHyphenated());
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//check to see if texture is in local cache, if not request from asset server
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if(!this.AvatarRecievedTextures.ContainsKey(userInfo.AgentId))
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if (!this.AvatarRecievedTextures.ContainsKey(userInfo.AgentId))
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{
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this.AvatarRecievedTextures.Add(userInfo.AgentId, new List<LLUUID>());
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}
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/* if(this.AvatarRecievedTextures[userInfo.AgentId].Contains(imageID))
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{
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//Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them");
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return;
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}*/
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/* if(this.AvatarRecievedTextures[userInfo.AgentId].Contains(imageID))
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{
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//Console.WriteLine(userInfo.AgentId +" is requesting a image( "+ imageID+" that has already been sent to them");
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return;
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}*/
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if (!this.Textures.ContainsKey(imageID))
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{
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if (!this.RequestedTextures.ContainsKey(imageID))
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@ -536,7 +570,7 @@ namespace OpenSim.Framework.Communications.Caches
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if (imag.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(imag.Data.Length - 600 ) / 1000;
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req.NumPackets = 1 + (int)(imag.Data.Length - 600) / 1000;
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//Console.WriteLine("texture is " + imag.Data.Length + " which we will send in " +req.NumPackets +" packets");
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}
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else
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@ -656,15 +690,15 @@ namespace OpenSim.Framework.Communications.Caches
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public TextureSender(AssetRequest req)
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{
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request = req;
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}
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public bool SendTexture()
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{
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SendPacket();
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counter++;
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if ((request.PacketCounter > request.NumPackets) | (counter > 50) |(request.NumPackets ==1))
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if ((request.PacketCounter > request.NumPackets) | (counter > 90) | (request.NumPackets == 1))
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{
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return true;
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}
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@ -682,6 +716,7 @@ namespace OpenSim.Framework.Communications.Caches
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{
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//only one packet so send whole file
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = 1;
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
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@ -697,6 +732,7 @@ namespace OpenSim.Framework.Communications.Caches
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{
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//more than one packet so split file up
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ImageDataPacket im = new ImageDataPacket();
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im.Header.Reliable = false;
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im.ImageID.Packets = (ushort)(req.NumPackets);
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
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Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent first packet of texture:
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@ -713,10 +749,11 @@ namespace OpenSim.Framework.Communications.Caches
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}
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else
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{
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//Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
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//Console.WriteLine("sending packet" + req.PacketCounter + "for " + req.ImageInfo.FullID.ToStringHyphenated());
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//send imagepacket
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//more than one packet so split file up
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ImagePacketPacket im = new ImagePacketPacket();
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im.Header.Reliable = false;
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im.ImageID.Packet = (ushort)(req.PacketCounter);
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im.ImageID.ID = req.ImageInfo.FullID;
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int size = req.ImageInfo.Data.Length - 600 - (1000 * (req.PacketCounter - 1));
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@ -80,15 +80,16 @@ namespace OpenSim.Framework.Communications.Caches
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}
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public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
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public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal)
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{
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// Console.WriteLine("asset upload of " + assetID);
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AgentAssetTransactions transactions = this.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
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if (uploader != null)
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{
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uploader.Initialise(remoteClient, assetID, transaction, type, data);
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uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal);
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}
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}
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}
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@ -189,6 +189,7 @@ namespace OpenSim.Framework.Communications.Caches
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private bool m_finished = false;
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private bool m_createItem = false;
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private AgentAssetTransactions m_userTransactions;
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private bool m_storeLocal;
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public AssetXferUploader(AgentAssetTransactions transactions)
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{
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@ -224,7 +225,7 @@ namespace OpenSim.Framework.Communications.Caches
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}
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}
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public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
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public void Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal)
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{
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this.ourClient = remoteClient;
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this.Asset = new AssetBase();
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this.Asset.Name = "blank";
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this.Asset.Description = "empty";
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this.TransactionID = transaction;
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this.m_storeLocal = storeLocal;
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if (this.Asset.Data.Length > 2)
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{
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this.SendCompleteMessage();
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@ -271,6 +273,11 @@ namespace OpenSim.Framework.Communications.Caches
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{
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DoCreateItem();
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}
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else if (m_storeLocal)
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{
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this.m_userTransactions.Manager.CommsManager.AssetCache.AddAsset(this.Asset);
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}
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// Console.WriteLine("upload complete "+ this.TransactionID);
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//SaveAssetToFile("testudpupload" + Util.RandomClass.Next(1, 1000) + ".dat", this.Asset.Data);
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Framework.Interfaces
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public interface IAssetReceiver
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{
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void AssetReceived(AssetBase asset, bool IsTexture);
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void AssetNotFound(AssetBase asset);
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void AssetNotFound(LLUUID assetID);
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}
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public interface IAssetPlugin
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@ -92,7 +92,7 @@ namespace OpenSim.Framework.Interfaces
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
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public delegate void RemoveTaskInventory(IClientAPI remoteClient, LLUUID itemID, uint localID);
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public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data);
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public delegate void UDPAssetUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data, bool storeLocal);
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public delegate void XferReceive(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data);
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public delegate void RequestXfer(IClientAPI remoteClient, ulong xferID, string fileName);
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public delegate void ConfirmXfer(IClientAPI remoteClient, ulong xferID, uint packetID);
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@ -1,3 +1,4 @@
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife.Packets;
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@ -75,6 +76,7 @@ namespace OpenSim.Framework.Types
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}
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}
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[XmlIgnore]
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public HollowShape HollowShape
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{
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get
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@ -531,13 +531,19 @@ namespace OpenSim.Region.ClientStack
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{
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Encoding enc = Encoding.ASCII;
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uint FULL_MASK_PERMISSIONS = 2147483647;
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InventoryDescendentsPacket descend = new InventoryDescendentsPacket();
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descend.AgentData.AgentID = this.AgentId;
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descend.AgentData.OwnerID = ownerID;
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descend.AgentData.FolderID = folderID;
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descend.AgentData.Descendents = items.Count;
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descend.AgentData.Version = 0;
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descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
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InventoryDescendentsPacket descend = this.CreateInventoryDescendentsPacket(ownerID, folderID);
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int count = 0;
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if (items.Count < 40)
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{
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descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
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descend.AgentData.Descendents = items.Count;
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}
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else
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{
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descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40];
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descend.AgentData.Descendents = 40;
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}
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int i = 0;
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foreach (InventoryItemBase item in items)
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{
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@ -564,12 +570,47 @@ namespace OpenSim.Region.ClientStack
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descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, descend.ItemData[i].InvType, descend.ItemData[i].Type, descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, 100, descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID, descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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i++;
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count++;
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if (i == 40)
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{
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this.OutPacket(descend);
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if ((items.Count - count) > 0)
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{
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descend = this.CreateInventoryDescendentsPacket(ownerID, folderID);
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if ((items.Count - count) < 40)
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{
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descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count - count];
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descend.AgentData.Descendents = items.Count - count;
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}
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else
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{
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descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40];
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descend.AgentData.Descendents = 40;
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}
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i = 0;
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}
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}
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}
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this.OutPacket(descend);
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if (i < 40)
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{
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this.OutPacket(descend);
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}
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}
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private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
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{
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InventoryDescendentsPacket descend = new InventoryDescendentsPacket();
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descend.AgentData.AgentID = this.AgentId;
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descend.AgentData.OwnerID = ownerID;
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descend.AgentData.FolderID = folderID;
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descend.AgentData.Version = 0;
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return descend;
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}
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public void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
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{
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Encoding enc = Encoding.ASCII;
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@ -351,7 +351,7 @@ namespace OpenSim.Region.ClientStack
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#region Inventory/Asset/Other related packets
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case PacketType.RequestImage:
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RequestImagePacket imageRequest = (RequestImagePacket)Pack;
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//Console.WriteLine("image request: " + Pack.ToString());
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for (int i = 0; i < imageRequest.RequestImage.Length; i++)
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{
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m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image, imageRequest.RequestImage[i].Packet);
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@ -363,10 +363,11 @@ namespace OpenSim.Region.ClientStack
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m_assetCache.AddAssetRequest(this, transfer);
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break;
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case PacketType.AssetUploadRequest:
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//Console.WriteLine("upload request " + Pack.ToString());
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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if (OnAssetUploadRequest != null)
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{
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OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData);
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OnAssetUploadRequest(this, request.AssetBlock.TransactionID.Combine(this.SecureSessionID), request.AssetBlock.TransactionID, request.AssetBlock.Type, request.AssetBlock.AssetData, request.AssetBlock.StoreLocal);
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}
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break;
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case PacketType.RequestXfer:
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@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment
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if (!permission)
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SendPermissionError(user, reason);
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return true;
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return permission;
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}
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#region Object Permissions
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@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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// Console.WriteLine("rez script " + script);
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// Console.WriteLine("rez script " + script);
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this.EventManager.TriggerRezScript(localID, copyID, script);
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rezzed = true;
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}
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@ -270,22 +270,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (rezzed)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool hasPrim = false;
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
|
||||
bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
|
||||
((SceneObjectGroup)ent).GetProperites(remoteClient);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
|
||||
((SceneObjectGroup)ent).GetProperites(remoteClient);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -361,7 +361,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
this.phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
|
||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
|
||||
((SceneObjectGroup)selectedEnt).DeleteGroup();
|
||||
|
||||
|
@ -415,11 +415,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
this.AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -544,11 +544,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="ownerID"></param>
|
||||
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||
{
|
||||
SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
|
||||
AddEntity(sceneOb);
|
||||
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
||||
rootPart.PhysActor =phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
||||
new Axiom.Math.Quaternion());
|
||||
if (this.PermissionsMngr.CanRezObject(ownerID, pos))
|
||||
{
|
||||
SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
|
||||
AddEntity(sceneOb);
|
||||
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
||||
rootPart.PhysActor = phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
||||
new Axiom.Math.Quaternion());
|
||||
}
|
||||
}
|
||||
|
||||
public void RemovePrim(uint localID, LLUUID avatar_deleter)
|
||||
|
|
|
@ -144,13 +144,15 @@ namespace OpenSim.Region.GridInterfaces.Local
|
|||
asset.InvType = foundAsset.Type;
|
||||
asset.Name = foundAsset.Name;
|
||||
idata = foundAsset.Data;
|
||||
asset.Data = idata;
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
asset.FullID = LLUUID.Zero;
|
||||
//asset.FullID = ;
|
||||
_receiver.AssetNotFound(req.AssetID);
|
||||
}
|
||||
asset.Data = idata;
|
||||
_receiver.AssetReceived(asset, req.IsTexture);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -260,7 +260,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
|
|||
Return += Script;
|
||||
Return += "} }\r\n";
|
||||
|
||||
|
||||
return Return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue