Always provide at least 2 packets of a texture (if the texture is larger than 1 packet). This fixes compatibility with the newer (broken) SnowGlobe and Emerald viewer(s), but also matches the behaviour of SL.
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655f02b695
commit
293f775fa5
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@ -202,6 +202,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_stopPacket = TexturePacketCount();
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}
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//Give them at least two packets, to play nice with some broken viewers (SL also behaves this way)
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if (m_stopPacket == 1 && Layers[0].End > FIRST_PACKET_SIZE) m_stopPacket++;
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m_currentPacket = StartPacket;
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}
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}
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